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Sir Phobos

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About Sir Phobos

  • Birthday 12/20/1984

Other Info

  • Location
    SoCal
  • PSN
    SirPhobos84
  1. I don't think I'll be able to make this one. Best of luck to everyone, though!
  2. GGs everybody! Sorry I had to leave so early. Next time, I will definitely try to bring at least one setup, if not two. Good stuff to all the placers, and thanks to everybody who helped out.
  3. GGs to everyone I played! To all who helped run this tourney, thanks for keeping the SoCal GG scene alive just a little bit longer.
  4. Haha, sorry man. I played a few games with The Chris That Is Also Asian but not enough IMO. Next time we'll get in some games. Good shit on winning, though! http://www.youtube.com/watch?v=M1qn8i7yQ90
  5. Tourney was fun! Thanks to Ben, Chris, James, Tushar, Will, Kevin, Bang Camaro, Purrin, and anybody else who helped to run tournaments or the live stream. Also, thanks to Mike Z for bringing CS. It was cool seeing everybody again.
  6. The extra B stands for BYOBB.
  7. Only the most courageous of Baiken warriors will attempt a Youzansen when they don't have 50% tension. I wrote a poem about it: They block high, You will die.
  8. Nice job on the vids, everybody! Scott, Storm, and Luka had me rolling with their commentary. I'll definitely try to make it out to the next tourney if you guys are able to organize something before Evo.
  9. Yeah man, Scott is mad nice with the play-by-play commentary! It's kinda hard for me, I tend to jump in only when something crazy happens. But I'm down to add color commentary next time, if that sorta thing would be possible.
  10. To get behind the opponent while you have them stuck to the wall after an FB Puffball, wait until they almost hit the ground and juggle with the first hit of 2H into 236S-236P. 2H will bring them slightly away from the wall so you can force them to guess which way to block. The tricky part is doing 2H when they are too low in the air to tech. It's easier when you use it after a short combo, of course. If you are getting the regular 236S-P slide instead of Chojin, you're probably crossing them up during the 236S slide. In that case, just use 236S-214P and you should get a Chojin on the other side.
  11. I think 236S-S isn't THAT useless. Sure, it's good for building tension, but if you get a CH 236S-S near the corner, you get a free 6H loop plus some FB Puffballs if you have tension, and you can end with a charged kick for the knockdown. I find that if I land a CH 236S-S near the corner against most characters, and I get a full combo afterward, one more combo is usually all it takes to dizzy them. You can use it from further away if you're afraid of getting poked out of it. Try to aim it so that the tip of the Puffball would hit the tip of one of their pokes, so Jam's vulnerable hitbox might be out of reach.
  12. I think that Jam does pretty well against Baiken in AC. I play that matchup against Hellmonkey's Baiken every now and then, and it seems like Jam has quite a few advantages. Baiken is usually on the other side of the screen, airdashing back with j.S or tatamis. Typically, all Jam has to do is get above Baiken's max height in the air by superjumping and doing 236P at the apex of your jump, then airdashing toward Baiken and coming down with j.H. But, if you have 25%, all you have to do when you see Baiken jump backwards is FB Puffball. It'll go under her jump and hit her before a tatami comes out as long as you did it fast enough. As long as you were in front of Baiken when she began her IAD backwards, the tatami should fall right in front of Jam. As soon as you see Baiken leave the ground, it's OK to use a FB. Also, I don't think it's a good idea to use FB Puffballs unless Baiken is in the air. She gets a free combo if she blocks it and counters. On the ground, if you ever manage to get close by scoring a knockdown, Jam is almost always able to block counters by ending a short gatling in 2P. Like, 5K-2P, 6K-2P, or 6P-2P. I've even blocked Baku before, and that shit is mad quick. You can punish Baiken's 412S and 412P counters if you block them with a 2D into 236S-K, then charged 236K or whatever. A 2D should also hit the 412K counter where she goes behind you. If she does the 412H crossup counter, I'm not totally sure but jumping back with j.S might hit her out of it. After a while, the Baiken player should stop countering your short gatlings, and you can start using tick throws after a blocked 2P. If you're in the corner, and you want to FRC your throw into Jam's 6H-H loop, start with 2H-6H after the FRC. Baiken flies up really high if you use 5S-2H-6H for some reason.
  13. Hey everyone! I never checked the dustloop matchmaking section until recently, so that's the reason I haven't been gracing you guys with my awesome posts. I'd be willing to host some sort of #R thing closer to the holidays with TGS, that sounds fun! Edit: Different smiley tags than SRK??? WTF???
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