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Amadeus46Art

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Everything posted by Amadeus46Art

  1. Pretty sure it can be used to beat out some attacks like Ky's 2S or Robo-Ky's 2K for a nice CH, but I dunno how to combo from it and if it's anything like it was in #R if you use it wrong you're going to get hurt for it (even if you hit them). But that's very minor #R experience from me, I dunno how useful it really is. Though since 6H is still lower body invul I don't really see why she needs the 3H, they both cover pretty similar situations.
  2. K, I'll just do what Circuitous in the Potemkin forums and post the full list of changes I've noticed: 5K Forced Proration 80% was 90% 6H Level 4 Attack was Level 5 +3 on block was +5 1-18 lower body (can be hit on the back knee) invincibility was 1-23 Inflicts 18 frames of blockstun was 20 frames of blockstun There are some more notes here, but I can't translate them. 6HH Deals 53 damage was 58 There are some more notes here, but I can't translate them. 3H 30x2 Damage Level 5 Attack Can be blocked "Any", only be canceled with an RC. 5f Startup, 2(2)4f Active, 15+8f Landing Recovery, -8 on block Force prorate 90% There are some more notes here, but I can't translate them. 5D 26f startup was 24f DAA 16f recovery was 12 -8 on block was -4 2H 22f untechable time was 25f Breath of Asanagi (22K/S/H) Total animation/when Jam gets a charge: 53f Was 57f Ryujin (Charged) (236D) Forced Proration 80% Untechable for 70f was 80f Gekirin (Charged) (214D) Active frames are 3,4,7 was 3,4,6 Kenroukaku (Charged) (623D) Damage changed to 15x6, 24 was 15x7 Startup frames changed to 3f was 5f Active frames are 2x5, 3, 13f 2x6, 11f Forced Proration 80% Untechable for 90f was 60f Mawarikomi(236SP) 1-4 Strike Invulnerable Ashiharai (236SK) Max stagger time: 25f was 35f EX Breath of Asanagi (22D) Total animation: 50f Was 64f Jam gets one of every charge on frame 5? Assuming that's what it means. EX Hyappo Shinshou (236SD) 3-15 Strike Invulnerable was 3-13 There are a lot more notes than that, but I can't translate them. Renhoukyaku (632146H) 9f recovery was 17f +1 on block was -7 There are some other notes here, but I can't translate them Tousai Hyakuretsuken (64641236P+K) Startup changed to 5+2 after flash was 7+29 Dunno if it still costs 100% Tension. Also, big note, the frame data we got doesn't list Tension Gain or Guard Bar +/-, so we don't know the exact changes for those. Hopefully St1ckBuG or someone else can come through and fill in the notes translations.
  3. Ordered my Asus VH236H today, should have no problem getting it for the tournament!
  4. A Heads-Up, Kurushii got us the mook for GGAC+R and has already scanned the Jam frame data, keep an eye on the Jam GGAC+R Wiki page tonight as I'll be working on updating that with her latest frame data. Some special notes: 6H is now +3, down from +5. 5D is now 26f startup, up from 24f startup. Charged 623K is now 90f untechable time, up from 60f untechable time. Other than that though, as far as I've seen she hasn't changed too awful much, if at all in the frames.
  5. Looking more into it, might be able to swap with another guy to get Friday off. Otherwise I'll probably fly out, I'll figure out more details. Gonna need a place to crash, too.
  6. PSN: Amadeous4446 Location: Columbus, OH It's not on American PSN yet I think, and I probably won't have it till it comes out. Hopefully this coming Tuesday? Add me anyway though, I'll always be up for some GG. Won't be able to accept invites till Sat/Sun though, out of town till then.
  7. IAD has a minimum height requirement, you're probably inputting the airdash too fast and it won't go out since you're too low.
  8. The people telling you this are either A) Bad or B) Lying to you. You can get damage fine as any character in this game (cept Bridget and even then...) and Knockdown is strong in GG so you can get MORE damage off of good oki. If Damage were king and KD didn't matter, Millia wouldn't be higher than Jam or Slayer in the GGAC tier list.
  9. If you're having trouble reversing momentum, practice parrying under blockstrings, knowing when you CAN parry under blockstrings, IBing, SBing mutli-hit moves and the like. 5P and 2H when they try to jump in, or parry if you know they're gonna use an aerial attack. You're right about just needing to hit them though. You know what? I guess I'm saying in entirely too many words, "PLAY MORE GUILTY GEAR"
  10. The normal charge is actually faster to recover than the FB version...though you get a card as soon as you press the button with the FB version. Either way, 2D 22X or 6H H 22X is all you need. You can only really charge cards during neutral in certain matchups, A.B.A. (if you don't mind her using a bloodpack), Potemkin (If you can deal with a Slidehead), and maybe other characters that aren't interested in rushing in at a moment's notice. Admittedly canceling from 2D into 22X was difficult for me at first, so you might want to practice that and practice hitconfirming that. Jam gets KD off of everything lol, so you shouldn't have trouble to get cards. sidenote: In AC+R both her normal and FB Breath of Asanagi are sped up, and she can cancel into them after 6H, 6HH, and FBPB. Woo for more cards AND more advantage after a charge on KD!
  11. I was just running off of CH 2D 236K/CH 2D TK 236K in GGAC. If it's not character specific even better! I think this means f.S 236D will also be possible, so you don't have to TK the Ryujin after the f.S
  12. JUST POSTING HERE TO SAY THAT MICHI IS THE BEST PERSON EVER. NO REAL REASON, I MEAN IT'S NOT LIKE MY AVATAR IS AMAZING OR ANYTHING. SHE'S JUST PRETTY GREAT.
