-
Posts
2,573 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by qwerty
-
vf4:evo has the single best in-game tutorial of any fighting game, hands down. it also came out in 2003. while blazblue is at a higher resolution, i actually prefer the aesthetic of guilty gear by a wide margin. not only are the sprites better animated, but the backgrounds are way, WAY better than blazblue's. 3D backgrounds can be done right in a 2D fighter; look at cvs2. those stages are more animate than most 2D stages. who can ever forget the fucking dune buggy flying over you on the desert stage? or the animatronic cowboy drinking beer? or the giant double decker? other than the windmill stage, i can't think of a single bad stage in that game. then you have blazblue, where most stages are just still, lifeless 3D stock art that look like they were rendered on a dreamcast. seriously, how can you prefer this over this? the only stages in blazblue that kind of get it right are rachel's stage (which barely looks 3D anyways) and jin/noel's (again, barely any 3D). then you have stages like bang's and litchi's that are lifeless, but then you get this one part of the screen that WON'T STOP MOVING. again, go watch a minute of kofxiii. tell me with a straight face that the stages in blazblue even compare.
-
don't trip, i ain't callin you out. sac is a whole different story from the bay. and while norcal does travel to socal quite a bit, things aren't as bad up here as they used to be. still, it could be better. hopefully i'll be able to have people at my place a few times this summer.
-
100% serious too. it's hard enough to get basement dwellers in cali to play outside, i can only imagine what it's like to coordinate gatherings in larger areas with worse public transit. (ofc, i don't mean that michigan is a bigger state than cali, rather that the areas in which people play here can pretty much be segmented into area codes, whereas i'd imagine most states have one or two central places to play)
-
because as i explained in a post that got deleted ("trolling", i'm sure), bb has done next to nothing for the fighting game genre. mechanically speaking, it's introduced very little, and most of its aesthetic influences are bad ones (with the only real exceptions of the sprites themselves and the amount of color palettes for said sprites). if you disagree with that second one, go and play kofxiii for a bit; THAT'S how you make an hd 2D game. i honestly wouldn't have even bothered responding to blade, but he's insinuating that blazblue has done anything significant for the genre, and worse yet, that the next guilty gear game will take cues from the "cool things" bb did. sorry, but that is so ignorant it hurts. even if you like blazblue, you can't deny that mixing the two would turn out a disaster (as blazblue is just a melty/arcana hybrid anyways, so you'd really be mixing all three of the main airdash series). if arcsys gives a shit about their flagship series, they won't dare turn it into upback fighter. but, i guess time will only tell. anyways, my biggest problem with bb isn't really the game itself, rather the people that (don't) play it. it seems like the vast majority of people that are "playing" bb are just blowing through story mode and calling it a day. of course, the same can be said of guilty gear as far as the west is concerned, but guilty gear didn't set out to attract those people and turn them into actual fighting game players as blazblue did. and while i am glad there's been a handful of new, serious players (and honestly, those guys that have started scenes in places like michigan and toronto get serious props from me), blazblue has had a minimal impact overall. the western arcsys community may be a bit bigger than it used to be, but its presence in the fgc overall has barely grown, if it all. can you understand that it may be a bit frustrating to see a new game come along, not be all it was chalked up to be, and fail to attract the players it promised to? for all its sins, i can at least tolerate sf4 because it got people in the west playing fighting games on a large scale again. of course, more people are playing mvc3 and mk9 these days, but the legacy of new age fighters belongs to sf4. meanwhile, there's more blazblue cosplayers than blazblue players at anime cons, and the game never took off like it should have. if it weren't for the scenes that HAVE grown as a result of blazblue (and i do acknowledge that it has had a positive effect in some areas), it would be nothing short of a total loss.
-
if by cool stuff you mean make a bad game, then yeah
-
that, my friend, is called an input buffer
-
[AC] GGXX: Accent Core on PC - now (actually) playable online
qwerty replied to Teyah's topic in Guilty Gear Online Play
hey reaVer, thanks a bunch for this. shit is awesome. any plans on supporting analog button inputs anytime soon? i'd rather not have to swap the disconnects in my hrap every time i wanna play online. -
What do you want in the next Guilty Gear?
qwerty replied to Pestilence's topic in Guilty Gear General
personally, i find the slash command interpreter to be disgusting. i can't do a fucking fireball in that game. i would have probably played it more if it weren't for that. for the most part, i feel the opposite. when both players know how to play defense in ac (and no, holding downback for two seconds and then trying to 1f jump out is not defense), often times the aggressor will end up not getting the combo + knockdown he bargained for. the only real exceptions i can think of are millia (who's comfortable in any situation and doesn't care what you do) and eddie (who usually doesn't have to take stupid risks to hit people once he gets in). even so, i'd hesitate to call either of them braindead since millia dies in two hits and eddie can die pretty quickly against someone with a strong footsies game. i don't know if i would call slash jackhound "fine", lol. it was fine for johnny, i guess. plus, if i'm not mistaken, there was only one version of jackhound in slash; in ac he has three (standard, mist stance, ms dash) (though ms dash is easily the best overall, it can be hard to confirm into). idk, i don't really mind having to spend meter on jackhound, especially when he also has the highest tension pulse in the game. besides, what else would you give johnny as an fb? coin? mistfiner? ENSENGA? now if you wanna talk "we gotta get this shit out tomorrow and we still don't have a forcebreak for this character", let's talk fb bubble. -
What do you want in the next Guilty Gear?
qwerty replied to Pestilence's topic in Guilty Gear General
you know what slayer really needs? a fat ass blunt -
What do you want in the next Guilty Gear?
qwerty replied to Pestilence's topic in Guilty Gear General
uhm look i was not playing gg back in the days of slash and my experience with it is rather limited but i don't think you've described ac correctly at all. moreover, i don't see how a character like slash johnny has to pressure "correctly" when he can use coins to crank gb and then hit you with a (free) jackhound into a 60% combo. not that everyone in slash was like this (as not everyone in ac is millia or eddie), but it seems to me like your complaints are misdirected. somehow, i get the impression that a lot of people were saying what you are right now about slash ky. -
What do you want in the next Guilty Gear?
qwerty replied to Pestilence's topic in Guilty Gear General
i still don't get the argument that forcebreaks are inherently too powerful. okay, sure, bbu and drill and whatever. fine. but i'd love to hear an explanation as to how jackhound, fb bubble, fb butterfly, fb cross, etc. are too strong. -
What do you want in the next Guilty Gear?
qwerty replied to Pestilence's topic in Guilty Gear General
someone's being funny, that's all for real, can we get a read or die character in the next gg? i wanna see bitches throw bookcases on other bitches like that aquatic pizza game. -
accent core is "forgiving", but in the smart way. there's a pretty lenient buffer for directionals which allows for things like 6FRC6, and in general, you get what you mean to get. it's all the accuracy of the cvs2 command interpreter without any of the "god damnit". sf4 is "lenient" in the sense that they took the 3s command interpreter and then put it in... well, sf4.
-
i lied about not being able to get $2 pizza in cali it's $2 a slice at costco