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SolxBaiken

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Everything posted by SolxBaiken

  1. GLORIO (Belated Happy Birthday by the way :3 and you should may an Izayoi :< it needs more love)
  2. Oh you have a very interesting style, some of your works remind of SNK games :3 If you want an idea do something with Sol and Baiken, doesn't have to be as a couple, I just like seeing those two characters and they never get to share any screen time :< Keep up the good work!
  3. Well it's from the playable build they had at Captivate, but maybe it isn't permanent Also Ryu does one of those launcher moves I originally thought only King had :o Ken does too, so it's definitely apart of the system
  4. But the charge seems completely voluntary as in several videos meterless EX attacks are used with no charge time at all, check out the begining of gameplay vid 3 in the media page, so I can't see the immediate value of using meter to execute EXs (like I said I'm hoping for good properties) And AH may not be visually stunning but it isn't ugly as sin either :x But you're right if it has good gameplay and a nice cast the style can be overlooked
  5. Please do, especially because you have Lighting Brea at the moment :< *still needs to get her US 3rd Birthday* *sighs* looks like we'll have to try and recreate the fight = w=
  6. ggs Furix ^^ I managed to remember to save 2 replays (but not that Awesome Lighting mirror >.<) so I'll probably post em up later = w= Everyone else, WHERE ARE YOU!?
  7. Oh yeah that's right..... I suppose, but usually when a game get at the point they're ready to show off footage of it (especially if they have a playable build) you can't expect the overall graphics to change much if it all.... Even if it remains ugly as sin I'll play it if they get the right characters, so it's your move Capcom :x
  8. If they realy do pull from other SFs outside of 4 cool! If not :< There's a weird type of filter on this game, looks a bit brighter and more "cartoonish" as compared to SF4 IMO, I can't put my finger on it but it looks bad (I hated the way SF4 looked too) I can't think of any tag games that do that off the top of my head (except Melty Blood but it's really not a tag focused game and fights can go on forever...) but it's still an option that makes me :\ If you get caught in a long combo or make a call too late you get punished for it despite having another character in the waiting? Just noticed this......so what's the point of spending meter if I can do it for free? I'm hoping there are some properties (good ones) that we just don't know about yet. Alright not so much a grab (I thought it was because all the grabs have close ups) but there is definitely some kind of launcher system as seen here at 0:50~:052 (though it might be one of King's specials) Tags still seem to free flowing compared to other games, especially since there doesn't seem to be any indication of cool down times, heck in this vid a tag out is the first thing done in the match, and here at 0:58~1:00 you can see Guile call in Abel IN MID AIR :\ It cost a meter but still I'll read those control write ups, but everything I've been reading so far has Ono stating both options were possible, which is why I kept getting confused = w= Also honestly I'm still not really down with MvC3's style, but that's discussion for another day (and thread :3)
  9. Impressions of SFxT: *watches cinematic trailer* OMG this is so awesome, it's like SF4's watercolor style but better! Awesome looks like it'll take place in the T6 timeline and they gave a rather reasonable reason for these worlds to collide, hmmm something tells me Evil Ryu is going to make an appearance in this game. Oh Nancy! *watches character reveals trailer* OMG this is so awful, it's like SF4's horrible engine but worst! Nothing out of the ordinary on SF's side, probably won't extend outside of SF4 (there go my dreams of a Karin and Lili team-up/match). Ugh it's a good thing Tekken's cast is all around alright but none of the characters I play made it into the first reveal, I guess that's what I get for liking non mainstream characters. Oh Bob! *watches gameplay* Seriously these graphics make me wanna hurl, ugh hopefully it looks decent in HD. Why the hell do you lose a round when one of you characters are K.O.d? Man these animation are really....awkward, not necessarily bad but they just move weird.... EX attacks can be held, obviously for charging purposes but could some have "focus attack" properties? Looks like there are throws that act as launchers, but why the hell is Kazuya given his laser eye as if it's apart of his repertoire? For that matter why do none of these Tekken characters fight like they really should? And why was the tradition of retaining international voices ignored? Bob, Nina, and Murdok shouldn't be talking Japanese.... Wow tags seems WAY to unrestricted....you can do them on wake up and mid-air!? In conclusion: *keeps waiting for TTT2 and TxSF*
  10. (random spot)
