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D4Nt3

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Everything posted by D4Nt3

  1. You can do it from a stance backdash, but cannot be buffered the way you said, or any other way (i think). btws is the gaming coming out for EU psn soon or wtf :P
  2. Battles vs AI should be used defensively not offensively. Thats because the AI is retarded (in a good way) and doesnt get hit by any mixups, throws and random shit :P
  3. Im so ready to not have a single very bad matchup :P
  4. cant wait to get my hands on ac+r. Hopefully corner 2D, 214HS, 214P will be legit :P
  5. Link moar!! Frostmourne hungers :P
  6. lol that was insane!!! i dont have my stick for more than a month and i play with my silly ps2 pad >< so many things in my had for practice. where can i find recent jo fights? help plzz
  7. D4Nt3

    [AC] Johnny vs Sol

    BB can only be coined on early frames, other case BB goes above the coin except of course from the impact frames.
  8. D4Nt3

    [AC] Johnny vs Sol

    Plus BB has incredible recovery :P
  9. when i played on pad i used PKS on L2 and PHS ( or was it KHS/PK?) on L1 and pressed the button missing for FRC on the DBT and KJT. Much easier on a stick :P
  10. http://www.youtube.com/watch?v=_CTi6kdLGQc Sol vs Johnny My first recorded match vs my only friend playing gg ;/ (living closeby) I've improved some since then.(got Baiken raped)
  11. D4Nt3

    AC: Combo Guide

    It would be good if u could land it more than once in like 5 matches :P U will actually land it many times in CH
  12. D4Nt3

    AC: Combo Guide

    I use it only after a blocked Sol's GV or whiffed VV. I find 6K a very good move but i use it only a preasure like HS, coin, dash 6K MC, HS/2D MC to coin and so on. I also LOVE the FRC point, gives u like free throw.
  13. Thx bro, always helpful :P
  14. Im here http://www.filebank.co.jp/gflist/fp/148 and i dont know how to download them ><
  15. Even if it worked u happen to hit cS-6P rarelly and the 50% for RC is a problem :P I find the K MF2 in corner to be the most practical set up.
  16. The 2hit 2D works on more i think with an easy timing (Like Dizzy i think). I though it was impossible to hit some characters with 2D (2) (Slayer for example) but i did it once after like a million tries :P
  17. Right, now that i tested again i was able to do 6HS-SVD some times but i guess it will take long for me to master it ;s About HS i realise that i has to be canceled and not recover. I was trying to do OHK-cS-HS-SVD on sol, so far so good, then i tried to do the loop again but failed. But its ok now i guess i was just too slow doing SVD :P forgot to say gratz to you for your super guide :P Its like the best one ive seen and i would love to have a similar one about Johnny (my main) when i started playing gg ;p
  18. Dunno if someone asked this before. Here goes, i was reading Kyle's guide to May and i cant seem to succeed doing some combos like OHK-6HS-SVD. Well the problem is that there isnt enough time to charge for the dolphin and there isnt any delay allowed after 6Hs to be canceled with it. Also about cS-HS-SVD (i suppose thats the lame loop u talk about:P ), u say always delay between HS and SVD, but when i try to delay SVD it misses (no reach). Some help plz? ;p
  19. But if u consider Slayer easy to 1hit who is hard to 1hit after sol,os,an in your opinion? :P
  20. If u manage the recording thing then tell me how :P
  21. U mean 1 hit from a throw or a combo? Personally i try to master 1 hits from throws and corner lvl2 MF-K which i find to be the most useful cases. So about throw 1 hits u can check the first page of this topic where 4r5 writes about it.
  22. A good dummy for u to train 1 hit after throw is Slayer (or maybe Millia). I find him the hardest of all chars that can be 1 hitted except sol,os, an of course. Do throw, jP-jS-"delay" jD-"delay" ensenga. Give it a try and see if it helps you. Im currently training on that also ^^
  23. Yes BB can be a crossup. It happened vs my Johnny maaaaaaany many times. It happens from the closest range possible to hit. I was killed by that many times cause u dont actually now when it is about to crossup (just like when it misses at corner) so i assume if it could be mastered it would be a real pain. Btw before u mentioned the 66% proration of BB. It leads to chSW combo so i dont think it matters (dunno if i understand well though ;P).
  24. Well u dont always intend to hit someone with BB i think. As it is +0 on block and closes many distance personally i find it useful. My friend who plays sol does gatlings into BB or GF, so i try to jump block it and avoid both of his options. Sometimes in the corner GF cannot be avoid by jump (need jump, FD), so BB might work. Also at corner after short gatling ex. K,cS,BB or ex. running K,cS,2D,BB the BB will miss and if the opponent doesnt know (and it is very difficult to just see) u have a good advantage for a free WT. Of course for this to happen the opponent must not use FD. Also dunno what option u could have if u FRC it after gatling at corner.
  25. Case 3 happens to me very often after like K,S,HS, BB
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