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qwerty

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Everything posted by qwerty

  1. who would guess that someone who fights i-no twice a year would do poorly against her?
  2. it's not a matter of being difficult, rather being used for combos off of launchers where it was previously unusable (though as i've since discovered, that was due to changes to the launchers themselves, not iaigeri). to elaborate, the 16 frame window refers to the ability to g cancel, which can be either throw bait (as all moves in vf are throw invincible during startup) or the actual canceling of the recovery on the first active frame. so basically, do it from frames 1-15 and get a feint (think johnny 6K frc), do it on the 16th frame and get reduced recovery (think roman cancel). both players in the match from that post missed iaigeri more than a few times.
  3. well i was more responding to 4r5, but i did specifically talk about low mist finer combos. i think everyone will agree in saying that mid mist finer knockdown combos are crucial (especially against the characters i was talking about, since they usually end up doing more damage than low mist finer ones against them), but at the same time nobody was really disputing it. it's just that if you're going to base a style around nothing but hitconfirming and spending meter, you may as well do it right, right?
  4. i would actually argue that against any character with a substantial life bar that the reward for low mist finer combos goes down significantly because you're often times barely breaking 40% against characters like aba, pot, etc, even if you're spending meter on it. and the same goes for any sort of damage combo really, but mist finers are the worst offenders because they cost the most. best solution is to use kj jump install combos, imo
  5. welcome to the yay watchu know about son!
  6. multiple cs cabs in the area, thats why.

  7. i might be online tonight and maybe sometime on the weekend but after that i'm dropping ct entirely

  8. both games are scrubby as fuck honestly
  9. you were going somewhere until here. just because they dropped a combo or two doesn't mean the fight was unimpressive. did you not see how good tenchi is at instant blocking? did you not decipher the guessing games that went on during that match? did you not see how they were playing on a level absolutely leagues above 99% of western players, and that even though they may have made some mistakes that lesser players make that they made them for entirely different reasons? this is the reason i tell you and every other netplayer to start traveling if you want to get serious about the game. netplay is like first learning how to read and learning basic grammar- real competition is expanding your vocabulary and sharpening your reading comprehension. just because an essay uses big words doesn't mean that the essay itself is good, much in the way that just because a netplayer manages to land an optimal combo from the comfort of his own home doesn't mean that he's better than a player who dropped the same combo at an arcade in front of dozens, if not hundreds of spectators. yes, you can see the match and see what happened, but you can't really see how or why; and for that reason i think the conversation here is over. nothing personal, because you're a decent guy to hang out with online and all, but you're letting your success online get the best of you. the only way to remedy this is to get some real competition. if you need help with starting a scene, there's plenty of guys here that can help you with that (there's a scene in kentucky of all places, ffs). this may come off as harsh or abrasive, but really i'm just helping someone who i think could end up being a decent player if he stops screwing around in the sandbox and takes the effort to walk to the basketball courts.
  10. just because something isn't spammed doesn't mean it's not overpowered i think japanese players who regularly enter tournaments have a better grasp of the game than a netplayer that gets no offline competition (not meant as an insult, rather a friendly reminder that there's people much better than you and that your opinion does not hold as much weight as theirs). if you aren't seeing why gravity well is so good from that video alone then may i suggest not posting in the matchup forums for the time being? the internet i came from abided by a simple saying- "lurk more"- and it's something i personally suggest all newer fighting game players abide by as well.
  11. well here's a nifty video tenstars made awhile ago for mid mist finer enkasus http://www.youtube.com/watch?v=RibOFVkGXtY as for throws, you generally follow the same principle as far as spacing goes, though you have a bit more room to work with (generally speaking). also, j.K j.S j.D *delay* ensenga works on almost the entire cast.
  12. i don't quite get what you mean here. are you asking when you should go for a one hit or if you should? in any case, one hit for knockdown, two hit for damage. ideally you should be getting your opponent into the corner and knocking them down with a one hit from a throw, then from there set up the unblockable loop (which will only work if you have a level 2 mist finer). against pixie characters, it's more advisable to go for damage over characters with beefy health bars (aba, potemkin, etc) because one damage combo against them will do anywhere from 60-80%. against pixies i actually knock them down one or twice then go for a damage combo to kill them.
  13. there's a reason gravity well has a meter in cs http://www.youtube.com/watch?v=djxvjoTSvHA
  14. maniac cpu + training mode will teach you enough about the game itself if you're willing to put the time into it matchup experience and the like can only come with playing other (better) players
  15. people need to have some kind of interest in order to actually want to get good at games. for some people, the interest is already there. for others, it takes some pushing. the vast majority of people however, are a lost cause. chances are, if your sister hasn't budged by now, she is of the third category.
  16. is there any way we could ask them to replace the sticks before the ranbat? i'm surely not the only one who thinks they're beyond redemption right now...
  17. there is a dustloop wiki http://dustloop.wikia.com/wiki/Dustloop_Wiki
  18. johnny needs a summon so make him summon may so you can switch characters on the fly in the middle of the round it's mahvel baybee
  19. ggac sold like five thousand copies according to vgchartz i doubt anyone at aksys or arcsys cares, play gg on your ps2 and wait for naomi emulation for netplay
  20. make me a mod
  21. 4C is fun as fuck to use that is all
  22. tenchi and suzume are a given. kaqn doesn't really show hakumen's full potential at all, and A-92 seems to be getting there.
  23. oh shit, i made this thread didn't i? i'll update it soon. probably later tonight after i finally get to play cs.
  24. king of normals, does more damage than the rest of the cast but pays for it. that's what he was like day 1 in ct, at least.
  25. so now hakumen actually lives up to his character design?
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