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Everything posted by iora
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lol i know who i play... i RC 2s for fuckin shenanagins sometimes because of the high tension... but i just dont like that super myself, never seems worth it (especially since im usually running red... so maybe thats why i dont see it) instant block = big bucks and i gold burst like a mad man trust me, i can burn tension in cool kid ways but id rather connect a horse into something more useful, ya know? especially since my opponents tend to save their burst for our sweet ass dust combo lol
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(just from my personal exp, take this with a grain of salt) DAA: if you use, and you anticipate a gunflame to stop your follow-up, go for a robo-dash... timed right, itll pass through GF easily, and a un-frc'd GF will be hit for free tension Sol has an amazing tick throw setup into his air combos, so reversal SRK and DAAs help me out a lot. Not a lot of reversal options to stop his pressure strings, so it is something useful to note... Sol got me back into using DAA in my main game, and mat+IB = easy DAAs. It can be baited though, so just be aware of that if you try to use reversals to switch the pressure mid-blockstring.
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shib, really? thats like 60% tension for how much? i just cant justify that in my head, since DAA beats the shit out of the punch spam supa imo... or even a RC for safety or somethin... mind games or some shit
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ya, i dont do double 5h frc's myself either but then again i end up doing a lot more of my damage from pressure and basics rather then robo-kys ground-to-air BNB so i like using my tension for missiles, DAA, and SRKs (i bazooka and horse too, dont worry lol) gotta get back on workin on the 'bot sometime... i ended up somehow working on aba and chipp this week lols? considering i gotta get that ground-to-air game goin a lil better... i gotta stop bein a bad robot, ecc is soon >< ==================== i was lookin at the guide, and this segment stood out again - 66, run, any button besides Dust, Robo-Dash: Will most likely stuff any wakeup attack they throw out, and beats their attempts to stop what they think might be a command grab from you! Gets you meter and knocks down. This move is Steps #1, #2, and #3 in and of itself! might want to note, that most good counter moves (VV for one, but a lot of the SRKs for example) CLASH this, so thats something to keep in mind.... plus its easy to counter with any counter move, or backdash-buster, or parry, or slayers dashes just to name a few... i remember when i started, that made robo-dash seem like good oki lol just something to throw out there for stormy
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then you sir, will be shunned into the corner until you can look me in the eye and say chicks with dicks and MEAN IT lol
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nah, pot players watch sports and slowly lose reaction time to beer-a-hol thats why his backdash is so epic.... and also why he cant dash anymores lol you wanna find the weirdo kids of the gg crowd... id look at bridget i mean, if you got a pair of men-parts... you really CANT explain why you like bridget, no matter what reason you use him for
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playing robo-ky = hot lesbian weekends? neat ^_^
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hey, question im using ABA now as a fun alternate character... which is now because i can actually input her rekkas ^_^ but anyways goku moroha, while i know isnt that great... it IS fun if im trying to activate it, does it have any kind of reversal property i should be going for (since it does a hit and has some invul frames i think) or should i just chain it into a combo (ex: 236s 46s 63214s you can goku mode while in corner, and itll OTG a hit for safetys) ?
