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Everything posted by CrimsonDisaster
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lol another (game name) AC.
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The thing is that Potemkin has the advantage at midrange, where he has more ways to react to Sol trying to get in, and can kinda poke/zone/fish for trades... and Sol can't win the fight from midrange (whereas Potemkin can land random sweeps/Slide Heads to start his offense) so he has to find a way in... which does Potemkin's job for him, since Potemkin wants to get close as well. Sol has a really strong up-close game, sure. So does Potemkin. If Sol gets pushed out (or Potemkin IB/SB punishes something) then he's worse than back to square one, he's taken damage, has to put up with Potemkin's oki, and he has to work his way back in. Whereas Potemkin can try for a mixup, if it doesn't work he can just push Sol out and then he's still in an advantageous position. Play against a patient Potemkin. Sol doesn't have anything to force an opening at midrange, and he has nothing to make Potemkin be like "oh well now I have to work my way in" because Potemkin can just do safe stuff from midscreen or further and just chill for a while, since he'll win if Sol tries to fight from far out anyhow.
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man I hope Ky's defense rank is S+++ because it's hard to put him into your combo
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more like HnK is Jojo's Post-Apocalyptic Adventure
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It's really funny how divided this game is... the good characters are all really good and the bad characters are all varying degrees of awful. Some of the characters that might have been okay otherwise are terrible because the good characters are in the game.
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Ironically enough, Sol can probably do more damage tensionless but I've mostly been ending with knockdowns... if you're feeling particularly silly you could do like a 6-7 rep Sidewinder loop off some tensionless setups.
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The followup to Fafnir does pretty good damage. Enough to justify using 50% tension on it? Well... let's say on Eddie, corner- K(1 hit) > 6P XX CLGV(2 hits), jD XX CLSW, land, dash c.S > 2H JC jS XX CLSW, land, 2H XX BR = ~235 K(1 hit) > 6P XX CLGV(2 hits), whiff Fafnir > Tyrant Rave, jump back jS XX CLSW, straight up jS XX CLSW... dunno how to end in knockdown because I'm too lazy to mess with it more at 5am, but it's 250+ damage as it stands. So at most it's adding like... 30-40ish damage if you finish the combo. 50% tension for 30 damage? AWESOME.
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[Accent Core] Sol Badguy General Discussion
CrimsonDisaster replied to Hatred Edge's topic in Sol Badguy
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That's what I thought, too... even though that makes absolutely no sense, since Sol still does as much/more than Johnny off non-prorated setups, not counting bad "1-hit Ensenga -> mist FRC -> lol all my tension gone to do 70% if I was lucky" setups. So obviously Sol's "maximum" damage is fairly similar. If it meant "lol damage goes up a lot when you have tension" then the list is still kinda suspect. I mean technically Zappa can insta-stun with CH 2H RC combos on most of the cast (might not even need the CH on some characters) but you don't see that coming up in the discussion (and that's a pretty drastic damage increase lol)
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The real difference between Sol and Johnny is that sometimes you block Sol's mixup and sometimes you get hit by Johnny's. Also consider yourself sigged. I'm really curious about these discussions now... if only I could read moonspeak. I'd really like to contribute some of the American scene's thoughts on AC... what's Japanese for "money match ft10 for $100 bet it BET IT BET IT?"
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lol Johnny's 60% combos are more damaging than Sol's 60% combos?? D:
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shrug the "average damage" list seems pretty arbitrary. But whatever. I'm sure things would make more sense if we knew what was going on in the discussions going into these lists. It'd be interesting to hear the mindset behind the rankings, at the very least. Oh well... it's not like there's anything particularly different about those character rankings... just a few weird things, like S rank Ky, Slayer in the same poke rank as Dizzy (though that rank also includes like half the cast), etc.
