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qwerty

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Everything posted by qwerty

  1. netplay != realplay i'll gladly money match you in 0delay, or any netplayer for that matter and let's do it publicly. you know, so there's pressure to perform well.
  2. i'm not a huge fan of the 6C tactic. not that it's bad, but if it's all you do it can be really easy to punish on ib (especially when magnetized). best way to handle tager imo is just jump in and crossup all day. remember that hotaru crosses up on tager so you can j.C and hotaru after you've crossed up and tager has no choice but to eat it unless he blocks. edit: i saw bjholmes mention it above so i figured i'd address this right here and now JUMP BACK AIRDASH FORWARD IS A HORRIBLE TACTIC. DO YOU THINK YOUR OPPONENT DOESN'T SEE IT COMING? THE ONLY PERSON YOU'RE MIXING UP IS YOURSELF BECAUSE YOU THINK ITS SAFE
  3. eh, i try thanks i guess

  4. yeah brah we was zerpin mad hard up in there

  5. HUH WHO TOLD YOU THAT nah jk. sure, why not. we'll talk over irc sometime or pm or something.

  6. i was half-kidding. it's your only option against it that can potentially ever be safe, but it often times isn't.
  7. j.2C'ing the bell bug is usually pretty safe if you're not cursed. usually.
  8. what is going on in this thread
  9. uh, hotaru is pretty hard to clash with and i'm pretty sure i can counter throw your j.C (as you can to hakumen). plus, if you want to play defense, you should block. but then again what kind of scrub does that?
  10. airdashing towards hakumen is generally a bad idea. even if you're out of 6A range, he can hotaru or airthrow just as easily.
  11. the first match you linked to 0 won by a time over because the arakune did a prorated 6C loop. that proves my point better than i did. maybe you've noticed a good number of the hakumen vs arakune matches uploaded show hakumen winning; that's because it deviates from the norm and is entertaining and worth showing to the world. hakumen getting facerolled (99% of the total matches played) doesn't make for an entertaining match. this match is really dumb and incredibly onesided. take it from someone who's played two of the top arakunes in the us.
  12. i'm no noel expert, but isn't 6C ideal for beating air dashes? also air dashing isn't a necessary tool for hakumen's mixup, noel's 3C is (if you want to do damage off of your lows that is). i guess the cynicism made it come off as an attack against noel players, but really i acknowledge how hard it is to mix up with her. it's just that having a bad mixup isn't an excuse for not mixing up (which a lot of noel players seem to be thinking).
  13. it's not exactly even if you ask me, but it's close. ragna's strength in this matchup is his ground rushdown, since hakumen either has to block or counter (risky) to avoid getting mixed up. however, if you play defense for the first 1/3rd or so of the round and punish ragna's jump-ins/rush ins (6A works for both, but 5B is better at the latter), you can make him nervous while you build meter to pound his face in. then once you get at least 5 bars of meter, begin to rush down and take away his life bar.
  14. well what annoys me most is that youre on defense almost the entire match and the game does not reward that at all. if you don't block, you get cursed and die. if you do block, you get guardcrushed, cursed and die.
  15. if you're a nazi mod does that mean you're gonna kill all the jews on dustloop

  16. idk, when you have pages full of nothing but netplay strats i think it's a good indication that anyone with actual info knows better than to bother with this horrendous matchup anymore. but maybe i'm wrong.
  17. since always? being able to run has nothing to do with being able to iad. also, since this matchup is essentially unwinnable at the highest levels of play, why is this thread still open?
  18. noel players need to learn to mix up, imo. too much 3C, which is free counter on reaction for me.
  19. and ye shall receive! don't forget that 6A is +2 and gatlings into 6B for gdlk frame trap. hotaru, and yes, it will destroy everything you have in the air. hakumen also has a good air throw too, don't forget. i'd also be weary of 5B, but other than that yes. also, hakumen's best "reversal" is instant blocking into a counter.
  20. greed sever was actually the first move i learned slashbacking on. i could do f.S 6H jackhound/mistfiner without it since he's still in landing recovery even on normal guard. i see little reason to slashback it when it's just as easily punished on normal guard, unless there's something i'm missing here. also, i 6P through ground stun edge. air stun edge i'll try to air throw if i'm close enough, but if it's fullscreen i'll either ib or jump.
  21. i would fill this thread with pro anti-hakumen strats except a certain mod of a certain forum knows them much better than i do because i do not play tao
  22. slashbacks != third strike parries you have to commit to that shit and you don't get a guaranteed punish in a lot of cases instant blocking is superior, imo
  23. input it while his feet are in the air. it's a subtle cue but the timing is actually easier than you might think. i don't know the exact window of time because i'm not a huge frame whore, but it might be on zetaboards. on this subject, i recall someone once telling me that dash cancelled tsubaki has longer untech time than tiger knee tsubaki. i think it was pulsr or zer0kage. anyone care to test this (since i'm not going to be back home for another day)?
  24. hot shit ryoko. couple of things. off of an anti air 5A counter hit, i'm pretty sure you can jump cancel into j.A j.B late gatling j.C/j.2C. i would test it right now but i dont have a copy of bb where i'm staying at the moment. also, whenever i land a normal ground hit with 6A, i'll sometimes wait until they recover and then do 6B, because i've noticed a tendency for people to guard high. of course, attempting a frame trap like you did is a safer option, but sometimes it's gimmicks that win you matches (although one might argue the 6A -> 6B frame trap is a gimmick in and of itself!). and lastly, in the first match you landed a 6B counter hit, 5C and then noel bursted- i'm pretty sure you were at the range where had you 6C'd instead, you could've killed her with shippu during recovery. but yeah good matches. if you have trouble with air throws, hotarus and counters these matches are worth watching for some edit: semi-related question since the first few were in lag, does advance input apply to instant blocks?
  25. man fuck this anime airdash shit brb playing marvel
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