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CrimsonDisaster

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Everything posted by CrimsonDisaster

  1. My main problems with Potemkin: - Hammerfall. Johnny for the most part doesn't have good strings that are fast enough to deal with Hammerfall. Not that random Hammerfall owns me, but calculated Hammerfalls are a huge hassle since at most ranges, all Johnny can do is 1 hit pokes, or hit a coin after a poke if he has enough space. It also beats Johnny's jH because he doesn't have anything fast enough to hit Potemkin out of Hammerfall before Hammerfall hits on CH, then I take stupid damage/stun. - Anti-airs in general. Johnny doesn't have enough Hammerfall-safe strings that are good to work win on pokes alone, so you have to attack. Johnny can normally approach from the air on a lot of characters due to either jH creaming their anti-airs, or because the risk/reward ratio being in his favor. However Pot's 6P does better than most other AAs in this regard, and he gets a damaging no-Tension combo off 6P CH + knockdown and potential setups, more than Johnny gets without Tension or a coin. Really I just have issues getting started, and that's bad because Johnny needs to hit a coin and have Tension, and that's just a pain to get when you have to rely on playing really safe against Potemkin till you get a shot. A few advantages I've had: - Pot is big. You can do silly mixups on him, like adS> H -> whatever and you don't even need a fuzzy guard setup for it. Also you can do hilarious combos, like the DB FRC jH > D combos even early on during combos, or silly loops like jK > S > H > D, land, rejump into combo... and funnier things like D, coin, iadH XX Ensenga (1-hit) - Johnny's good oki can't be backdashed by Pot. Again, mostly the size issue, but Johnny can punish Pot for backdashing away from JI DB FRC oki with adS > H -> whatever. - better pokes. Usually I can outpoke Pot except for Hammerfall issues and sometimes Slide Head... but it's usually in my favor at midrange if I keep those moves in mind.
  2. My main problems with Potemkin: - Hammerfall. Johnny for the most part doesn't have good strings that are fast enough to deal with Hammerfall. Not that random Hammerfall owns me, but calculated Hammerfalls are a huge hassle since at most ranges, all Johnny can do is 1 hit pokes, or hit a coin after a poke if he has enough space. It also beats Johnny's jH because he doesn't have anything fast enough to hit Potemkin out of Hammerfall before Hammerfall hits on CH, then I take stupid damage/stun. - Anti-airs in general. Johnny doesn't have enough Hammerfall-safe strings that are good to work win on pokes alone, so you have to attack. Johnny can normally approach from the air on a lot of characters due to either jH creaming their anti-airs, or because the risk/reward ratio being in his favor. However Pot's 6P does better than most other AAs in this regard, and he gets a damaging no-Tension combo off 6P CH + knockdown and potential setups, more than Johnny gets without Tension or a coin. Really I just have issues getting started, and that's bad because Johnny needs to hit a coin and have Tension, and that's just a pain to get when you have to rely on playing really safe against Potemkin till you get a shot. A few advantages I've had: - Pot is big. You can do silly mixups on him, like adS> H -> whatever and you don't even need a fuzzy guard setup for it. Also you can do hilarious combos, like the DB FRC jH > D combos even early on during combos, or silly loops like jK > S > H > D, land, rejump into combo... and funnier things like D, coin, iadH XX Ensenga (1-hit) - Johnny's good oki can't be backdashed by Pot. Again, mostly the size issue, but Johnny can punish Pot for backdashing away from JI DB FRC oki with adS > H -> whatever. - better pokes. Usually I can outpoke Pot except for Hammerfall issues and sometimes Slide Head... but it's usually in my favor at midrange if I keep those moves in mind.
  3. I have trouble against Potemkin with Johnny I swear it's just a mental block.
  4. I have trouble against Potemkin with Johnny I swear it's just a mental block.
  5. May can 6P pretty much all of Johnny's good ground moves.
  6. May can 6P pretty much all of Johnny's good ground moves.
  7. What about superjump install? Are you talking about JI superjump, or "installing" superjump state into a move that leaves your airborne? Two different things.
  8. What about superjump install? Are you talking about JI superjump, or "installing" superjump state into a move that leaves your airborne? Two different things.
  9. But the clash seems to cause delay between hits of a multi-hit move, and lets people immediately cancel into other moves. Critical for clash art vids.
  10. But the clash seems to cause delay between hits of a multi-hit move, and lets people immediately cancel into other moves. Critical for clash art vids.
  11. You could do the scrub favorite and get the CPU to do all the matches.
  12. You could do the scrub favorite and get the CPU to do all the matches.
  13. Well I was referring to getting people who are not only "good" but also willing to play a match that isn't for money. Because honestly how many of the top players would play a non-tourney, non-money match that isn't even for bragging rights?
  14. Well I was referring to getting people who are not only "good" but also willing to play a match that isn't for money. Because honestly how many of the top players would play a non-tourney, non-money match that isn't even for bragging rights?
  15. I don't know how many people would want to take time out of their "busy" schedules to play a huge RR that's only to decide how good their character is in relation to others. Especially not like 90% of the big name players 'cuz all they want is money matches. I think it'd be interesting to see what the results would be in the US, though. Problem is who you'd get to play which character.
  16. I don't know how many people would want to take time out of their "busy" schedules to play a huge RR that's only to decide how good their character is in relation to others. Especially not like 90% of the big name players 'cuz all they want is money matches. I think it'd be interesting to see what the results would be in the US, though. Problem is who you'd get to play which character.
  17. He's a mod, he can do whatever he wants. Gratuitous smiley: :socool:
  18. He's a mod, he can do whatever he wants. Gratuitous smiley: :socool:
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