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Nakkiel

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Everything posted by Nakkiel

  1. It doesn't matter what it's off of, I never get the second rep off. I'll keep those tips in mind though and practice when I get the chance, gotta keep my secondary strong
  2. Personally I think Stun Dipper FRC is a better way to continue pressure instead of SE FRC.
  3. I can DL all the middle weights, but I can't DL Jam for the life of me.
  4. And hit me everytime. <_< Stupid Ky's AA.
  5. I can't do 2 rep DL on any lightweights.
  6. I actually combo off of 2D -> Sacred Edge with S -> 2HS -> j.s -> dj. s -> dj. hs -> VT if I've got 50% and some cranked gauge. Does pretty good damage.
  7. If I'm winning by alot and have 100% I'll go for a CH SVT -> RC -> Mystic Cross -> S -> SVT LJ FRC -> etc.
  8. I realized awhile ago that it's not a very good string. Most people don't mash out DPs every little gap they get, however for characters like Jam and Sol, with DPs that have a lot of invul. frames, it's not a good idea to use it a lot. It's also a bad idea to throw out 6K with nothing behind it, for instance if you do CSE on oki, run up and 6HS before they're out of block stun, you can 6K freely without the worry of being DPed. Ky's got some really good pressure, there's just quite a few holes in it, so you have to know all of them them to succeed at being aggressive.
  9. The 2H after 2D -> SE doesn't need to be a CH. Assuming the attack connects you can jump up and combo. If they're too high up for a normal jump then just super jump and do j.s j.h VT LJ.
  10. Ky's 6P will cleanly beat out Riot Stomp everytime, considering you time it correctly. If you can IB it, you can easily time the 6P, which will give you CH and a combo. Another 2HS setup you could use is, when you have no tension (or even when you do), near the corner you can do 2D -> Stun Edge, run up and 2HS as/if they tech out, which will more than likely connect unless they FD.
  11. I find it good to throw out sparingly against people who like to tech right above you or tech and try to land an air attack. It's pretty much untechable on CH so it's a free combo.
  12. A blockstring I use is P -> K -> 6K -> 2K -> S -> S Stun Edge -> FRC After that, you can run in for another blockstring (if you do run in, try and be a little pre-emptive so you don't get poked out), or you can predict a jump out and go in for the air throw. If they don't jump you can let off a FB j.D above their heads.
  13. Nice vids, the music selections were consistently horrible though.
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