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Everything posted by zdravkelja
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[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
Looks like Chipp's j.S slows down his falling momentum. -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
It doesn't. Sols first dust is blocked by May and nothing happens. Now it's going to be easier to hitconfirm. Btw, the game looks even better on video. ASW did a fantastic job. -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
I'm just curious and it might still have its uses, who knows... Also i forgot to ask about health ratings. ES, do characters still take less damage when low on health? -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
I don't remember these being mentioned: Does impossible dust still works? Since they are returning to Reload style, are vacuum move properties (like Pot's 2S) out? Also, big thanks to ES -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
Unlikely that she still has it. A lot of stuff introduced in AC is reverted to Reload style. -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
It's nice to wake up to a 15 pages of new info. The game seems to be going in a right direction and looks awesome. Thanks to ElvenShadow and everyone else for constant info and translations -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
Nothing like this? -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
He does have a small head though... Except for his shoes and May's arms, everyone looks ok to me. -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
I think this is realistic: Eddie Potemkin Either Johnny or May Baiken -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
Wow, they are really going for that Reload vibe. No FBs (for now), no Sidewinder... I liked AC way more than Reload, but I'm optimistic about this. -
The best one so far
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[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
lol, probably no :D But I can see it messing up some frc timings. But this is just a showcase, it doesn't mean it will get into the final game. The only thing I don't like is Milias hat and Sols overly buffed shoulders, everytnhing else looks great. They really did a great job with this transition. I can't wait to see Zappa with Raoh and Eddie with shadow moves. -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
Well, since the game looks to be in an early stage of development, I doubt it will come out before autumn or winter 2014, console release even later. I will be surprised (and disappointed) if it doesn't come out on PS4. -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
I think all characters will make it in. Except maybe Kliff and Justice. And if they bring her back, I hope her playstyle will get revamped to be like her old style but more balanced, not this can't dash +R crap. -
[Xrd] News & (Theoretical) Gameplay Discussion
zdravkelja replied to Shinjin's topic in Guilty Gear General
I'm crying tears of joy. Took you long enough Daisuke. -
Wow, I haven't seen that earlier. Another ex move. I wonder if he also has a fake version.
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[CP] News & Gameplay Discussion (Old)
zdravkelja replied to kosmos badgirl's topic in BlazBlue Gameplay
Of course they will release CP for PS3/X360. For PS4 they are saving GGX3 with super awesome 1080p sprites (please ) -
Yup, Slayer's IAD combos are the hardest part of learning him. I'm also struggling now, I lost the touch completely. Damned be BB. I remember when I was practicing them for the first time, and I was playing on keyboard. I nailed them eventually but there was so much rage and pain Since Slayer's dash is short, there are two "timings" (in lack of a better word) Slayer can hit the oponent while IADing. The first one is while he is still dashing, when you hit the opponent as early as possible and Slayer will keep a little bit of a momentum and fly a bit farther. The second timing is after the first, you won't get the momentum and Slayer will land quickly after the hit. For sj.IAD j.K > j.K, you don't have to do the fastest possible iad. You can even do 2866 (or maybe just 866) and I think that would be an easier way. You can see that he is slighly higher than normal so he can fit two j.Ks. You should hit first j.K as fast as possible. The first "timing". The third IAD was sj.IAD, but it can be done with normal IAD. Again, you have to be sligltly higher to hit j.D > j.2K and you have to hit j.D on first "timing" For IAD j.H., you have to hit j.H at the second "timing" (yes, you can actually hit it too early). If you hit it as fast as possible, Slayer will keep momentum and you may not be able to connect H afterwards. For sj.H > sj.D, j.H should hit just before the peak of the jump. The rest of the combo timing you have to figure out yourself. You've probably noticed that Slayer is very link oriented character and that is something you must practice to figure out. The more important links are K>2K, 2K>2S, 2K>2D, 2K>2H, 2S>2D, sj.H>sj.D, ((sj.)IAD) j.D > j.2K. Landing links like j.K > HS. 2P > BBU on aerial opponent. FB Pilebunker on aerial opponent > HS in corner. I don't feel that IAD j.K > j.K is too important but it won't hurt to know. edit: I forgot about combo paths. I'm not sure but you can always connect j.2K > j.K, for j.HS > j.D to hit they have to bounce higher from the ground Somone could probably explain it better, since I just got into the game after 3 years, so I'm just getting into the groove of things again. Also, thanks for finding that video. I remember it from earlier when it was just named "Rape" (deservingly so), but it was removed.
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GGXXACR changes. facts. no theory fighter plz.
zdravkelja replied to MacArthur Blunts's topic in Slayer
Awesome :D Also, good Testament in second vid, who's that? -
As a Johnny player, I don't consider him very hard to play with. He does have some crazy stuff with Enkasu, but that's it. Slayer also isn't very hard once you get the idea behind his combos. But I do find his iad j.K>j.K stuff very hard. You have to time first j.K to hit as fast as possible, but not so fast that it doesn't come out because of air dash. Good thing it isn't essential to his game. I-No is the most demanding for sure. Bridget not so much execution wise, but you have to be good with yoyo. Stuff that Ruu does is insane.
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Obligatory SD comic
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Yup. And j4C is now jC. j4C is j2C now.
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The only thing I don't like about CP Bang is that FRKZ has limited duration. I really liked it and I was becoming very good at it. Otherwise, he is good. You can get 4 seals in corner, 22A is great for blockstrings and mixups, new super is epic... Except limited FRKZ, he looks a lot more fun to play