Been trying to play Naoto since the English release here. I'm really having a hard time pulling off his basic stuff, though. For example, 5B > 5C > 5D66 > 623C. I can pull it off sometimes, I just can't get it down reliably, especially in netplay and in the heat of working for a confirm... it feels so punishing as either he gets stuck doing 5D or worse, gets a DP blocked, if I'm not on point. And not to mention, though tell me if I'm wrong, he can't even do that off 5A? So I often don't get clean 5Bs or 5Cs to do it (pickup 5A won't connect?). Anyway, my question is... for canceling into en623C, is 214A66 more relaxed on timing, or is it just me? I'm feeling like it buffers easier, but I dunno, I just want to be sure if either one has more room for error than the other, I want to go with the more reliable one to lessen my scrubby blocked 623Cs...
And, any tips on what to do after a Guard Crush with his Drive? I know he can get Divine Smasher, but say I land a 5[D] midscreen and don't have the meter? Is it just for show at that point? Do I have the advantage to try and close in with a 6C?