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normal aba's fb slide = best move in any game ever lolz whats that? dark angel? nah fb eddie drill? nah puffball? nah counter normal aba fb slide? nah ride the lightning? nah VV? nah its great XD
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sorry don, just seems easier to understand... minus the long ass post.... i usually respond at work so it cuts down on time didnt think it would bother, ill make sure to avoid doin it in the future
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havent had a chance to watch, ill prob have a lil time todya... although my robo isnt quite the best, so my advice my not be that great lol ill try though, just been busy... arcana hearts release and crunch time at work =\ you know how it is
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2k 2s 2d is your best friend to start with I have a hit confirm issue with 2s 2d. If I wait for hit confirm, I miss my cancel chance. Does that go away with continuous robo play, or should I always go for mat? I like to hit confirm because if opponents try to punish me, 5k usually saves my butt. i wouldnt worry about hit confirming so much, just dont throw out the 2s all that often if your friends have good blocking ability... there are other knockdown options (basic throw being a good one, 6p x1 also, 5s 2h not being a knockdown but gives you time, L3horse... you got options) if you arent comfortable with how open 2k 2s leaves you, just find a different way anytime you knockdown, or have a decent distance, lay a 2d... even if your getting pressured because of it, yielding some 30ish% tension plus IB gains can be that DAA to escape your fate everyone here knows that mat gives them tension too. reguardless of how little it is, free tension is free tension, as worded by my brother. I can't get away with sticking out mats before a knockdown, (people here will try to steal it.) Mats before knockdown are more of a baiting tool for me. I can get away with mat into bazooka and the bazooka will hit the attempt to rush the mat! just remember, robo gets twice as much free tension as everyone else... so if you lay and they rush, they usually as somewhat more open then they normally are, play their game and cut off their rush; L3 bazooka, air missiles, or just smarter zoning (far 5s or 6p/L2-3 steam) can keep em off enough to make it worth while robo does his shit and does it well when he has control, on knockdown you get mat and oki game, so you can keep shit going while building for bigger/better shit what's the best normal to get out a bazooka? if i do anything other than a straight bazooka on wakeup, I'll loose my pressure. it's preprogrammed around here that bazookas get 2p or jumped out of, (everyone does it to me,) to be honest, I think they just hold up or mash 2p. then do other oki, 5p/2p/5k all work well, air missiles and dust arent horrible, and command grab isnt bad for gimmicks if they have a habit of blocking on wakeup.... and remember, robodash beats a lot of wakeup counter moves, so try that (or FD brake it if they grow smart or use VV or something lol... robodash FD brake throw works well on people that love to block the uncoming tension storm lol) so learn to robo-pressure, a lot of knockdown! 2d -> bazooka oki, learn the command grab if you need a quick tension burst! command grab is a no go around here. there's a kind of virtua fighter attitude around here where just about anything that isn't an eddie blockstring gets a 2p. Happens alot. I know frame traps can take care of that. If I can get a command throw/frame trap mix-up I could get a command throw off, but I don't know any robo frame traps. I'm not saying that they're pros, but until I can give the a reason to block, they just 2p or worse. it was just a suggest for your tension problem... do some air combos or cover your rushes in if they love to 2p to counter (which is diff what its seeming like they like to do) gold burst that shit like a champion! LEARN YOUR HEAT, high heat is better for pressure but learn all that more for the fact that if you pop, you just gave your momentum away on a silver platter (save a reversal L3 srk) Hellz yeah, gold burst is the only burst I use a robo! I can do the heat thing, stormlocke's guide pretty much took care of that. I just wanna take it to the next level, I'm trying out a couple of ways to slashback the pop in during pressure, (I can only do it in the air, is it possible to slashback overheating on the ground?) I can do j.s, j.c foward, slashback, j.h, into more pressure about 40% of the time. The slashback stops me from moving foward and opens up possible crossover opportunities, but yeah, poping still gets me raped. L3 srk are something I try to live without. Closest thing to that is I'll always save my last box of tension for L2 reversal srk into mat for three times the tension for free. No oki though, so I see what you mean. I'll have to try L3 srk to shift momentum. its a good reversal that L3 srk... not quite VV but its good if it connects, i believe its got a frc point if you miss but i dont use it myself (timing is too weird on the srk frc's i just kinda ignore em) so use it when appropriate but the slashback the heat pop thing, i dont know id rather just stay lower or control your heat better if that happens enough where your trying slashbacks..... the risk v reward isnt good enough when almost every char can yield at least 150 damage if you pop at even a slightly bad time key thing is stay in control, keep the pressure on... dev the oki to a good point and make use of robos good air combos sad to say, I gots no oki game other than bazooka, low attack or bazooka FB 50/50. 