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Nakkiel

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Everything posted by Nakkiel

  1. The hell was doing that? At BC?
  2. CCing Rock It lvl3. You have to TK it (which technically shouldn't work, but it does ). With a full charge gauge you can CC, get level 2, dustloop into knockdown. You have to do it pretty fast though or else they'll just drop to the ground.
  3. The only time I EVER use my lvl3 for RI is off of 2HS RC. I normally use my lvl3 for mixups or for lvl3 Tyrant Rave punishing since it does huge damage. I've actually been trying to use lvl3BHB for mixup/pressure but it never really goes too well and I normally fare better saving it.
  4. http://www.youtube.com/watch?v=Mw8NEKXwa1c
  5. 2D CC -> K is pretty hard on Ky since he drops like a rock.
  6. Death God Elbow!
  7. Just do VT loops for combos. I dunno if this will work but c.S -> 6K loop might work again. Crescent Slash is indeed an overhead.
  8. You don't have to FB at all. The dash will go right under any of Ky's SEs (CSE included). However, I don't think any decent Ky player would throw an SE from across the screen at Jam without 25% to FRC it.
  9. 1. 696 2. Off of typical combos, like throw FRC or combo into 2D -> Forcebreak CSE -> VT loop combo 3. The only way to do 2 CSEs is to FRC the first one and VERY QUICKLY do a second one. No real point if you ask me though.
  10. Without j.D stuff, since you don't always have the best position for it, you can just running jump over their head. From there you can either air backdash and j.S, or land and 2S. For the links, 5K and 2K will do the trick.
  11. No, it's Liam O'Brien
  12. I got lazy with the throw combos, I know. I used to do one like the one reaver posted.
  13. For throw combos I just run up and do a HJI combo on everyone. Also, reaver, depending on how early Sol does 5K, he will recover in time to throw out another one. Don't fuck with 5K
  14. That and if you fuck it up it's a free combo for Sol
  15. Ky's sweep is jump cancellable. I don't know how the j.k afterwards would have possibly connected, so something else must've been thrown in.
  16. Don't fuck with j.HS. If you're going to do anything against it, air throw him. If he times it right, it will trade, clash or beat out prettty much any option Ky has to AA it. The only thing that would beat it clean would be an early 2HS (not likely to happen as purify said) and RTL (lol).
  17. Watch his tension gauge. If he doesn't have 25%, hop right over the gunflame and punch his stupid ass. If he has over 25%, I think it's a better idea to just block, if he FRCs you won't gain any momentum because it's hard as hell to beat out 5K. Sol's mixup isn't that threatening anyways.
  18. moonrunes
  19. 6FRC6 should work, it'll take a bit to get used to buffering the first 6 at the right time, but it works. For the VT loops, if you're doing the exact combo then it's just the matter of the way you time the Javelin (since you can delay it) and knowing the landing recovery on VT so you know when to catch them with a normal. They also don't work in the corner unless you F/RC the javelin, so make sure to do them midscreen.
  20. j.HS is a wall of gay, only penetrated by Ryujin. TK Ryujin will whip j.S and j.HS' ass if you time it right.
  21. No, the only way you could possibly get that many hits is in a dust combo, and even then you can't use JUST j.s.
  22. Cornering OS won't work? That's a funny one, seeing as how that's probably one of the worst situations an OS player could be in.
  23. Parry is an 8 frame(?) window, that's a fraction of a second. I don't think anyone will be able to give you any suggestions besides this. Just use it. When you have casuals with friends practice parrying, set the computer to do a staggered attack sequence (so there's enough time for neutral frames to parry again) and practice that way too. Also, you shouldn't be worried about pulling it off against the computer, you can't yomi a CPU.
  24. Your best option if the dp is blocked or whiffed, is to CH 5HS him if he does the followup, or wait for him to fall and combo him while he's recovering. Anything else just isn't worth it when compared to those two options.
  25. It works wonders when you clash, since you can just tap 5HS when you do (since they'll more than likely attempt to do something after clashing too) and commence the rape EDIT: And to make it easy, the way I do it (or try to, it's kind of hard to run up fast enough and get the spacing lol), is to position the attack so that the VERY tip will connect. I don't know if any closer will be safe because I've never attempted to get closer on purpose.
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