When I did basic stuff off 6B I got less than 3k but I still got a ton of meter, the combos doesn't feel as strict as CS2 though.
Anyways our combos are simpler than before.
It pretty much comes down to this:
Are they magnetized?
Did you use collider early in the combo?
Positioning.
Pretty much same old but the difference isn't that much of a execution barrier. (Lets be honest j.D whiff>j.2C was easy.)
5A>5B/2B>3C>22D
5A>5B/2B>5C>6A>3C>22D
After they are magnetized then your combos get extended.
5A>5B/2B>3C>collider whiff>j.2C>5B>5C>6A>2C>collider>22D whiff>6C>j.2C>3C>22D
Now comes the that second question, did you use collider early in the combo?
Situations like this comes to mind?
5C>6A>2C>collider
Without meter or magnetism you can't follow up except with Egadget but when you have meter you can do:
5C>6A>2C>collider>j.C>whiff>j.2C>5B>5C>MTW
With magnetism: 5C>6A>2C>Colliderx2>6C>j.2C>5B>Asledge>3C>collider whiff>j.2C>3C>gadget.
That combo video showed you what you can do if you if you used collider early in a combo.
So if you have meter then you have no reason to not use to extend the combo/kill.