-
Posts
1,828 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by iora
-
i doubt its an issue but when i dash, for say robo dash... in the wii version of AC i can just hit 4+p and no FD braking is needed, just to play mind games or such.. or maybe a quick 46 for anti air? same goes for ps2? or not so much?
-
my combos needs work atm lol, been doin more of normals and decent blocking for damage rather then you guys and you fancy pants 5h frc air combos lol im workin on it im workin on it, i swear
-
well i was more concerned of some kind of way to keep my heat going, i dont wanna lower it... lookin for new ways to raise it! you know... without having to do it outside a combos ^_^ ill just stick to meaty 5p or faking them out into a 2s/5d
-
no no i know gv would ruin it, but my friend does VV for wakeup very often, so im looking for some new options when i dont have bazooka/missile tension or im tryin to save it up
-
hey, can you ever maybe be a lil bit back and meaty 6p (spam?) for oki? perhaps like vs sol against vv maybe? im starting to adjust my playstyle but im not always in 80% heat mode like i used to be (wellllll not as much i should say) so if theres ever situations i could oki 6p that would help me adjust heat pretty nice, 6p knockdown 6p oki 2k oki kinda dealie?
-
okay so in all seriousness... how hard is it to TK with robo? i can TK anji's 214P orbs like crazy, a solid 9/10 times... but im yet to TK air missiles on demand even once! i hate just jumping, covering the air time with some move and doing the missile before i land.... sooo if theres some kind of timing trick i would love to know it also, side note im gettin the 5h frc down decent! but i cant figure out the dash in say 2s 5h frc 66 jk js etc etc still workin on it though.... so right now im just nailin the 5h frc into air combo on robodash, since i have momentum.... but hey, progress = progress ^_^
-
so i played as ex robo yesterday for funsies.... and hes nuts just nuts! if he had regular mat command, instead of his bullshit 63214p one... id prob like him more! HES GOT ROBO GREED SEVER! we were dickin around on the wii AC (ya i play via wii) on the nunchuck mode... where you hold the trigger buttons and swing.... it was nuts ill post more on it later today ^_^
-
pretend throw FRC doesnt even exist? well i wouldnt go that far... just, with the prorate on it, it isnt worth it unless it kills imo... i wouldnt do it, but only cuz i tend to play safe or be in det-mode for the kill... not a throw omg i gotta play around with that awesome force break some more... i cant work it into combos, but im sure theres something i can do besides cross-up the det-mode explosion lol
-
moroha, this is a very interesting concept of videos, cant wait till you get them all finished in the end of this test-d video of yours, you start typing out the combos at the top, its a nice touch... maybe doing it for more of the things would make things a lil easier to swallow like some of the easy keygrab combos and such or if any of the moves have important frc's, doin a still frame so people know what they are looking for as a hint (yes yes training = blue flash of death, but a visual helper makes it a lot easier) keep it up though
-
neat, thanks for the advice ^_^ workin on the mixup game and gettin the 5h frc down! i was gettin just above 200 dmg combo on millia last night for 25% tension yes yes, i know, its only millia.... but im still tryin to mash through the jk js JUMP! jd missile spam i miss the jump a lot -_- so i just settle for jk js missiles atm, but soon! a force! i promise!
-
(at work atm, please excuse the obvious things i could prob look up) regarding the 5H frc, i wanna start workin it into a ground-air game i see that robo-dash lifts, and 2s can... but is there any other good moves i can start a combo with thatll lift? i was thinkin maybe horsie, but im unsure what levels would lift, and if i could connect appropriately im just tryin to ween myself off of det-mode, so if i can work in 5h frc-air comboz-missile spam... that would be awesome! another side thought, im in love with 5k 5k 5s 5s mat combo if i aint gettin knockdown... but its feelin dodgy sometimes, anything basic that spaces well i can mix it up with? i know the knockdown combos for it, but sometimes im not going for knockdown ^_^ just tryin to liven up some convos, and upper-ing mmy skill at the same time
-
ya we got some comp, guess ill just keep at it... and AK3 is awesome... got almost all the cd's ^_^
-
okay then i got the idea, just havent done it yet ill work on that... and im using stick, i can frc good in practice... just like i got the timing, but i hit it and i go "hmm that was a nice shade of blue" while i lost 25% tension just to not know what to do with it lol but thank you for the help.... the TK thing always seems very useful but i just wasnt sure if i was even on the right path lol
-
tk? tiger knee, like when youd umm 2369 then it jumps you and you can just hit slash? never got that to work, so if im misunderstanding the concept that would be an awesome thing to help me out with! (the general gg new player guide has a acronym section, and TK isnt in there.... and its the 1 thing i dont get >< just my luck)
-
well in practice i do really well, but i dont translate that to battle too well, ya know? i mean... easiest way to make me mess up is pressure... the more pressure the more mistakes i make... hence the use of ky for the cpu, that one tends to pressure the hardest (imo at least)
-
okay a favor from you pro robo's out there http://www.youtube.com/watch?v=qltQHzvGhSQ i recorded myself vs a maniac comp.... its short video but if anyone could take a gander and point in the direction of success note: i still miss commands, since im not perfect at stick yet, and combos arent my bag yet... so try to keep the improvements simple thank you in advance if anyone feels like bein nice
-
slayer's 'quirks' arent quirks its just bullshit lol... roll your face across a ps2 controller for 180+dmg ><
-
so i foudn out that robo-ky can get 20 survival levels before he ends 1 fight thats so awesome ^_^ but i was working on some basic stuffs, using that awesome guide of yours storm ^_^ but i was kinda wondering on my wii version (lol i got the wii ac) i was playing my friend and i could land the 63214K command as a oki, but coudlnt seem to get it on PS2 on a different date is that a change in the ps2 version, and i shouldnt be trying it anymore? or just a bad day of timing?
-
i decided to main robo, so woohoo! /official
-
actually moving up a tier from my other chars (chipp/anji/reg ky lol) but ya, i dont liek the tier s guys... so fucks that and ill try the missiles, i cant ever do more then 1 or 2.. guess need to work on my speed
-
HOPEFULLY gonna get some people go keep this going, as im eager to learn this char (first guy i ever got over 40 combo with, i wanna make him main) (and advance apologies for not knowing move names or using the number-direction system, i can read numbers i just dont type them right) 1: self destruct super: if i use the uppercut super so the destruct goes off right as it finishs, is it worth doing a RC to get more air combo in? if thats even possible (i think so but im unsure of the tension drain from destruct is) 2: i watched some videos and in a lot of air combos, i see roboky make his opponent explode midair a good 3-4 times for a lot of damage... is that the missile special move, or am i missing something? thank you for the help, and dont worry... ill have more questions to annoy yall with ^_^
-
`in the anji forums theres a post with a mode/button = color chart... that would be awesome, and very appreciated since i never remember which chipp i use color-wise
-
i only have done it versus comps, so i dont know if itll work... but i love HCF-K, down down HS, QCB QCB HS theres prob a ton of space to interrupt that.. but dang-it if it doesnt destroy a helluva of a comps life bar :D