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Sesshyru

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Everything posted by Sesshyru

  1. I'm sad as FK. Somebody talk to me and help me work though my problem.
  2. fk it. :sad: I don't have the time or the equipment to unlearn 4 years of macro use.
  3. ^ Capt Obvious over here... :blue:
  4. .... Welp....
  5. Yo AbombKanu, the third ones out! http://www.animetake.com/mardock-scramble-the-third-exhaust/ 23.1 gigs hnggg....
  6. Last goad should have been "Yo, calm the fk down already."
  7. They have a LOT of work to do...
  8. My bad Pat. I was MIA. First programming projects are always the worst for me.
  9. http://www.nicovideo.jp/watch/sm21918738?ref=search_key_video (OR vs IN) Over 20 new vids dropped on NicoNico yesterday. $< http://www.nicovideo.jp/watch/sm21912040?ref=search_key_video (OR vs SO, KY, OR, SO) Fun fact, Google translate says Jap players call him "St. Sol". That is really cool. lol
  10. Only have to do 1 j.d now?
  11. Meh, I like the idea of letting them drop. I think I will have a solid weekend with this game coming up. I'll test some stuff.
  12. Sheraz pls Pat pls http://www.nicovideo.jp/watch/sm21872553?ref=search_key_video
  13. end it with a BRP?
  14. >.o Sounds like a lot of work lol. Will you be playing at your house Friday?
  15. 10 hours? Gadam. My external has too much stuff on it. I found the USB to Fire wire in my house. I don't think we have the ports unless there is a converter about. We gonna have to get this straightened out if we are going to start going all-star with the recordings. Maybe set it at a 10 gb max or something. Or maybe save directly to my laptop? Def not as spec'd out as yours but it has a lot of room. My matches tend to be 1 min long for the best of 3 because OR needs to go in hard and fast. Everyone elses takes like 5 min. I could be cutin' and choppin' in that time.
  16. Is that 1 hour video both of the files Pat?
  17. YOU DON'T UNDERSTAND. My next purchase will be a wired controller. I dunno how anal they are about their rule of "No wireless controllers allowed." Certainly you can afford my TapTalk 2 t(-.-t)
  18. Dang. Some good advice; good and painful. I'll work on it. Thanks TB. People in MD tend to poke out of things so I block a lot, and if I get stuffed for using a move I tend to not use it or just stop wanting to be offensive. That's why I don't use 6P at all. I got kicked the last 3 times I tried to 6P a riot stomp. I used it early, middle, and late and still got kicked so I said "never again". lol I just try to j.p it.
  19. I definitely know it's not your play station at all Robert. My controller doesn't like the wire moving apparently. That's lame.. Maybe I can wrap it around the middle part and give it a little more stability. The critical area where the wire hits the controller is pretty flimsy.
  20. GGs I gotta get better!
  21. Look at this buttmunch barking orders.
  22. Yah see, I personally don't like this logic: "If you spend tension/FRC you can make it safe". Yah, that's for nearly everything. "If you have charge you get ..." That is also true in every case. What I meant was that you get more out of the combo in potential; I am not comparing actual damage in the initial combo. The reason I like lower-to-the-ground combos is that you get a LOT more control and freedom with out depending on tension and charge in the form of tech traps, knock downs, corner pressure, extended combos, black beats, ect... that you completely forgo if you are falling from a HJ combo. That being said, I am a low-charge OR player. Med and high charge players probably don't care about this, so this is also preference. I probably shouldn't be talking about logic lol. I am no where near as good as you. Ehh... I wouldn't. No disrespect intended but that Ky was scared as fk. Experienced Ky players would stuff the fk outa Brandindu's combos. Between Ky's j.k being faster than c, his DP, and his 6p being the ELBOW OF JUSTICE, Ky's normals also have great anti-air components for OR because his jump is so low. It's a really rough match up if the skill levels are similar. If you play a Ky player with a strong background in Street Fighter / CVS2, then you will be in so many frame traps and fireball traps that you will end up blocking even on advance.
  23. Heaven or Hell, Dual 4, let's rock(ville)!
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