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Genesis

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  1. I try it but it's the same as a regular JH, I can't follow up (unless I RC it of course).
  2. BTW how can that guy attack after he does a JH? Usually JH has a delay.
  3. Hey guys, I was wondering if a post has been posted regarding air combos on characters with different weights (1.00, 1.10, 0.98 etc...). I can't seem to find one on search.
  4. Damn... that JO player just kicks ass. His FRC'ing is amazing too.
  5. Genesis

    [AC] Johnny vs Axl

    I tried it a couple of times and I remember it didn't work, I could be wrong though - I'll try it again. What are your suggestion on getting close to him?
  6. Genesis

    [AC] Johnny vs Axl

    Shit this match was hard. I played for the first time today against an Axl player and I crapped cubes. I'm playing with a pad so I can't wavedash and it's hard as hell to cover ground quickly against him. I couldn't get close, only sometimes with a super jump I could manage to sneak in. I thought a MFMLV1 would beat his 5P but it doesn't.
  7. Ammm interesting thing I realised... If I just jump and perform Ensenga and than RC, the AD is a piece of cake. Every time I add a hit before the Ensenga it becomes more difficult to AD it after RC. Performing a throw>j.S>Ensenga RC>AD will probably give you 100% chance to nail the AD, but throw>j.K>j.S>j.D>Ensenga RC>AD will most likely fail. Likewise, when you pressure an enemy and you perform jump>j.S/j.HS/j.K (either one of them)>Ensenga RC>AD it also has 100% chance to succeed. BTW, the AD can be replaced with a jump (which is also possible after a RC) and my exmaples still stand. after short combos the AD/jump is more doable.
  8. Damn that's tricky... I pulled it off a couple of times but only after throw>j.K>j.S>Ensenga RC (and even then it wasn't always). On longer air combos johnny just fell like rock. On the short combo I listed above I just counted to 1 after the RC and pressed 66. When I go for higher air combos it never works.
  9. Thanks for the replies. About what you said Xaphiel, I almost always try to airdash after an RC'd Ensenga yet it never works, JO always falls. Thanks for the inputs BTW.
  10. I accidentaly performed an air combo with an RC'd Ensenga today, and it managed to connect only the 1-hit. That got me wondering, is it worth anything? Obviously it's easier to execute. BTW, with no relation to what I said above, what are the uses of an RC'd Ensenga? I always see it on videos. My guess is that it's just to keep safe since the Ensenga takes time to recover.
  11. Wow thanks, that's really helpful I'll give these a try.
  12. I didn't quite understand you when you said that the listing has already been made... The only thread I found elaborating on 1-hit is this: http://www.dustloop.com/forums/showthread.php?t=4131 BTW, I pulled of a throw>j.K>j.S>j.D>Enkasu on Baiken a few times (not in a row), kinda difficult since if you delay too much, johnny just falls quickly after the j.D. I gotta get me an arcade stick... I'm starting to get the impression that Johnny is prefered with a stick and a Dualshock doesn't do him justice.
  13. A little bit for light chars and longer for heavier ones?
  14. That's so strange, I'm doing exactly what Nattak showed on his video on Ky, the same combo yet I dont get 1-hit (and that's just the easy difficulty level). Even in the most basic combos like throw>j.K>j.S>j.D>Ensenga I get only the 2nd strike to hit. Does anyone know what is it I am doing wrong?
  15. Interesting... why is this? my guess is that I need to be closer to the opponent (If I'm not mistaken the 2nd strike of the Ensenga is higher) thanks for the quick reply btw.
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