Destin
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You don't get the same pushback off the jump 6h route if going for a vd setup.
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off 623 214 ect, just do a charger beak, hit them high, leap K, then you are golden on almost everyone
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The 5h loop isn't really that hard
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Destin replied to Ventus Tatshima's topic in Sin Kiske
Instant jump h rrc Landing j.s j.6h works against ky too, timing is harder. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Destin replied to Ventus Tatshima's topic in Sin Kiske
What confirm are you using off the jump D -> VD? On bedman im netting about 180 with jump D -> VD, 200 with jump H RRC. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Destin replied to Ventus Tatshima's topic in Sin Kiske
It's mostly the fact that it's faster, iirc jump d-> dien only gives you one extra solid high low, which isn't THAT different. I mean, in one scenario you blow 50% meter for a non confirm able overhead, into a mixup if blocked. The other scenario is about the same thing. Best bonus to the vd is you don't take the rrc penalty to tension gain IMO. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Destin replied to Ventus Tatshima's topic in Sin Kiske
It's good to know your tools, even if you don't use them everytime. J.h rrc still sets up a secondary airdash/sweep ect mixup. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Destin replied to Ventus Tatshima's topic in Sin Kiske
You can RC instant jump h against beddy into landing jump s 6h 2h, ect. Might work on other people -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Destin replied to Ventus Tatshima's topic in Sin Kiske
I find the common wall slump timing even more interesting! -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Destin replied to Ventus Tatshima's topic in Sin Kiske
Is there any footage yet -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Destin replied to Ventus Tatshima's topic in Sin Kiske
I can't wait for more gaku footage. The man likes vd's -
Core Skills That Every Great Player Has Mastered
Destin replied to thekiyote's topic in Guilty Gear General
I don't believe in this genetic shit when it comes to most of these mental activities. There are differences in people, but the standard deviation is so low... I almost always see EFFICIENT effort to improve being the number 1, no questions asked, important trait. -
Core Skills That Every Great Player Has Mastered
Destin replied to thekiyote's topic in Guilty Gear General
Luckily guilty gear has many options besides simply blocking. -
Core Skills That Every Great Player Has Mastered
Destin replied to thekiyote's topic in Guilty Gear General
Blocking in gg can be scary -
Core Skills That Every Great Player Has Mastered
Destin replied to thekiyote's topic in Guilty Gear General
They also in general work harder at things like this, culturally speaking. Like, the number of players who drop combos is way lower than here. That's something most of us have no excuses for. Not saying we all do, but far fewer japanese players are shaky execution players. I guess it's just more embarrassing to drop combos over there. -
Are you guys in nyc or jersey?
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[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Destin replied to VR-Raiden's topic in Sol Badguy
Uhhh, I was drunk when I worded that, I meant, when do you choose to use meter at all, including Gunflame yrc. -
That's the ticket, there is no landing recovery. Have a good time sting a game that doesn't feel like complete molasses!
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[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Destin replied to VR-Raiden's topic in Sol Badguy
When do you guys use meter for inputs, and when do choose not to? Character specific? Meter specific? Are there any cold and hard rules for it? -
Well, for blue bursts its pretty easy. Burst is now a hittable/block state I imagine, so that's an easy fix. Right now return blitz is the same state as neutral blitz, so you would have to define them seperately. Might be easy, might not be.
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That's intentional. It forces slayer to either get the high low mixup, or the throw punish but not both.
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Yeah, but you can't easily remove the blitz return os honestly. Blitz was made to be countered by yrc, so you would have to create a new state for blitz shields done within the return state that still counts as hit/blockstun for the purposes of yrc. @dude: the advantage of the yrc is it counters both throws and hits.
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I could see situations where this is good... but I would probably almost always hide it in a backdash YRC.
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I meant it's not a guessing game for the most part for faust, because he gets a clean punish by doing nothing. It's like a sf jump really.
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No idea, just assumed. Yes I know using both Anthony and my account is confusing.