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Destin

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Everything posted by Destin

  1. I think those of us who could do the execution, and liked it, are quite excited about the possibility of a newer generation of people playing.
  2. I really can't wait to get some dustloops going.
  3. I am in paris for 5 months! I will probably jump in with you guys when Xrd comes out, and have 2 other american players staying with me for 3 months, so we will have something of a scene there. I'll be happy to teach everyone anything I can as well. Sadly, I never got much into AC, so it would probably have to wait until Xrd, but when that comes out it's on!
  4. Is anyone on this site from france or know where I can find my fellow frenchies?
  5. Dizzy had angel wings, so I played dizzy. I also play rock howard for similar reasons
  6. I believe daiksuke did create ABA, as she was made for isuka. I think order sol is amongst the last of the original cast I would bother to put in the game, and I mained him for much of AC. So many other characters would take precedence, and sin's mechanism is rather similar at this point. Plus they gave sol my favorite hos move anyways.
  7. It's a god damn demo. Can you guys go back to talking about cool shit?
  8. Blade, could you give me the contact info of the guy you know who was doing mods on these games? Thanks!
  9. How hard would it be to mod something like say, isuka?
  10. Can someone hack isuka to make the turn around a button a character focus button instead? So I just press it to change which character I am facing?
  11. Uhh, Bridget's bicycle super is pretty close to rammy's spinny sword super. (just FYI, buri's spinning yoyo super is one of the fastest moves that have that range in the game. It punishes many things that nothing else can) I think Rammy has long range normals when she has not yet set her swords no? In fact, some of the ranges and conversions look fairly similar. Obviously bedmans mobility is fairly different from bridget as well. Bridget didn't have to commit as much to set up her yoyo like bedman does, much closer to rammy's sword set speed, and it feels that they control more of the same level of space as rammy. At least in #R (The version I am most familiar with), Bridget was a monster in the corner, and good midscreen. I can definitely see arguments for both, but for my money Rammy is much closer to buri than anyone else, and buri is closer to rammy than bedman.
  12. Nah he mostly uses chains.
  13. How is X, XX any different from ramethal being playable?
  14. Unless the writers randomly decide otherwise, which they can do because it's a fictional universe, wheeee!
  15. Don't forget jam used to be able to FDC her burst if she parried. That was like 30f of invul, where should could do ANYTHING. And it didn't cost the burst iirc. This is why I think she was better in XX than we gave her credit for. I almost think faust is closer to ST vega than sim. He has great pokes without terribly high recovery, and a solid rushdown. I wouldn't say his mixup game is realllly crazy, it's pretty middle of the road in GG. But those BUTTONS. Every button is the right solution for all the problems. And slayer also had you know, invul on every move and jump. That is nothing to scoff at, and (outside of the double hit air super) is single handedly why I feared him in #R. What did he lose in Xrd? I highly doubt he is low tier, mid tier I guess?
  16. You know, some of the most knowledge people I have ever spoken to about fighting games run around on this thread. But also some of the people with the least forum experience I have seen. If you are arguing with AllyJ at this point, you just want something to talk about and are mucking things up for the rest of us. As for the question of who has been high tier the longest/most stable, my vote goes for slayer. XX-Super super stupid #R-Super stupid Slash- High tier AC- back to topish AC+R - Never played it. Jam also has a pretty good showing, if you are willing to accept my postulate that she was much better in XX than everyone thinks she was. X - best XX- pretty damn good #R - top tier Slash - high tier (won SBO teams solo) AC - very high.
  17. Faust has great normals, so he is almost always very good.
  18. Pote was also quite good in Slash. The changes from XX to #R were great, I think everyone liked pretty much all of the changes, which is crazy. Honestly, in SFIV's defense, there were a lot of big changes that seem well received.
  19. There isn't that much crazyness to it. In SF4, hitboxes nearly overlap with hurtboxes. For both characters, a move that reaches out far also has a hurtbox that reaches out far, there is comparatively little room where the active hitbox extended beyond the active hurtbox. If the two moves both have a majority of their forwards hitbox covered with hurtboxes, it is quite likely both hurtboxes will overlap while the hitboxes overlap, and bam a counter! In close, the extremely horrible offense of SF4 encourages multiple frame traps before a throw is landed. Because you can option select REALLY late or super early, the offensive players has to guess where you will throw break. If the defender chooses early, his low tech option select may meet the opponents frame trap intended for a late option select break! Finally for anti air, at least with DP's the grounded player for the most part gets to choose if it trades or not. If he does the dp at the right time, the invul will blow through the move and beat it clean. But if he WANTS to trade, he can do the dp early, trade with the move, recover and do whatever his followup is. In GG: Hitboxes extend WELL beyond hurtboxes so these types of trades are less likely. Almost any time there was a clash in GG there would have been a trade in SF4. In close, throws are 1f which discourages trame traps on close defense as you could just throw instead. Anti airs as mentioned are covered with tons of invul.
  20. You must be taking bad molly.
  21. I would say go with #R if you are only playing with your friends and your goal is to be ready for Xrd, not to enter current tournaments. I doubt in 5 months you will get a feel for what made #R somewhat broken (it took our whole community like a year and a half AFTER having played XX). The game Xrd is pretty much a direct sequel to #R. Slash isn't a bad choice either as its pretty close to #R, but I think #R will be way easier to find. Like super easy, and super free, and runs very well on computers.
  22. Combo difficulty comes from 1f links, combo complexity comes from different choices for different situations.
  23. I think we are arguing the same thing with different words. I should also note I think SF4 was designed in part with online play in mind. Actually now that I think about it, why didn't sf4 just put the input window they have for special moves on their normals? So you could lazily do all the 1f links? Seems in line with their design philosophy. Anyhow... that's a bit too off topic for here.
  24. This game will be the biggest GG yet by a large margin. Look, fighting games as a whole are going to get easier to get into, that is the way things are moving and if done elegantly it can be ok. You want to let people get into the meat of the game with as little sacrifice to speed and depth of high level play. SF4 took MASSIVE moves towards ease of play, huge throw break windows, glacial walk speeds, a 180 frame parry mechanic, invul backdashes on a game with horrible punishes for it, long, long jump times. These changes have large large impacts on the way the game is played in addition to the flow. Guilty gears worst offender if true is the run acceleration speed decrease, and possibly YRC option selects (I really don't think PRC option selects will be much of a thing). That is 1000 times less than what SF did. The increased hitstop will have an effect on the speed yes, but the only real gameplay changes that arise from it will be ease of hit confirming and possibly a few backdash dp beating os's. Nothing too major. If this is a foundation for the new branch of guilty gear, then we should count ourselves as far an away the luckiest of the new fighting games. I think it's a great foundation that's only going to get better.
  25. So the PRC just cuts the recovery of a move to 20f at the cost of 50% meter? Can't you special/super cancel on whiff in marvel, or is that just 3? It doesn't seem much worse.
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