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Ankh

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Everything posted by Ankh

  1. Its the undead looking chick that hangs onto him and possesses him when he fights.
  2. Lets just leave it at this: Zappa is one crazy mofo when it comes to gameplay. 'nuff said.
  3. Some of the combos are pulled off with strict precision. With the ghost haunting and stuff, when the various objects are thrown, he knows exactly when to change up his style to continue to beat him down. But yeah, some of the FRC's are pretty crazy to pull off.
  4. Nang-In's gameplay is insane. The ghost and dog are m-effing great. Even playing naked, he is still good.
  5. Loving the map Dangief. Its funny how all us Zappa Players are really spread out like a Ghost D Toss.
  6. Hell Muh'Freaking Yeah. The best new addition to Zappa's moves is the spit overall IMO.
  7. Nang-In is a beast when it comes to ghost lockdown and the use of the Dog's 4D>D. Eki-Chan is just a great Zappa overall. They both are really.
  8. Ergh. Fairfield, California.
  9. I piss my friend off by imitating Raoh's 214S if i end the match with that move. Its priceless and painful cuz he slaps my arm.
  10. Lemme get the ghost trio sprite. One would be fine. Three would be better
  11. Oh Snap! Heaven or Hell! Fight!
  12. Most people that play Zappa arent all that great with the Dog (including myself), but as long as you understand the gameplay of each Summon, then you are good to go.
  13. Honestly, IMO, he has a very easy learning curve compared to everyone else due to the fact that you dont stick to an exact mindset when playing him. You have to be able to be a bit versatile, but that is about it really. Thats why i like him so much, he plays like 4 characters in one.
  14. How many Zappa players do we have as of right now? I only see like maybe 4-5, but i may be wrong.
  15. In my triplet arsenal, its one of my strong points because i tend to play some serious mind games with it but i tend to screw sometimes and get caught quickly. But if i stop playing GG for maybe like a couple of weeks, i will totally forget the FRC point of the Triplets. But i gain it back, thanks to training modes helpfulness of telling you where it is.
  16. Would it just be better to just throw a Homing toss(236P i think)> FRC and then rush them? You still have ghosts at your disposal and dont have to run around collecting them.
  17. The timing for the ghost is a bit funky sometimes, but as soon as you get the ghost out, you should FRC the ghost. The ghost should still be close to you when you send it and you want to FRC it.
  18. I know that, but i didnt want to get close and risk being grabbed and then punished. I just stayed my distance and waited for an opportunity and then Raoh disappeared and then he just rushed me, and i was basically helpless in that situation. But one thing i can say is, Raoh is feared just as much as a Pot player. I lol in my head when Raoh is out cuz people will either: 1) Try to rush me or 2) Run away
  19. Very true. So basically in this sense, we Zappas have quite an arsenal of choosy moves to fire off if someone doesnt come correct. One problem i have with every character no matter which one is freaking Raoh. Every character eithers plays turtle and/or rushdown. I went against an Eddie character and all he did was just suck himself into the floor and repeated the move until Raoh left.
  20. Whatever works really for you dude. Using that 63214HS works pretty good, but i'd probably use 6HS first since it hits high and then low.
  21. I think it would be a bit risky to pull a 5HS. I would make sure you have a little tension if you plan on using the 2HS or 5HS.
  22. Something that would probably require a stick than using a d-pad controller and such.... i use a d-pad for right now, cuz i dont have any cash for a stick. But it works just fine when i work with Zappa. But i've been dying to work with Bridget as a change of pace.
  23. Man..how would someone execute that infinite? I know how to do the glitch, but it looks to be very technical and super strict timing.
  24. And I Think That The Triplets Create A Good Game Of Mix-Up And Poking.
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