  13. Shit, I had this nice guide written up in my head and now I've forgotten it. Let's see if I can't figure it out though. The Puffball Guide, or "How I Learned to Stop Worrying and Mash that Shit." Now, disclaimer: this is all Jam-related. I dunno anything about BB or how Litchi's PB might work, we'll know when BBCP comes out. So take that into account while reading this. Part One: SHIT I KEEP GETTING WRECKED WHEN I MASH PUFFBALL. AMA, HELP. God you're hopeless. Okay, look. I've been there before. Puffball is a great tool, yes, and if you get a CH with it, congrats you win! The frame data even looks great on it, + on block and everything, and you can cross up with it! Oh man, looks like you can really spam this move ri-WRONG. Pretty much every character in the game has their own move which they can react to Bakushuu with and beat out a puffball. "Well shit," you think, "why would I ever use this move then?" The answer is when they either can't react to your Bakushuu, or when they just can't use their counter. WOAH DUDE YOU JUST READ MY MIND. ALSO, WHAT? Okay, first you have to know your matchup. Every character's counter to Bakushuu/PB is different. Sol, for example, has a lot of options. 2D, Volcanic Viper, Gun Flame, even Wild Throw if he's feeling really cheeky. So, you really shouldn't just mash PBs against a smart Sol player, cause they'll expect it, react to your Bakushuu, and you'll just get CH 2D into 50% of your life bar because combos. But there's one point at which he really can't use any of those, and that's when he's in the air! The great part is PB is AUB too, so if he blocks it he's got to spend meter to do so while he's in the air. THAT STILL SEEMS PRETTY LIMITING. ONLY WHILE THEY'RE IN THE AIR? LAME. Read my paragraph again, jerk. I said it's different for every character. Take May, for example. Her best answer to PB is 3K, and it leads to great damage! The catch is if she whiffs or you block it, she's wide open and in CH state. You can bait that out, and punish them for it. So know your opponent as well as you know their character, and you can use PB as a threat, making them commit to punish something that you're not going to do, and hurt them for it. Hell, you've got 3 other things you can do OTHER than puffball even if you commit to a Bakushuu. WAIT WHAT THREE THINGS? Four, if you want to get technical and use meter. Split Kicks (236S~K) are great at going under attacks like Dizzy's f.S that would normally shut down approaching with Bakushuu, and they also come out a bit faster and hit much lower than puffballs. Read a Sol's 2D for instance, stop short with Split Kicks and whoops he's staggered (bonus points for having a card charged up and taking off 60% of his lifebar). Slide (236S~P) is another option, going through basically all attacks that are aimed around the body. It's only above-the-knee invul though so it'll still lose to sweeps and the like, and you can still be grabbed out of it. Actually you only have one option to beat out those things. You can always Choujin (236P) out of a Bakushuu, and even FRC it to go flying forward. If they've committed to an attack to hit you out of PB you can usually get a CH j.H out of it and combo from there into KD, it's great. MAN NOW I CAN MASH BAKUSHUU GREAT THANKS BRO No, you can't. WAIT WHAT YOU JUST SAID- Bakushuu is a risk. Whenever you're dashing in, no matter which option you pick coming out of it, you're guessing. Unless you're really good and you know your opponent well enough to know what they'll commit to, you can't really use it as a tool to get it. If you want to get in, just run. Jam's dash is the fastest in the game at top speed, doesn't put you in CH state, you can FD it at any time to make it safe, it gains more meter than a Bakushuu, and you have more options coming out of it. OH. I SEE, YOU'RE SAYING I NEED TO WORK MORE ON MY FUNDAMENTALS, LIKE SPACING AND POKING, INSTEAD OF JUST RELYING ON ONE STRONG TOOL OF MY CHARACTER'S. IT'S A STRONG MOVE OF HERS, BUT ONLY THREATENING WHEN COMBINED WITH INTELLIGENT PLAY AND THE ABILITY TO USE IT AT THE RIGHT TIME. THANKS AMA.
  14. Hahahaha I was right, 2D 236D works. It's probably character specific, but I imagine it's along the same lines of CH 2D 236K working in AC.
  15. All this sponsorship almost makes me want to drop a pot bonus for GG. I think I need to figure out my funds first.
  16. I'm just so happy I won't have to carry a CRT up and down the stairs 10 times. ;u;
  17. Nffngjfng I WILL TRY
  18. Alan I'll be buying an Asus monitor JUST so I'll have something to bring to NEC, so I'll be bringing that + PS3 + all games. I'll check with the rest of my room to see if we'll have anything else. EDIT: okay fuck it here's my list I'll update it as I know more: Amadeous: 1xPS3, 1xMonitor, 1xGGAC+, 1xP4U, 1xBBEX Circuitous: 1xPS3, 1xGGAC+, 1xP4U Troll Badguy: 1xPS3, 1xGGAC+, 1xBBEX
  19. DS3 Tool + PS3 pad works fine. DS3 Tool even has Xbox controller emulation so it will recognize the PS3 pad as an Xbox controller.
  20. Unfortuantely, won't be able to make it to the next ranbats. Circ, lemme know if you need help to get there to run Guilty Gear though. I'll be out in Boulder, Colorado for 2 weeks coming up soon for work. Might try to go to KO/con, but might not have time coming back.
  21. FTFY based on what I'm sure most players will do.
  22. To be fair, think of it this way: Now you just have even less time to react to "Oh, her 5D isn't an overhead, she's going low now instead!" Nerf in some ways, a buff in others.
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