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bbq sauce

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Everything posted by bbq sauce

  1. alright. thanks. i'ma zerg training mode with that shit tomorrow.
  2. I've been thinking about trying to learn Millia... and i have a question.. Is it necessary to learn all her char-specific combos? i read the combo thread and she has a fuckin metric ass-ton of char-specific, situation specific combos.. if you need them all, then there's no way i can play her.. my brain just can't hold that many button inputs.
  3. word to TGS. it was played in Japan, it Mitsu was one of the top Marvel players of the tearlier days.. and it wasn't made to be broken, it just came out that way.
  4. bbq sauce

    Fake FRCs

    This is only good if the fake FRCs have actual FRC points.
  5. I know.. it was supposed to be sarcastic.. and come to think of it.. doing most of those moves listed with out covering it with some kinda prior block or hit stun screams "COUNTER HIT ME".
  6. Sol's 6H is safe/spammable?
  7. Frame trap is pretty much defined in it's name.. its a situation in which you do a move that leaves you with frame advantage on block, followed by another move that comes out fast enough to take advantage of the last move's static difference.. in order to leave the other player with limited options. IE. player 1 does a move that leaves him +3 on block, followed by a move that comes out in 5 frames - there are only 2 frames in between where player 2 is free of block stun, without a move that goes active in those 2 frames, player 2's options limited to block, 1F jump, backdash. Working off frame traps is how you create good mix ups, for example if player 1 has a move to beat out back dashes he creates a mixup where he can do that first move, and a)follow thru with the frame trap and continue pressure b)tick throw c)hit your back dash for a combo d) attempt an anti air for your jump. As far as a gimmicks/shenanigans go.. it's more like tricking them to continue pressure / or create a mix up.. something that is escapable on a technical level.. but mentally, they fall for the trick and you profit.. Gimmicks aren't all bad, but not solid enough to depend on. You need to first establish your technical ability to your opponent, before you make use of gimmicks.
  8. Hey, I just started playin this game, wonderin' if you guys could answer a few Qs.. what are the best arcanas for kira / liesolette? My friend left his PS2 copy at my house, and I've only played training, so I have no idea.. Kira seems like she'd be good with time arcana.. the teleport move > piledriver seems like it'd be pretty abusable..but i havent had any comp to point out a weak point in it.. I dunno about Lieso, but I like her just cause she reminds me of a puppet nin.
  9. I like that burst safe version.. I may start using that.. my one boy loves to burst out of my combos.
  10. I'm no pro, but I'm decent with the 5h frc, dash 5h frc.. my only trouble is i occasion RC rather than FRC. but what i do.. is after I land a hit that floats.. like 2S 5h frc tap 66 - never hold the dash, just a quick 66 and then drop the joystick and do 5h frc immediately after. i can't really explain much further other than there's no pauses whatsoever, so basically right when the 5h frc's hit 66, drop it back to neutral, and do 5h frc again, then go into the air combo.
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