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I find it kinda hard to believe that Sol is only a C rank in "maximum damage..." the same rank as Anji and Buri, and a rank lower than Axl and Venom?? I mean pretty much everybody can kill off a mixup with flashing guardbar so that can't be the standard they're judging by (then again... Dizzy above Sol begs the question). The only thing I can think of, is that the characters listed above Sol can sometimes liquidate their entire tension bar to tack on some more damage (case-in-point, I-No) whereas Sol combos do about as much damage no matter how much tension you throw at them... in fact, sometimes using tension makes them worse lol (cf. corner GF FRC vs CLGV combos). So I guess that kinda makes sense... Looking at it some more, most of the time Sol stuff caps out at around 250-260ish without guardbar or wacky counter-hits, regardless of how much tension you throw at it... granted, he can conceivably land combos in that damage range (200+) off of almost any given one of his moves thanks to his new GV and easier Sidewinder clean hits. Which brings me to this point... his "average" damage is B, which kinda makes sense given that he has some fairly low damage combos that he lands a lot (anything into 2D XX BR, mostly)... but then how do you explain the rest of the list? And it's not like Sol has to do sucky 2D XX BR combos all the time, it's just the easiest thing to do. And I mean... how many times do you see Jam landing some crappy combo to 2D? Doesn't count against her in that list, apparently. Looking at the way the list works, it seems more like an "average expected rewards off any given mixup or poke" kind of list, though Sol and Dizzy are pretty low for that, too...
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[Accent Core] Sol Badguy General Discussion
CrimsonDisaster replied to Hatred Edge's topic in Sol Badguy
That's a character/combo specific thing. Shadow Blade: You don't want to see any dash animation. You just want to see Sol jump with dash momentum. Practice makes perfect. -
Cell lol Though he's not as broken without skill tree stuff.
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The consistent application of slashback?
CrimsonDisaster replied to SugataDesigns's topic in Archive
If you miss SB with guardbar it could be ;( -
[Accent Core] Sol Badguy General Discussion
CrimsonDisaster replied to Hatred Edge's topic in Sol Badguy
I remember when people called it "blue cancel" but now everybody is all fancy. Also it's Faultless Defense aka "Perfect Guard." I forget how FD caught on, it's probably the translation they used for GGX or whatever. Even though it said Perfect Guard or whatever in training mode, which made everybody think it was some crazy FD/IB combo. -
The consistent application of slashback?
CrimsonDisaster replied to SugataDesigns's topic in Archive
First off- "instant" FD doesn't do anything except potentially save you a little meter. Second- the training mode FD isn't anything special, it's the EXACT SAME THING as regular FD except since the computer doesn't block until you actually make contact in those training mode settings, there's no green rings to show you it's holding FD (because it isn't). -
[Accent Core] Sol Badguy General Discussion
CrimsonDisaster replied to Hatred Edge's topic in Sol Badguy
Actually a pretty substantial chunk of the cast can do pretty good damage in that situation, or at the very least gold burst you into the corner if they don't have any more creativity than that. Oh and -
[Accent Core] Sol Badguy General Discussion
CrimsonDisaster replied to Hatred Edge's topic in Sol Badguy
Then why are you running up and doing VV at the start of the round? Because realistically speaking, you at best get a crappy knockdown or are at neutral with a very minor life lead... and in every other situation you get combo'd. Is it a hilarious thing to do every now and then? Sure. It's a horrible idea even when it works, but I can't argue that it doesn't work sometimes. Just like I can't argue that running forward at the start of the round and doing Wild Throw doesn't work sometimes, but that's also a horrible, horrible idea. If you don't want to save effort for your opponent, don't ever do stupidly suicidal opening moves. If you really want to take a course of action that can potentially decide the outcome of the match at the very start (but never in your favor, I might add) then you should probably just delete your last post. Because hitting a VV with no tension at the start of the round is not going to win the match for you, but your opponent landing a big punishment combo (unprorated and building tension for them, I might add) could potentially win the match for them. And if you waste your burst right there, then what? It's a panic burst, first off... always a bad idea. It also means that you won't have a burst at the time when you'd first really need it, ie. when they have tension and can kill you even more dead. -
she can glitch the game, and she has an infinite... D:
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When I played this game (not very long) I played Kaede/Kim but then I switched to Kim/Big D:
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??? I don't think that's unblockable in the slightest.
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It doesn't count as hitting from the other side. Block away from Testament. Parry facing Testament.
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S EXE Beast? There's a gap when he does that, though good luck getting him with anything (Slayer can DoT him, maybe you can dash super?). Or parry/SB. ...or block.