Jump to content
Dustloop Forums

drassill

Members
  • Posts

    42
  • Joined

  • Last visited

Everything posted by drassill

  1. HUMM Except Johnny the loop is the same for all charts. = just the IAD is specific charts But for A.B.A to A.B.A, you make 2HS (2hits) > JS > JD (mini delay for execute this) > Orb > 669 > JS > JHS > JD > ORB :p
  2. Fantastic A.B.A artwork and fan art. I loved them. So if your are more of them, POST IT ahahhah :p So thanks
  3. Great pics man. So you don't have any A.B.A beautiful pics same that?
  4. Orb loop is not universal. In johnny for example, it doesn't works. In the corner Orb loop theory is 2Hs (2hits) >IAD > Js > JHs > Orb> land> 669 > Js > JHs > JD > Orb *2 (or 3 with specific characters). But in the practice, it is so difficult to execute them and timing for IAD is not the same with all characters (immediatly with Ky and delay with Zappa for example).. And don't forget, Orb loop is pretty, but A.B.A has lot of safe methods for win :p
  5. drassill

    A.B.A strats!

    thanks for the response man. I try it next time.
  6. drassill

    A.B.A strats!

    Hello guys. First thanks to Moroha for the omplete guide. I will see the strats of A.B.A not the match-up strats but safe strats. For example, safe pressing in corner, in guard. How use the fuzzy guard with brain and not make Jump, Double jump, HS... A situation I frequently encounter: In the corner, i use the following pressing: S > 2HS > Rekkas Frc > S > 2HS (A or 2 hits) > 41236K If opponent block 41236K > Jump, double homing jump, HS But after that, i don't see any pressing or any guard crush... so frustrated... What can i do after this? Continue the pressing with 2k in starter? If you know any mind game, any strats, any thinks...
  7. Past times Moroha makes a tutorial for A.B.A but i don't have it. Find on Youtube :p
  8. Just amazing men! So this is a battle between good and evil?
  9. Your opponent must be in the corner to excecute this! But the loop don't work with all characters (johhny for exemple... 'cause there is a specific combo ^^) You can make IAD with neutral weight characters (Ky, sol, slayer?!) But for a great and efficace combo don't prefer IAD but the 669 (dash in ground + jump): 2hs > 669 > J.S > J.HS > 41236S -land-> 669> J.S > J.Hs > 41236S -land- keygrab > OTG With heavy characters (potem, robo ky...) make just a normal jump after first Orb! But A.B.A has not need to loop for make a lot of damage :p Tk ORB frc works on heavy characters but the timing is very hard... The 41236k is a guard break (after 2hs one hit for exemple). The 41236K after 2hs (2hits) make you far away of your opponent if you RC it > dash > P (or K if you are so far) S > 2s > HIgh jump> J.K > J.S > JHS > ORB FRC > AIR DASH> 63214H If you are in the corner > J.D > ORB FRC > AD > 63214H If you are in middle screen > 63214H Oh and 41236K have FRC in Goku moroha mode not in moroha mode simply.
  10. Millia has lot of guard break and in Moroha Mode, that's so dangerous! Millia has good pressing into corner. But play safe with her. As long as played with millia players, i look an important thing. Without Hair barette, Millia is nothing. She need it. So keep hair barrette if it on the ground and millia player panics :p Play safe and use anti-air (6P and 2S :p) for an High jump combo. Favorised a combo with Keygrab and 236D if your are in corner. EDIT : SPAM 5hS 'caus if she on the ground, it stun! and she is on air, the second hit is favorable for an air combo
  11. wah le mec, ya plus callé que moi mais ceci dit, le débat (de merde) lancé par le mec qui se croit ouf ... çà me fait marrer, c'est pour çà que j'ai laisser continuer :p

  12. Or with tension => Danzai EX > ROBO-ky fall > P > c.S > 2S > High jump K > j.S > j.Hs > Orb FRC > dash in > Keygrab > all character falling > keygrab 'cause it is specific character combo
  13. yes or not. If your have a half moroha jauge, yes, this is safe and with a many combo, you can make a double keygrab. You keep advantage and Okizeme is for You.
  14. Hello! Nice combo bucklemyshoe. Good FRC timing. But i think: First combo: You need a keygrab in the end (at the place of Orb) cause Potem is a strong Character. He down so fast. And ABA is so high. If you don't want a keygrab, use this: j.s, J.s, J.Hs and Orb (FRC and keygrab if you have tension ^^). Second combo: Try a J.hs if it doesn't work, keygrab ahaha. But try this: 2Hs, Danzaï (normal), when Potem is on the Ground, Danzai Ex (623 D) he is relaunch, dash in, j.S, J.Hs, Orb when is down, keygrab for safety. Third combo: I don't jnow. It is Ok for me. Four combo: Try a j.hs after second j.S that work on all big character except johnny.
  15. Great! But You don't have this video with better quality? Cause Utube quality is very bad
  16. Humm! After a discussion and matches with Anji player (thx Dream maker :p) i have look few details: 1) Fujin have most priorities of ABA special chop (63214H) 'cause it is invincible in begining! 2)When Anji starting a fujin, make 2H (normal and moroha ^^) for counter his Fujin and makes combo after it.
  17. Prety combo video You explore many possibilities of ABA! Good job on the Johnny's burst Your the best
  18. Hello, Guys (and probably girls). I am a new player in Guilty gear game and i play (more excatly a tried to play A.B.A). Very funny character isn't it? But i have one question about she: What is excatly string a bloodpack? 'Cause, when i enter a 5H, and the bloodpack command (63214P) she use a bloodpack and she not string a bloodpack like in Moroha's tutorial vids. I don't understand it (may be is a specific bug in an only version of GGAC)! Thx and sorry for my bad english, i don't pratice them every day!
×
×
  • Create New...