5p/2p/5k/5d/air missiles are all decent okis... bazooka is good but mainly L3 only (L2 sometimes but its harder) so try some of the basic stuff.... command throw istn safe but catches heavy blockers off guard at least the first time if you got 5h frc, robo-dash/2s/L3 horse (214s) all lead to air combos i just wish he had some less expensive combos. I hate starting back at square one after a combo. i hear ya man, lol and his dust combo is VERY good, so just dont be afraid to take the fight to them.... it needs to be done hellz yeah, 5d = $$$!!! As for taking the fight to them, that's my biggest issue. I really only have the robo dash sadly. Air to air, everyone blocks and refuses to challenge me. Ground to ground, the confidence/recklessness they have in other characters being faster than robo rewards them more than me. I can approach from the air and for the most part, won't get challenged, but the second I land it's curtains. air missiles for cover while you rush, FD brake your robodash to switch it up, L3 horse covers some good ground, FB mixup seems good but i dont do it much yet, just try to use all of what teh robo has to offer, and remember steam and 5h both stagger on CH... its a good thing to note since if you see a counter coming, a quick L2 Steam makes em eat a 2k2s2d or anything else you want really just give some new stuff a try, robo is... well hes robo! dont play him like he isnt a silly character hehe
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2k 2s 2d is your best friend to start with anytime you knockdown, or have a decent distance, lay a 2d... even if your getting pressured because of it, yielding some 30ish% tension plus IB gains can be that DAA to escape your fate robo does his shit and does it well when he has control, on knockdown you get mat and oki game, so you can keep shit going while building for bigger/better shit so learn to robo-pressure, a lot of knockdown! 2d -> bazooka oki, learn the command grab if you need a quick tension burst! gold burst that shit like a champion! LEARN YOUR HEAT, high heat is better for pressure but learn all that more for the fact that if you pop, you just gave your momentum away on a silver platter (save a reversal L3 srk) key thing is stay in control, keep the pressure on... dev the oki to a good point and make use of robos good air combos if you got 5h frc, robo-dash/2s/L3 horse (214s) all lead to air combos and his dust combo is VERY good, so just dont be afraid to take the fight to them.... it needs to be done
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nah, played that guy like twice prior... but each time he got better in between lol, its a rough fight no excuse for some of my dumb moves though.... but seriously lil eddie ate my fuckin DAA ITS A DAA LOL wtf
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http://www.youtube.com/watch?v=CfVJtQwY99M me at the leocon tourny in NJ, i didnt do as well in the fun 2v2 as i did in 1v1 but hell, you guys can actually see me play a game now! ^_^ lots of errors though, wish some of my 1v1's got recorded, but whatchu gonna do
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think of his guardpoints like parry, where it catches the move... then you hit a button right when it does! except.. if you miss, which is pretty easy to do, your in a move.... a move thats probably not ahead on block.... treeeessss risky
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lilica is NOT too crazy! NEVER! just spam that cross-up flash-kick-lookin bullshit ALL DAY ALL DAY LONG hehe, ya some of her combos though... fugh, too much for me; ill leave the serious shit to ggac lol, lilica/whatever arcana im feelin is for the funsies but im tellin ya 44 6s crossup flipkick action, its so fun for an opener lol
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i was playin someone using kira/stone with lilica/time and while neither of us were really any good, it did help him, cuz he would super armor my hits and then kira-buster me lol seems like its a good choice, but arcanas fit the playstyle more... so id say figure out what you wanna do and pick one that compliments it
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OMG TIME-LILICA 6S CROSSUP SHENANAGINS! hehe easily my main, i dont even need to play the rest of the cast, land 1 za warudo and youll see why but the whole shadow clone pressure game is pretty sweet, especially with lilica ^_^ im havin a bunch of fun with this game, good purchase imo
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lilica! wooo! still figuring out what arcana i wanna use mainly though toss up between lightning, time, and dark... but im yet to try 3 of them
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well since my best, totally tourney-legal main is gold sol i open by mashing forward and buttons, in a sick 84 RC combo thats completely totally tourney legal did i mention how its alll the rage in tourneys? cuz it is.... and its legal to use too
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well the way i was thinking you missile, then you air dash to the other side.... and your on the way down if he tries to combo, one of the splitoff missiles will interrupt him most likely but without actually tryin in game, i aint sure if maybe like jump missile jump FB up over down js or something if i ever play a venom, ill let you know what i come up with.. it was just an idea ^_^
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i dont play much v venom, but i think i have an idea super jump - FB to approach via air basically super jump, the FB and go up->over->L3 missile/go down the missile will split and give you some cover, or use it as a very large movement box, that i imagine venom would have a lil trouble anti-airing well (since only roboky can really do anything like that) but 2k/steam approaching seems like it would help advance easier then the FB thing, but i like gimmicky shit lol
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okay guys, i made a new sig take down the 80% heat mode section of the guide... i summmmmed it up! lolz ^_^