lol oops I forgot I'm logged in as buzzsaw as I'm on his laptop but anyways it's Dakanya posting. I probably won't need to edit this much anyways since L-K will assimilate the important stuff into his guide
anyways here's some highlights I picked out to transcribe from nico
dash as needed to connect 6C tsubame 6C...
xx ittsuuC xx 5B 6C D 6C tsubame xx
works in the corner vs Tager and Rachel as well as Arakune, Taokaka, and Bang
xx 3C xx
xx 3C xx IAD JC dash staff2 6C tsubame xx
seems like a stable 3C combo but character specifics aren't mentioned
5B 5C(1) 3C {D} TK chun 6C tsubame 6C 3C
stable 3C followup against Noel, Carl, and Nu
i just thought of this one but {D} is probably better than [D] ]D[
from here on out i adopt it hohoho why didn't i think of this earlier
5B 5C(2) 3C TK chun 6C tsubame 6C 3C
stable 3C followup against Bang -- the key point here is not to do {D}
throw combos
not all followups work forward/back and are indicated. also when you cancel the neutral throw before the third hit, you are not getting any damage from the throw so throwing backwards always yields more damage but its startup is 1f slower.
throw(2)/4throw ittsuuA 6C 5C JB JC JD airdash JC 6C tsubame 6C 3C
vs. Ragna, Taokaka, Arakune, Bang, and Hakumen
throw(2)/4throw ittsuuA 6B 5C JB JC JD airdash JC 6C tsubame 6C 3C
vs. Jin
throw(2) ittsuuA 4kote 2B 2C JC JD airdash JC 6C tsubame 6C 3C
vs. Noel, Carl, and Nu
throw(2)/4throw ittsuuA dash 2A 5B J8 JB JC JD airdash JC 6C tsubame 6C 3C
vs. Noel, Nu, Litchi
4throw ittsuuA D haku chun staff2 TK chun tsubame 6C 3C
vs. Carl
ippatsu
5B 2C ittsuuA 6kote haku hatsu riichiA ippatsuA land J7 JB JC JD airdash JC 6C tsubame 6C 3C
starting from the haku to ippatsu everything has to be done asap (just frames?)
hm i probably should not have posted this in the video thread. oh well
--dakanya