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Everything posted by Sesshyru
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Against the good OS's anyway.. I still got a long way to go.. :blue: anyway All I know is that Danzi is Fafnirable and after that one gatling that makes you slide if you get it is fafnir / 5hs punishable. But Moroha RC's so many of his moves I honestly can't tell anymore.. @WUT: I dunno about running in and FDing everything cause she can crank yo bard lie woah and eventually hit you and if you get hit wit a cranked bar.. ... ... But that just might be me and not knowing when to break her strings.
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So help me out here... You say you post to dash, jump close then fish out a j.HS all before they bounce off the wall?.. So do you just roll it like 669 or do you let it go 66 then 9 or do you do a 6 before the throw is finished then a 69 or something O.o...
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Well.. I don't think Reaver was trying to give stats for every situation/theroy.. >.> anyway @Akira: At your "questions to self" about what to do vs sol in the combos, wouldn't it be better to hold the lvl 2 charge and AC FRC to a lvl 3 (using the big dmg with no KD option) because a KD on sol (gona give out my bad skill here) means possible VV? I ant that good, but I don't run up / rush down on sol, I bate. >.>...
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That doens't seem risky? They could continue the string and you end up getin ch'd or jump and slash your face a few?.. >.> and if you jump gun flame they will catch on and grab you or somethin And if he ever blocks your Storm viper in a jump in... woah.. >.>
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Becareful of oki grab combos from sol too. 5p->command grab
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Lol, seems as if the only thing holding back Holy Order Sol is us humans..
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omg lol.. Im never gona be able to pull this off in an actual fight.. xD... alrite I can't get it anymore x.x I fail at dashing in between the reps. But I have noticed if you are close enough you can relaunch with a 5.s
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You know after I saw that video I was trying to do it as well.. But my combo looked liek this: (insert launcher) dash j.H, j.D, j.H, j.D | dash j.H, j.D, j.H, j.D | j.s, j.D, j.s, j.D, lvX BRP I only got it to work 2 times outa like 50 but it was huge dmg on soul but it was soooooooooooooooooooooooooooooooooooooo hard to do. That dash takes amazing timeing to get in.
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Yah, thats why Order Sol beats everyone 10:0 Fact lol if Reaver isn’t arguing in OS thread hes here xD!
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I was just workin on this yesterday I do: 5S->JI->5HS->HJ.p->j.h->j.D Dunno why I JI that, just habbit, but if its in the corner you can double jump for a nother rep. I think you can link a slash inbetween the j.p and j.h but its really not necessary..
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I was messin around wit combos yesterday and I came out with this stuff: First off I don't like to do: GB -> (Half dust loop) -> BRP because it doesn’t KD(?) unless you have a charge lvl 2 and gives about 150-155 dmg on slayer and its kinda strange timing cause they can tech out so high >.o So I was doin GB -> 5s(JI)->5HS-> HJ -> (Quarter dust loop), which does lie 162-165 dmg or somethin lie that. So I was messin around a bit more and I found that GB -> 5s(JI)->5HS-> HJ -> j.S->j.K->j.S->dj.HS->[j.D]->SV does lie 180 or somethin around there. Forgot to write down the stuff But its very hard to get the j.K and the j.D to connect, wondering if its even a combo? And I almost did 300 dmg on slayer from a Fafnir combo + charge lvl 3 combo
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Ohyah, that option doesn't escape air grabs.. hmm.. All of your options seem to have a SV in it *snickers*
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Reversal safe Oki grab = mean >.< If you just jump + FD block half the time will that free you from that kinda pressure?
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ah.. Got cha.. Throwing reversal around kinda complicated things..
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So wait a second.. Both moves are low inv from frames 5-10? O.o.. So if a slayer throws it out so that the last 8 frames are hiting you then hes safe from a fafnir also? Throwing it out later.. Does that mean not to use it as a reversal* but to guard then respond with a faf?
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So.. Can a 2HS counter his 2HS or is that not ground inv from frame 1? Just in case you don't have meter?.. I wasnt tryin to bait his DP, I was tryin to kick his tail xD.. I have been workin on FD breaking and stuff, works great against reversals.
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I have found something better to do. Guard first and that gold thing on the second hit and do what ever you want after that.
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So help my logic out here, 2HS stays active for a year and 3 seconds, so I have seen slayers throw it out before you can be hit so it hits on the first available get up frame(?). So... Fafnir is feet inv on the first frame?.. Or some other Magixal stuff?.. How exactly does it work.. I have this same problem with trying to beat out VV with Oki tactics... Hah, it doesn't win xD!
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and RI beats that >.>? Lies <.<
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2H is the stomp or the Vega slide? RI beats that? Wha O.o?!
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I have always liked fighting slayers because its an actual fight. The thing about slayer is most of his stuff "over" extends him, he moves back then he moves forward 100 miles or he has to jump in deep. RI and GB really tears him up, just gota get your timing down to an emasculate degree. But its just thoes dang stomps >.o The range lies and if you mess around and get hit your done
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Yah slayer eats SV if hes doin weird stuff. Most good moves comes from that overhead kick which is slow enough to react to, or that down kick sweep, but I come up blocking low anyway so thats not usually a problem. Blocking is the best option for me cause if I mess up, thats like 80% of my frikin life.. Just watch out for 6P after block strings, its too good..
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Uh... Block?
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Hah, yep..