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Everything posted by A.X.I.S.
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Combos from special moves yay! CH Sledge combos A/Bsledge>hammer>RC>5C>AC>Egadget CH Asledge>5A>5B>5C>6A>3C>GF CH Asledge>5A>2B>2C>AC>Egadget* CH Bsledge>5C>6A>2C>AC>Egadget* CH Bsledge>6B>6C>J.2C>5B>5C>(6A)>AC>Egadget* CH Bsledge>j.D>(5A)>5B>5C>6A>3C>AC whiff>j.2C>2B>5B>2C>AC>GF whiff>6C>j.2C>3C>GF [3186/66] [3052/68 With 5A] RC/CH Sledge combos with magnetism CH Asledge>2B>3C>AC whiff>j.2C>2B>5B>2C>AC>GF whiff>6C>j.2C>3C>GF CH Bsledge>6B>6C>j.2C>5B>5C>ACx2>6C>j.2C>3C CH Bsledge>5C>6A>2C>ACx2>6C>j.2C>3C>GF RC/CH Hammer combos Hammer>RC 5C>(6A)>AC>Egadget* CH Hammer>j.C>j.2C>5B>5C>6A>AC>Egadget* RC/CH Hammer combos with magnetism Hammer>RC>5C>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF Hammer>RC 6C>j.2C>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF Spark combos SB>ACx2>6C>j.2C>3C>AC>j.2C>3C>GF SB>AC whiff>2C>AC>j.C whiff>j.B>5C>Asledge>hammer>j.2C>5B>4D (corner only.) CH SB>5C>6A>ACx2>6C>j.2C>3C>AC whiff>J.2C>3C>GF 360 combos [*]360A/B>3C>GF [2849/19 for 360A] [3849/23 for 360B] [*]360A/B>5B>4D [2780/16 for 360A] [3780/20 for 360B] [*]360A/B>3C>MTW>TB>22D [4629/5 for 360A] [5629/5 for 360B] (doesn't seem to work on Noel, Lambda, and mu needs more testing) [*]360A/B>3C>spark>6C>MTW>GF [3711/5 for 360A] [4711 for 360B] 360 combos with magnetism [*]360A/B>3C>AC>J.D>22D [3134/35 for 360A] [4134/39 for 360B] [*]360A/B>3C>AC>GF whiff>2D [3034/29 for 360A] [4034/32 for 360B] [*]360A/B>3C>AC>GF whiff>MTW>GF [3793/5 for 360A] [4801/5 for 360B] Magnetech wheel combos [*]MTW>GF [*]MTW>5B>4D [*]MTW>TB>5B>5C>AC>2D [*]MTW>TB>6C>j.2C>3C>GF [*]MTW>TB>6B>2C>AC>2D [*]AA magnetized MTW>3C>AC whiff>j.2C>2B>5B>2C>AC>GF whiff>6C>j.2C>5B>SB>6C>MTW>TB>GF will finish later have to collect more notes.
