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SolxBaiken

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Everything posted by SolxBaiken

  1. Well names were never put to faces, and while the others are pretty unmistakable (mostly due to their appearances have little altercation) that "Tira" looked FAR too different from the norm and the hearts in her Critical Edge (?) seemed really OOC, so I'm hoping for one of two things; - That isn't Tira but her "replacement" - She has a Critical Edge for each emotion
  2. Yay Hilde, and Tira looks....weird.... Ugh too many vets D:
  3. Come on guys, I don't even like this game... PICK UP THE PACE!!! http://www.youtube.com/watch?v=rmLXY6DDuXs - Hugo, Ibuki, Raven, Kuma announced. - Kuma looks like SHIT, I am offended at that fart Super :\ - Lots of button inputs, both simultaneous and multi, will be interesting to see how well (or terrible) this translates to varying degrees of players. - Interesting that Tekken and Street Fighter characters treat Launcher attacks differently - Cross Assaults are the silliest shit I've ever seen...
  4. HOLY ZEN! Footage that ISN'T from Nakano TRF!? Other arcades DO have this game :3 [Kichijoji A] [Kichijoji B] [Kichijoji 1] [Kichijoji 2] Sucks the video is kinda "fuzzy" but at least it's 100% direct audio, I remember how much I like the soundtrack for this game~!
  5. One more for the night~
  6. It won't since Aquaplus is involved the console release is inevitable within a timely manner. And here's today's footage; [Chariot 1] [Chariot 2] [Game 41]
  7. Ok here's how this is going to work... EVERYONE stop commenting unless you have some GAMPLAY related question or statement in regards to this game. I may not be into this game but what's the point of needlessly bashing and clearly giving this guy more room to make pointless arguments. Also graphics should NEVER be an emphasis in ANY video game, visuals are important yes but until you can at least get the game portion down the video isn't nearly as important. Death Cargo is also a mixed bag of "graphics" since it's all still motion animation. So unless you want to talk about the gameplay and theories behind what was released (the not really but totally is demo) cease and desist or else risk infraction. Thank you.
  8. I noticed that too, I'm not sure what Aja is doing, Revolve seems like a mess of ideas they were trying out and they were tired of delaying it so they merely released what they had and are gonna patch in everything else later.... Making the system guide for the wiki right now = A=
  9. I'm sure this doesn't need to be said but Jam is a stupid character, so what am I supposed to do in this matchup? Guard Cancels either get whiffed or punished, Tatami Gaeshi is only so effective, and alot of my attacks get stopped by her fast and short range normals.
  10. Oh hey there guys..... [TRF 1] [TRF 2] [TRF 3] [TRF 4] [TRF 5] [TRF 6] [TRF 7]
  11. Kazu, you are like the best, seriously, thanks for the translations and notes. You rock! = w=b
  12. Well this is sorta bittersweet news... Yes it is being released on PC, but at the moment there is not standalone version announced, you must buy the ENTIRE Carnival Phantasia "season 3" first run limited edition, which is 8,400円 (or roughly $109) So until either a standalone version is announced (which might take awhile, they want to sell this boxset after all) or a console port I think I'm gonna hold off this one for a bit (as I am not very fit financially ; w; )
  13. If it's not in my sig it's not hype lol (with the exception of Chaos Code :3) Also just two today it seems~
  14. Yeah Erika's infinite is also old, but before you didn't need corner are good spacing, it had a really goo vacuum effect and bigger hitbox
  15. System guide (notes for the wiki later = A=) button layout: A B C D A -> B -> C = Light, Medium, Strong. D = Special. Throw/Throw Break = A+B (can do back throws). Standard movement options, Dash/Step = 44/66, Jump = 7/8/9 High Jump = [1/2/3]7/8/9 Meter usage: B-Counter = During guard stun press 6M+H, cost 1 bar B-Escape = cost 3 bars B-Burst = During Hit stun L+M+H, cost 3 bars B-Power Arts = Unique to each character, cost 1 bar Big Bang Mode = L+M+H (can not be activated during guard or hit stun) disables the use of B-Power Arts and enhances your character's special ability (...should they have one, honestly I only see Rouga benefiting from this as he get unlimited B-Dashes, Kunagi gets rapid meter charge but you can't build any meter and you lost it all after time is up, and Senna....well she doesn't really see a regen speed boost so....) but can be used to cancel your current attack animation, once completed your Super meter is unusable for the rest of the round, cost 3 bars (lol aside from pseudo "RCing" I don't see the point of this mode...) There are also small inconsistent graphical glitches (like meter not showing that it's full when maxed and not appearing for one player until the round starts) however unique (and sorta big) to Erika is the fact sometimes her assist icons don't display that one is usable at times...this is made worst by the face the assist won't give out an audio cue when this graphical cue occurs.... Luckily (?) if you use the assist again it will fix itself, but this can happen multiple times in a round.....
