My main problems with Potemkin:
- Hammerfall. Johnny for the most part doesn't have good strings that are fast enough to deal with Hammerfall. Not that random Hammerfall owns me, but calculated Hammerfalls are a huge hassle since at most ranges, all Johnny can do is 1 hit pokes, or hit a coin after a poke if he has enough space.
It also beats Johnny's jH because he doesn't have anything fast enough to hit Potemkin out of Hammerfall before Hammerfall hits on CH, then I take stupid damage/stun.
- Anti-airs in general. Johnny doesn't have enough Hammerfall-safe strings that are good to work win on pokes alone, so you have to attack. Johnny can normally approach from the air on a lot of characters due to either jH creaming their anti-airs, or because the risk/reward ratio being in his favor. However Pot's 6P does better than most other AAs in this regard, and he gets a damaging no-Tension combo off 6P CH + knockdown and potential setups, more than Johnny gets without Tension or a coin.
Really I just have issues getting started, and that's bad because Johnny needs to hit a coin and have Tension, and that's just a pain to get when you have to rely on playing really safe against Potemkin till you get a shot.
A few advantages I've had:
- Pot is big. You can do silly mixups on him, like adS> H -> whatever and you don't even need a fuzzy guard setup for it. Also you can do hilarious combos, like the DB FRC jH > D combos even early on during combos, or silly loops like jK > S > H > D, land, rejump into combo... and funnier things like D, coin, iadH XX Ensenga (1-hit)
- Johnny's good oki can't be backdashed by Pot. Again, mostly the size issue, but Johnny can punish Pot for backdashing away from JI DB FRC oki with adS > H -> whatever.
- better pokes. Usually I can outpoke Pot except for Hammerfall issues and sometimes Slide Head... but it's usually in my favor at midrange if I keep those moves in mind.