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5A combos 5A>5B/2B>3C>GF [888/12] [924/13 with 2B] 5A>5B>5C>6A>3C>GF [1278/20] 5A>5B/2B>2C>AC>Egadget [2112/29] [2148/29 heat with 2B]* 5A>5B/2B>2C>AC>j.C>whiff>j.2C>5B>5C>5D [2394/34] [2430/35 with 2B]* 5A>5B/2B>3C>SB>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF [2369/53] [2405/54 with 2B] 5A>5B/2B>3C>Asledge>5A>hj.A>j.B>J.D [1422/22] (point blank tech trap setup) 5A>2B>2C>collier>j.B>5C>Asledge>hammer>4D [2516/38] (back to corner only) 5A>2B>2C>AC>j.B>5C>Asledge>hammer>j.2C>5B>4D [2691/45] (facing away from corner only) 5A>5B>3C>Asledge>hammer>5B>4D [1442/21] (corner only) 5A>5B>3C>Asledge>hammer>5B>5C>5D [1623/27] CH 5A>5C>6A>3C>GF [1208/17] CH 5A>5C>6A>2C>AC>Egadget*[2333/34] 5A combos with magnetism 5A>5B/2B>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF [5B 2615/63] [2B 2558/56] 5A>5B>5C>6A>3C>AC whiff>j.2C>5B>5C>6A>AC>GF whiff>6C>j.2C>GF 5A>2B>2C>AC>4D whiff>3C>AC whiff>J.2C>3C>GF whiff CH 5A>5C>6A>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>GF [2711/61] CH 5A>5C>6A>2C>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF [2768/47] 2A AA combosAA CH 2A>5C/2C>(6A)>AC>Egadget (No 2C>6A doesn't gattling but if 5C hits you can do 6A as well.)* [with 5C>AC Egadget [2029/26]] [with 2C>AC Egadget [2084/26]] [with 5C>6A Egadget [2093/29]] AA CH 2A>AC>Egadget* [1864/21] AA CH 2A>J.2C>5B>5C>6A>AC>Egadget [2264/36] AA CH 2A>AC>j.B>5C>Asledge>hammer>j.2C>5B>4D [2550/38] (facing away with corner only) 2A AA with magnetism AA CH 2A>5C>/2C>(6A)>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>22D FOAA CH 2A>5C/2C>AC>4D whiff>3C>AC whiff>j.2C>3C>GF AA CH 2A>5C/2C>AC>j.B>5C>Asledge>hammer>j.2C>5B>4D (corner only) AA CH 2A>MTW>3C>AC whiff>j.2C>2B>5B>2C>AC>GF whiff>6C>j.2C>5B>SB>6C>MTW>TB>GF 5B/2B combos 5B>5C>6A>3C>GF [1290/18] 5B/2B>5C>6A>3C>GF[1541/20] 5B/2B>2B/5B>3C>GF [1367/18] 5B>5C>SB>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF [2270/52] 2B>5B>3C>SB>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF [2741/54] 2B>2C>AC>Egadget* [2492/27] 5B/2B>AC>j.C>j.2C>5B>5C>Asledge>hammer>j.2C>5B>4D [3332/48] (facing away from corner only) 5B/2B>AC>j.B>5C>Asledge>hammer>j.2C>5B>4D [3188/44] (facing away from corner only) 2B/5B combos with magnetism2B/5B>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF [2B>3C [3002/54]] [2B>5B>3C [2911/57]] [5B>3C [2737/54]] [5B>2B>3C [2688/57]] 2B/5B>AC>4D whiff>3C>AC whiff>j.2C>3C>GF [2B>2C [2641/34]] [2B>5B>2C [2590/36]] [5B>2C [2401/33]] [5B>2B>2C [2388/36]] 2B/5B>2C>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF [2B>2C [3078/45]] [2B>5B>2C [2977/47]] [5B>2C [2812/44]] [5B>2B>2C [2753/47]] 5C combos5C>6A>3C>GF [1642/15] 5C>6A>2C>AC>Egadget* [3279/32] 5C>6A>2C>AC>j.B>5C>Asledge>hammer>j.2C>5B>5C>4D [4157/52] (facing away from corner only) 5C>6A>2C>AC>j.C>j.2C>5B>5C>Asledge>hammer>j.2C>5B>5C>4D [4306/57] (facing away from corner only) 5C>SB>5C>6A>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF [3868/58] CH 5C>6C>AC>Egadget* [3111/30] CH 5C>6C>AC>j.B>5C>Asledge>hammer>j.2C>5B>5C>4D [3967/50] (facing away from corner only) CH 5C>6C>AC>j.C>j.2C>5B>5C>Asledge>hammer>j.2C>5B>5C>4D/5D [4111/55] (facing away from corner only) 5C combos with magnetism5C>6A>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF [3828/59] 5C>6A>2C>ACx2>6C>j.2C>(5B)>Asledge>3C>AC whiff>7j.2C>3C>GF [4099/56] (For Litchi, Mu, Lambda, and Noel omit the 5B) 5C>6A>2C>ACx2>6C>j.2C>3C>AC>j.2C>3C>GF [3913/50] 5C>6A>2C>MTW>3C>AC whiff>j.2C>2B>2C>collider>GF whiff>6C>j.2C>5B>5C>Spark>6C>MTW>TB [7481/1] 5C>spark bolt>walk forward 3C>AC Whiff>J2C>5B>5C>6A>2C>AC>GF Whiff>6C>J2C>3C>GF [3693/60] AA 5C>SB>j.2C>5B>5C>6A>AC>GF whiff>6C>j.2C>3C>AC whiff>j.2C>3C>GF [3806/60] AA 5C> SB> 6C> J2C> 3C> AC Whiff> J2C> 5B> 5C> 6A> 2C> AC> GF Whiff> 6C> J2C> 3C> GF [3729/72] AA 5C>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF [3700/41] AA CH 5C>Bsledge>5C/2C>MTW>3C>AC whiff>j.2C>5B>2C>GF whiff>6C>j.2C>5B>5C>SB>6C>MTW>TB [with all 23 hits after the 1st MTW [7699/1]] any hit less than that decreases damage by around 30 or 40 something damage. 6A combos 6A>2C>AC>Egadget 6A>2C>AC>2D 6A>2C>AC>j.C>j.2C>5B>5C>5D 6A combos with magnetism 6A>2C>ACx2>6C>j.2C>3C>AC whiff>j.3C>3C>GF 6A>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>22D whiff>6C>j.2C>3C>GF 6A>2C>ACx2>5B>Asledge>3C>AC whiff>j.2C>3C>GF 6A>2C>AC>4D whiff>3C>AC whiff>j.2C>3C>GF 2C combos2C>AC>Egadget* 2C>AC>j.C>j.2C>5B>5C>5D FC 2C>j.2C>5B>j.2C>5B>5C>6C>AC>Egadget FC 2C>Asledge>5C>AC>j.C>j.2C>5B>5C>6C>spark>j.2C>3C>AC whiff>j.2C>3C>GF FC 2C>6B>2C>AC>j.C>j.2C>5B>5C>6C>j.2C>3C>Asledge>hammer>5C>4D (corner only) FC 2C>j.2C>(5B>j.2C)x3>5B>5C>Asledge>hammer>j.2C>5B>2C>collider>j.C>j.2C>5B>5C>spark>6C>j.2C>3C>22D FC 2C>walk forward rising j.B>j.D>5A>2C>ACx2>5B>5C>6C>j.2C>5B>5C>MTW FC 2C>walk forward rising j.B>j.D>5B>j.2C>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF [3939/71] (doesn't work on carl) FC 2C>walk forward rising j.B>j.D>5B>MTW>3C>AC whiff>J.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF [4937/55] (doesn't work on carl) FC 2C>walk forward rising j.B>j.D>5B>MTW>3C>AC whiff>j.2C>2B>2C>AC>GF whiff>6C>j.2C>5B>5C>SB>6C>MTW>TB>GF [6941/5] (doesn't work on carl) 2C combos with magnetism 2C combos with magnetism2C>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF 2C>ACx2>6C>J.C>5B>Asledge>3C>AC whiff>j.C>3C>GF 2C>MTW>3C>AC whiff>j.2C>2B>5B>2C>AC>GF whiff>6C>j.2C>5B>5C>Spark>6C>MTW>TB FC 2C>6C>j.2C>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>22D FC 2C>j.2C>(5B>j.2C)x2>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C FC 2C>5C>Asledge>5C>AC>j.D>whiff>j.2C>5B>5C>6C>j.2C>3C>AC whiff>j.2C>5B>5C>Spark>j.2C>3C>GF 4.6k FC 2C>2C>MTW>5C>SB>6C>j.2C>3C>AC whiff>j.2C>2B>5B>2C>ACx2 AC>2C>MTW>TB>GF [7275/5] (Rachel specific) 6B combos6B>6C>AC>Egadget* 6B>6C>j.2C>5B>5C>(6A)>AC>Egadget* 6B>6B>6C>AC>Egadget* FC 6B>Bsledge>5A>5C>6A>2C>AC>Egadget FC>6B>Bsledge>5A>5B>5C>5D>Asledge>5A>5C>6A>3C>AC