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Destin

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Everything posted by Destin

  1. You don't get the same pushback off the jump 6h route if going for a vd setup.
  2. off 623 214 ect, just do a charger beak, hit them high, leap K, then you are golden on almost everyone
  3. The 5h loop isn't really that hard
  4. Instant jump h rrc Landing j.s j.6h works against ky too, timing is harder.
  5. What confirm are you using off the jump D -> VD? On bedman im netting about 180 with jump D -> VD, 200 with jump H RRC.
  6. It's mostly the fact that it's faster, iirc jump d-> dien only gives you one extra solid high low, which isn't THAT different. I mean, in one scenario you blow 50% meter for a non confirm able overhead, into a mixup if blocked. The other scenario is about the same thing. Best bonus to the vd is you don't take the rrc penalty to tension gain IMO.
  7. It's good to know your tools, even if you don't use them everytime. J.h rrc still sets up a secondary airdash/sweep ect mixup.
  8. You can RC instant jump h against beddy into landing jump s 6h 2h, ect. Might work on other people
  9. I find the common wall slump timing even more interesting!
  10. I can't wait for more gaku footage. The man likes vd's
  11. I don't believe in this genetic shit when it comes to most of these mental activities. There are differences in people, but the standard deviation is so low... I almost always see EFFICIENT effort to improve being the number 1, no questions asked, important trait.
  12. Luckily guilty gear has many options besides simply blocking.
  13. Blocking in gg can be scary
  14. They also in general work harder at things like this, culturally speaking. Like, the number of players who drop combos is way lower than here. That's something most of us have no excuses for. Not saying we all do, but far fewer japanese players are shaky execution players. I guess it's just more embarrassing to drop combos over there.
  15. Are you guys in nyc or jersey?
  16. Uhhh, I was drunk when I worded that, I meant, when do you choose to use meter at all, including Gunflame yrc.
  17. That's the ticket, there is no landing recovery. Have a good time sting a game that doesn't feel like complete molasses!
  18. When do you guys use meter for inputs, and when do choose not to? Character specific? Meter specific? Are there any cold and hard rules for it?
  19. Well, for blue bursts its pretty easy. Burst is now a hittable/block state I imagine, so that's an easy fix. Right now return blitz is the same state as neutral blitz, so you would have to define them seperately. Might be easy, might not be.
  20. That's intentional. It forces slayer to either get the high low mixup, or the throw punish but not both.
  21. Yeah, but you can't easily remove the blitz return os honestly. Blitz was made to be countered by yrc, so you would have to create a new state for blitz shields done within the return state that still counts as hit/blockstun for the purposes of yrc. @dude: the advantage of the yrc is it counters both throws and hits.
  22. I could see situations where this is good... but I would probably almost always hide it in a backdash YRC.
  23. I meant it's not a guessing game for the most part for faust, because he gets a clean punish by doing nothing. It's like a sf jump really.
  24. No idea, just assumed. Yes I know using both Anthony and my account is confusing.
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