  16. Yeah I'm about to add the stuff Kazu added (thank you very much for that by the way~ You rock!) And yeah I haven't even added half the stuff I wrote down on Erika, lol I literally spent most of the day staring at a blank wiki page while I practiced her @.@ That's why her section in only like 1/2 written at the moment lol. But awesome stuff so far guys! Can't wait till we have the full game, and netplay ( ・`ω・´)
  17. Hey SoBa, it's me again, thought I'd bring you more videos [SBO 1] [SBO 2] [SBO 3] [SBO 4] [Stuff]
  18. Alright guys it's not much right now but the BBB wiki is up so start compiling that info ' w' Clearly I'm writing the majority of the Erika page and I think Linear is do some Kunagi stuff. lol I actually would've had alot more done if I wasn't Fing around with Erika so much today (I mean I didn't even fill in 1/2 the stuff I did today on her page lol) but yeah if anyone wants to help ~
  19. Trust me I'm getting any that pop up but it's like only 1 arcade in ALL OF JAPAN has it lol. Welp E-Mode is about to start, but another part of that novice tourney from TRF popped up, the rest will probably follow in the morning = A= Since it's just the one I'll embed it ' w'
  20. I'm sorry D: and you're gonna hate me cause 3 more vids popped up, updated my previous post~
  21. A huge batch of matches today~ And more SBO recordings!! I wonder what's taking those CC vids so long... [SBO 1] [SBO 2] [SBO 3] [SBO 4] [Solo 1] [Solo 2] [Solo 3] [Solo 4] [Bridge 1] [Bridge 2] [Bridge 3] [Bridge 4] [Bridge 5] NEW~> [Space V1 1] [Space V1 2] [Space V1 3]
  22. Hmmm I see, well at least I know where the reading for Gundan came from...still don't know why it's mainly on display and I'm still calling her Erika ; w; It might not "ship" with it, but it's planned to have netplay net month or so.
  23. Neither >.< lol well according to the manual the settings on a stick should be: A B C D
  24. No you have to time it to where your throw will connect first, the opponent will be occupied with trying to block Shouko, they get grabbed, Shouko connects, stuff~ ' w' also I REFUSE to call Erika Gundan D:
  25. Alright just got done Fing around for a bit nothing major, some interesting additions, although I'm sad that Erika hasn't been touched much :\ Also I think there was an error in the romanzing of her name as her given name is displayed as Gundan (even in the manual...which is weird cause in BBA she is even referred to as "Eri of the Chain")... Also she has no overheads aside from jC (EDIT: And 214+C, sorry forgot about that~!). However her B Chain Grab (41236+B) is unblockable and even grabs crouching opponents, the startup can be buffered with an assist call, as the opponent will have to worry about blocking them and will thus get grabbed by your chain. I recommend using Shouko (214+B), she may not be an overhead or air unblockable but you can use her to put your opponent in guard stun should they jump and use one of Erika's actual air unblockables (all standing normals with the exception of 6B, 2C is also air unblockable but requires some strict timing since it hits so low to the ground). Oh and it's nice that her assist status icons are now always on display above her special gauge. Overall Erika suffers from some lousy tech times, she isn't given the biggest windows of opportunity to link moves together, especially in the case of her super. Also she has average range on all of her normals except those mapped to C (oh and her 6A) so she has to poke or assist herself in well until she can get close. It's interesting that her A and B DPs are air unblockable but the C ver isn't. Ya know what.....I'm gonna start a wiki for Revolve....be right back....
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