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Osuna

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Everything posted by Osuna

  1. Don't waste time, do ya?

  2. Osuna

    Well, it'd be weird if she had 5000 wins and no losses.

  3. Osuna

    I won because she had a perfect win rate with maybe a few hundred matches and I had a 75% win rate with about 5000 matches. I just knew my match up better. If you want proof I have a really boring message from her after our match. So I avenged you, or something.

  4. Osuna

    I saw the room marked sweets like you did and just ended Kaylee2124's win streak tonight. I'm all proud or something.

  5. I don't know if I have no skills or whatever, but I've had this done to me mid screen. Off of 5A if I remember correctly. Because the throw break stops the puppet animation he did the anti air that isn't clap, which I had barriered, then hit did jump a spam into clap. I'm thinking at least in this mid screen situation it might have been better to just take the hit from the anti air? It looks like it would launch me pretty high depending on where I'm getting looped.
  6. Maybe, probably not. The WA in my sig is Washington, so I'm not exactly local, but I'm not Super far away either so it is plausible that we played in seattle or in one of my like...five thousand online matches. I get the feeling that you're mistaking me for someone though.

  7. If I remember correctly another game...was it GG AC? Was released in time for Evo too, but they went with a previous version because it wasn't out long enough to develop the metagame. So it is indeed too late.
  8. There's a huge gap between 5A and 6A, and 6A and 5D and between sledgeA and 5A. the smallest gap is after sledgeA, but it should still be large enough for you to just 5A him.
  9. I'm pretty sure the majority of those can't be done on reaction. Which would make it a mixup with a lot of options for bang. Which is a far cry from a beat down. Do magnets work on his dashes now? That'd be a pretty awesome nerf.
  10. No, but it is faster and more damaging than an overhead. Edit: the point is you can't be trying to jump out of a throw and blocking low at the same time.
  11. Who needs overheads? We can throw crouching block now the people finally have a reason to do it!
  12. Um no. The one on the dvd is 2A 5C 6A 236A x2 2A 2C 623C Yours doesn't seem to exist anywhere I've seen. And unless you have a counterhit, 5A 5B 5C 6A sledge, is how you do the first loop from 5A. The only other option I can imagine is 5A 2A, but that would be less damage. The 6A is spacing and character dependent. Bang, Tager, and hakumen are easy to loop, while nu, and litchi are small enough to get out at more distances.
  13. If you hit 5A on a crouching opponent you can 5A 5B 5C 6A sledgeA 2A 5C type of stuff. I'm pretty sure you can do counterhit 5A 5C, for more damage. If you want to go just for the for sure combo damage into collider, 2A 2C before the combo count gets to 9. It's proration point based, so this rule may not always work but it'll get you an idea. Also, do forgive me if I am mistaken but it looks like Solbadass' first sledge loop has no reason it should ever be used? I guess there might be cases where 6A can whiff on some hit boxes, but would it remain that way for the whole combo?
  14. You can clash with tons of projectiles in BlazBlue, including but not limited to Jin's D moves. The chains are projectiles.
  15. Could this mechanic error also explain why when I got counter hit forked by rachel while I was in the Air, I was suddenly standing in front of her in the super long counterhit fork hitstun? I don't think we traded, but if that's the only way then I guess I'm wrong.
  16. The same reason you would want to be pressured by rachel. You wouldn't and no one said you would.
  17. I went to the only tager mirror video I know for CS and didn't see this. I'm wondering what it means because in CT 6A can be used to beat backdash.
  18. Ok, so someone did the puppet punches super and I sledge A, and it hits carl. But when I continue to sledge A through the punches it keeps hitting carl, in fact it combos him for the first half of his health bar. Sooo WTF? Do we recover faster if we hit the puppet? I never thought about it but being able to sledge each punch didn't seem that likely frame wise, but I have to realize it now because sledge A Does Not combo like that. What is going on here?
  19. Because it's not even a good mix up much less a pseudo unblockable. You mean, in the middle of the combo instead of using it as an overhead into a combo? Like the terra break combo that uses 6B in the middle?
  20. Using the super hero analogy, if Superman was a playable character only as his clark kent form, I would call the character clark kent and not superman.
  21. If it's not techable they have time to react, especially if they are looking for the rc. If it is techable then they have more time than that to break the purple throw.
  22. I don't understand your bang troubles. That play style is how you're supposed to play against Tager. If that's all it takes to mess you up then good Noels, Ragnas, and Jins should walk all over you. Perhaps Taos, and probably Rachels too. Tager has no anti air, that's why he loses to rush down characters in addition to zoning characters. Ara has some similar shenanigans too. Nu's got jump cancelable and double jump cancelable swords, she should really never ever be threatened by sledge. Also, the Aras I find online do not present an accurate representation of the match up, so I don't have anything to say there.
  23. 360 A gets more Start Up Frames if you hold it. like collider. Only B and 720 get active frames from holding.
  24. 360A is only active 1 frame, so unless you time it to be active the single frame of grounded recovery at the end of the backdash it needs to be a 360b, or the 720 you mentioned to be practical.
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