  11. ========== Characters & Systems ========== Characters__________ Street Fighter: Ryu (1st appearance: SF) Ken (1st appearance: SF) Chun-Li (1st appearance: SF II) Guile (1st appearance: SF II) Abel (1st appearance: SF IV) Sagat (1st appearance: SF) Cammy (1st appearance: SF II) Dhalsim (1st appearance: SF II) Zangief (1st appearance: SF II) Rolento (1st appearance: Final Fight/SF Alpha 2) Ibuki (1st appearance: SF III) Hugo (1st appearance: Final Fight/SF III) Poison (1st appearance: Final Fight) Tekken: Kazuya Mishima (1st appearance: Tekken) Nina Williams (1st appearance: Tekken) Bob (1st appearance: Tekken 6) King II (1st appearance: Tekken 3) Craig Marduk (1st appearance: Tekken 4) Hwoarang (1st appearance: Tekken 3) Julia Chang (1st appearance: Tekken 3) Steve Fox (1st appearance: Tekken 4) Emilie de "Lili" Rochefort (1st appearance: Tekken 5) Heihachi Mishima (1st appearance: Tekken) Kuma II (1st appearance: Tekken 3) Raven (1st appearance: Tekken 5) Yoshimitsu (1st appearance: Tekken) Guests: Cole (1st appearance: Infamous) -PS3 and Vita only- Toro (1st appearance: Japanese Playstation mascot) -Vita only- Kuro (1st appearance: Japanese Playstation mascot) - Vita only- Systems__________ Current Characters' movelist (zoom on Nina/Kazuya) Button Layout: SFxT uses the traditional 6 button layout from the Street Fighter series, however Tekken character can utilize the use of just 4 buttons (LP, MP, LK, MK) to execute their trademark attacks, for them the use of HP and HK is only for their unique skills and attacks created for this game. Launcher (HP+HK): As the name implies this attack launches your opponent in the air leaving them open to an aerial assault, successful launchers will see a zoom in on the screen and an automatic Switch with your partner. Switch (MP+MK): This allows you to tag out with your partner however doing this on it's own leaves you open to attacks because of the large startup, you can opt for a Switch Cancel by using the same command (MP+MK) during one of your attacks to cancel it into an immediate tag, but this uses 1 bar of the Cross Gauge. Cross Rush (L>M>H>H): By pressing buttons in the order of weakest to strongest and then adding an additional strong attack you will land a combo that will end in a Launcher and tag in your partner for a continued assault. This can be used with either Punch or Kicks and can even be used multiple times in a row, so mastering this technique will be key to victory. Cross Art (QCF+MP&K): This powerful attack uses 3 bars of the Cross Gauge but combines powerful arts from both of your characters from big damage, after the attack you will be switched to your partner. Super Charge: If you hold down the button used to execute a Special move you can actually charge it (a maximum of 3 levels) to enhance it's effects. lvl 1: Normal attack, lvl 2: EX attack, lvl 3: Meterless Super attack. Cross Assault (QCB+MP&K): Uses ? bars of the Cross Gauge and for a brief time allows BOTH of your characters on screen, allowing you to trap your opponent in a well timed assault, but be warned they can activate Cross Assaults too. This means a total a 4 characters can be on the screen at once, who will come out on top of all this mayhem!?
  12. ========== Media ========== Official Art__________ Promo Art 1 Character Art: Ryu Character Art: Ken Character Art: Chun-Li Character Art: Guile Character Art: Abel Character Art: Kazuya Character Art: Nina Character Art: Bob Character Art: King Character Art: Marduk Screenshots__________ Videos__________ Episode 0 Episode 1 Character Reveals 1 E3 '11 Trailer TGS '11 Trailer Gameplay 1 Gameplay 2 Gameplay 3 Cammy Teaser Sagat Teaser Julia Chang Teaser Hwoarang teaser
  13. Well since the game actually has some form now I thought we'd make a new thread for it (although personally I'm looking forward to TxSF :x) Official Website Basic Information__________ Publisher: Capcom-Namco Bandai (?) Developer: Capcom Genre: 2-on-2 Tag Fighting Release: TBA 2012 Updates__________ 9/13/11 - An Actual Update!? edition - My feelings on SFxT are still rather...yeah...but I started this so I might as well finish it. Today I did some massive updates to the Characters & Systems section with the entire known roster and system details~! Yay! Also did a SMALL media update and have now linked the US official site. TGS is nearly upon us and several new questions have arisen, what's with the dark figures in character portraits, what's with the balls surrounding the Cross Gauge, and why do the Tekken characters continually look so horrible with this engine!? Hopefully (most of) these questions will be answered in a few days. 4/13/11 - OH GOD MY EYES edition - Well since my thread for Aquapazza is just me I thought I'd try this with SFxT although after seeing the game I'm less then enthused, but that's aside from the point! Shortly you will see various media uploaded and can expect regular updates as they are discovered! Oh and Capcom, Lili vs Karin.....make it happen, or else!
  14. She did, but I dunno if it'll be enough :< After today I have 0 hyper for SFxT and I hope TxSF turns out much better (and nicer looking, gad my eyes >.<) Yeah since I'm pretty sure they're only pulling SF4 characters my dream match/team up of Karin and Lili is neigh impossible (battle of the wealthy and refined:3)
  15. Furix we need to play again sometime
  16. lol I just wanna play Juri = w= (although seeing her change list doesn't make me too hopeful for more success in AE .__.)
  17. QFT I hope TxSF turns out better. Ugh I'll probably hop on the hype (?) train and buy SF4 for the 3rd time....
  18. *just finished watching the 1st episode of Hanasaku Iroha* .... HEY WAIT A MIN! ; A;
  19. Daemon Bride was a GREAT game, and it actual had an arcade expansion and several drama CDs, so trust me Examu loved Daemon Bride just as much as Arcana Heart (possibly even more) the problem was no one was playing it ; A; and Examu is solely an arcade company, this is why they have NEVER made a console port themselves, they aren't too concerned with console sales which is why we probably won't get a home release of Daemon Bride ; A; Honestly I feel like there a bit of over saturation of fighters at the moment...
  20. LAME.... Because she won't play like X-2 Yuna ; A;
  21. :o Now that you said that I noticed that "thing" is above my goddess.... I am raged now = _=
  22. XD Damn they really did give Laguna the best lines, I wonder if it wasn't "secret" if the ERSB would've let it slide EDIT: Nevermind I take it back XD
  23. How was the first ep? Due to my ways I'll have to wait for G4 to air it = w= Also lol @ the general thread being hard core marvel talk where as the actual thread has none = w=
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