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raekw0n187

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Everything posted by raekw0n187

  1. ^Thanx homie
  2. ^Thanx bro Hey thats just how it goes sometimes. Hope to see/play ya soon.
  3. Isnt the correct notation for comboing HF after 6k - 6k,charge back while in 6k animation , upforward, then 6 HS. thanx
  4. Yes he is.
  5. Hey bro I'm thinking he's talkin bout flicking the extended hit box of his moves. Which u can.
  6. I know some peeps have trouble with them. The different TK Air busters you can do. Back Sj buster Do a clockwise 360 motion as fast as you can. You must start at forward or Up forward and end at forward. So it's starting at 6-360motion-6 dust. Moves them forward. Straight up Air Buster Swing the stick half circle back from 6(63214), then 8 to 6. You can roll it from 8 to 6 if you like(896).(63214896) Keeps them in the corner also. The forward moving Air Buster. Same as the straight up buster instead of 8 go to 9 then six(96) (6321496) Moves backwards. To do normal jump TK busters just do the respected motions slower. They combo off of slashes,and 2hs in the corner too Normal jump TK busters are faster than jumping and doing the motion. They also activate at the height restriction line for doing a APB. Thanx for mike and others who touched on the subject also. In my eyes these are a lil easier than jumping or super jumping then doing the motions. If you played marvel u might like these.
  7. Ill take wha u have plz.
  8. Could someone please Upload a AC pot pack plz. I missed so many vids. It would be much appreciated. Please...
  9. Can someone confirm if 6k still links into HF plz.
  10. Has anyone tested this against jam? Shield on wake up ,then she parry's. Will the Slide head hit her close/far? or Will she be able to parry and not be affected cuz of invicibilty,or parry then jump? I'm thinking she'll get hit ,because If she parry's 6k or any move that I can cancel to PB she gets bustered. I was wondering If I do meaty shield after knockdown (as we all know shield has horrible recovery) ,and she parry's will she be able to escape?
  11. Thats true, but when both characters are fairly close 0(even) frame is still advantage pot tho. Only if you choose your next move accordingly hypothetically speaking that is.So PB/heat setups should still be abundant wit HF rush down. You could also just wait and counter attack with BD buster, BD Gatling, or 6p to counter what ever they do. So "throwback" should be in pots favor if it truly leaves you at 0(even) frames.
  12. I'll be there:yaaay:
  13. It's new Before they just kinda floated back to the ground. Also I was wondering if the slide effect was relative to head towards face down ,or away face up/down when the opp was knocked to the ground? And whateva move that puts them in that state on the ground. Like if pot air threw and when he landed did standing kick. Basically what i'm asking do we kno what all moves gives the sliding knockdown effect? On the super jump mixups after Pot buster. I've seen the frc into superjump mixups and the non frc into mixups.The non frc showed he could still get there for mind games. Both were evident in the first batch of pot AC vids. I think it was pot vs Ino actually.
  14. Can anyone please put together a Pot slash pack please. Also does anyone still have the slash pot movie "zepplin" or something like that. It had shield whiff pot buster setups in the corner at the end of it. Any help is highly appreciated.
  15. Hey Charred Chad do u have any Pot Slash packs?
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