hot shit ryoko. couple of things.
off of an anti air 5A counter hit, i'm pretty sure you can jump cancel into j.A j.B late gatling j.C/j.2C. i would test it right now but i dont have a copy of bb where i'm staying at the moment.
also, whenever i land a normal ground hit with 6A, i'll sometimes wait until they recover and then do 6B, because i've noticed a tendency for people to guard high. of course, attempting a frame trap like you did is a safer option, but sometimes it's gimmicks that win you matches (although one might argue the 6A -> 6B frame trap is a gimmick in and of itself!).
and lastly, in the first match you landed a 6B counter hit, 5C and then noel bursted- i'm pretty sure you were at the range where had you 6C'd instead, you could've killed her with shippu during recovery.
but yeah good matches. if you have trouble with air throws, hotarus and counters these matches are worth watching for some
edit: semi-related question since the first few were in lag, does advance input apply to instant blocks?