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Darcius

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Everything posted by Darcius

  1. I was wondering what you Tager players would think of this ingenious gem. Dohohoho
  2. Haha, that was another close call. These forums really keep me on my toes.
  3. Max range 5d poking is your friend. I open matches with 5c->5d because alot of bads will try to open with sledge to beat 5d. Also don't forget your 5b j.b j.c j.d 214d -> OTG options. Tager's chunky hitbox is susceptible to the j.bs more than any other character, even crouching it links for free. And IAD j.b a fuckload, that never hurts as long as you take initiative and don't wait around.
  4. Don't get shot.
  5. I think you might want to review your terminology here.
  6. Whew, that was a close one. Almost thought you were serious there for a second.
  7. Remember not to block icecar from fullscreen, the secret ultimate terrifying setup of death will occur.
  8. This thread is bad and you should feel bad.
  9. No, you astralheat viewing hand-me-down information eating idiots. You cannot, I repeat, cannot jump install. There just isn't. You can't unlock it, you can't "make it up" by hitting a launcher and hjcing. You can't jump install, and then use a special that launches you and RC it and jump again. Jump install does not exist in BB.
  10. Really? His Jin plays? Who as? I bet he mains Ragna.
  11. So, they're standing up over top of you and you don't want to go with one of your more goofy, stupid gimmick options. (everybody has some of these.)* What do you do? Well, you can do a meaty 5B. Lets look at why. First of all, 5B prorates deliciously. I don't care how bad you are at landing the combos, if someone is stupid enough not to block on wakeup or wakeup DP then they are going to eat one. Regardless, you probably shouldn't even care about the rest of the match, (almost) nothing you can do could possibly lose you a match against someone who doesn't even block on wakeup. So, like 99% of half-respectable players, they block. Okay. Thats fine. Thats why we went with 5B in the first place. Because you have OPTIONS. What are they? Well... You can do a few things. You can cancel late into 5C and follow up strong if you get a counterhit. You can follow up pretty decently regardless, but even without a counterhit you didn't really risk anything to begin with. You can immediately jumpcancel 5B as soon as they get sucked in appropriately and go for the fastest air normal you can do and try to get a freeze off a simple aerial gatling. And freeze is always good. (Except for when its not, but I'm not going to cover that right now.) Lets say that the opponent is getting used to you doing the overheads and late 5C all day. So they block. Some characters can even block low and sink under your high options (well, lets not talk about 6a) and I'll cover that later. If you don't feel like reading any more then to sum it up then you're pretty much just fucked. Well, there are a few things you can do. If they blocked an aerial then jumpcancel for one more try and then get out of there if it doesn't go well. You can get out by air backdashing or just cancelling early into an icecar and driving away. If they blocked a late 5C, you can try tacking on a 6C Dashcancel and then either reset or go for a mixup depending on how gutsy you feel. I also use this for a few stupid gimmicks that I probably shouldn't (like random late 623D if I have them in the corner). There are a few characters you probably won't want to play chicken with, like Ragna (5B will eat you alive for this shit). So, you're playing against Tager. Or Hakumen. Or about 40% of the cast who you can hit reliably with the aerial mixup. They're gonna see that 5b go off and block high. They'll probably be ready to break any throws you have, or probably even counterthrow you depending on the matchup. What does this mean? Its time for 3c. We've all seen the OTG done. And you might have had trouble landing it in a real match because you push the enemy out too far before 3C. Well, this is the glory of 5B. If you give it even a few more frames than minimum, you'll have your enemy in prime range for a 3c->2b off the ground, and its fair sailing with the rest of that combo from there. Since you have them routinely blocking at this point, it wouldn't be a bad idea to go for a throw or two. If they break it, then make sure you reset the match before you get IAD'd in on. It would suck to lose momentum just because you stood still and blocked right after a throw break. Ofcourse, there are exceptions, but I'm assuming you know a bad time to get out when you see one. Sometimes, you play vs characters with low crouching (and often even standing) hitboxes. We're talking Noel here. And a few others, too. Sometimes, no matter how well you seem to time it your overheads just aren't going to land. Obviously speaking, all this means is that you'll have a harder time with the matchup because you lack a reliable overhead. Keep on truckin and work the late 5C, your throw, and your twitchy mixup games. Maybe even icecar. I don't care if you win or not. * Mine is a 2369D to beat impending DPs. I get paranoid really easily. Yes, I am aware I should just block.
  12. It was a long time ago when I picked him as my main. I had just picked up a copy of #R, and I saw him in the character select screen. Standing there with his long sword, fine features and yellow hair, I just couldn't resist playing with him. His simple, straightforward playstyle suits me well. I'm glad Ky hasn't changed at all, all the way since the original GG to the current GG:CT
  13. Its pretty simple. Don't have a fucking heart attack and rush her while she tries to zone, you will get ripped up by cannon and frog/pumpkin setups. Be like the Wet Bandits. Thats exactly what he wants you to do. Go around the other way and you'll have her hung on your coatrack in no time. Also, stay the fuck away from tarred stairs, paintcans, icy steps, and doorknobs. All of this shit is fucking evil.
  14. With how good the post quality is around here these days, I almost thought this was a serious post.
  15. If what Faulty said isn't clear yet, the reason why its "AC FRC" is because you are ACing after the BHB, and then FRCing the charge, as opposed to simply FRCing BHB alone.
  16. You can turn invisible with characters that aren't Chipp? I can see how that would provide a pretty solid means to get out of the corner.
  17. Just got a chance to look- and thats on Chipp. I reckon that means I'm missing out on 6 or 7 damage per connected GB with 0 resources. Which annoys me, because now I'm going to sit in training mode until I maximize it, only for 6 or 7 damage. I'm a tard like that. Your suggestion works fine, but SJI's timing is beyond me. Using Pad instead of Stick doesn't help me at all, either.
  18. Muahaha. Best OS in a 500 mile radius until someone proves different.
  19. I usually use 214S Dash 5S 5HS JC j.S 623HS for 153 damage off of midscreen Gunblaze hits. Sorry for not reading all the pages- How much inferior damage-wise is this to my other midscreen GB options?
  20. Got owned as HOS at 620 by omgwtf ridiculous Dark Angel usage.
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