whiff>j.2C>5B>2C>collider>GF whiff>6C>j.2C>3C>22D 5D combos5D>Asledge>hammer>RC>5C>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF 5D>Asledge>RC 5C>6A>3C>AC whiff>j.2C>5B>5C>delay 6A>2C>AC>GF>6C>j.2C>3C>GF [3754/51] 5D>Asledge>RC 5C>6A>3C>AC whiff>j.2C>5B>5C>delay 6A>2C>AC>GF whiff>6C>j.2C>5B>5C>SB>6C>MTW>TB [5740] CH 5D>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF CH 5D>ACx2>6C>j.2C>3C>AC whiff>j.2C>5B>5C>SB>6C>j.2C>3C>GF [3875/64] CH 5D>5C>6A>2C>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF CH 5D>Bsledge>5C>6A>(2C)>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF CH 5D>Bsledge>2C>ACx2>6C>j.2C>3C>AC whiff>j.2C>(3C>GF)/(5B>J.A>J.B>J.D) [3758/51]GF ender [3933/55]J.D ender CH 5D>Bsledge>5C/2C>MTW>3C>AC whiff>j.2C>2B>5B>2C>AC>GF whiff>6C>j.2C>5B>SB>6C>MTW>TB>GF 4D combos4D>RC 5B>5C>6A>2C>ACx2>6C>j.2C>3C>GF CH 4D>5C>6A>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF CH 4D>6A>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF CH 4D>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>AC whiff>j.2C>3C>GF [2481/60] 2D combos CH 2D>5C>6A>2C>ACx2>6C>j.2C>3C>AC whiff>j.2C>(3C>GF*)/(5B>J.A>J.B>J.D) [4257/55 GF ender [4443/58] J.D ender CH 2D>5C>6A>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>22D whiff>6C>j.2C>3C>GF* [4178/64] CH 2D>5C>6A>3C>AC whiff>j.2C>2B>2C>ACx2>6C>j.2C>5B>J.A>J.B>J.D [4255/61] note: you can RC if you don't use get a CH but still landed a 2D. J.D combosCH j.D>(5A)>5B>5C>6A>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF CH j.D>(5A)>5B>5A>6A>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF CH J.D>5C>6A>2C>MTW>3C>AC whiff>J.2C>2B>5B>2C>AC>GFwhiff>6C>J.2C>5B>SB>6C>MTW>TB>GF [7532/1] Air CH J.D>5C>(6A)>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF Air CH J.D>(5C)>MTW>3C>AC whiff>j.2C>2B>5B>2C>AC>GF whiff>6C>j.2C>5B>SB>6C>MTW>TB>GF Grab combosB+C>Bsledge>5C>6A>Egadget B+C>Bsledge>hammer>5C>Asledge>2D (corner only) B+C>AC>Egadget* 4B+C>5C>6A>AC>Egadget 4B+C>236A>5C>AC>J.C>J.2C>5B>5C>5D [3089/40 4B+C>6C>j.2C>5B>5C>AC>Egadget [2980/44] 4B+C>j.2C>5B>5C>6A>AC>Egadget [2969/41 4B+C>MTW>TB>GF Grab combos with magnetismB+C>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF B+C>AC>4D whiff>3C>AC whiff>j.2C>3C>GF B+C>Bsledge>5C>6A>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF B+C>ACx2MTW>TB>GF 4B+C>5C>6A>2C>ACx2>6C>j.2C>3C>GF 4B+C>6C>j.2C>5B>5C>6A>ACx2>6C>J.2C>3C>GF 4B+C>ACx2>MTW>TB>GF Air grab combosAir B+C>j.C>5C>AC>Egadget* (Height dependent) Air B+C>j.2C>5B>5C>6A>AC>Egadget* Air B+C>2B>2C>AC>Egadget* Air B+C>j.B>5C>6A>AC>Egadget Air grab combos with magnetism Air B+C>j.C>5C>6A>ACx2>6C>j.2C>3C>AC whiff>j.2C>3C>GF Air B+C>j.2C>5B>5C>6A>AC>GF whiff>6C>j.2C>3C>AC whiff>j.2C>3C>GF Air B+C>j.2C>3C>AC whiff>j.2C>5B>5C>6A>2C>AC>GF whiff>6C>j.2C>3C>GF Air B+C>2B>5B>2C>AC>GF whiff>6C>j.2C>3C>GF Now with a new Table yay!
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FAQ goes here. this will be filled with a few things when I go through the threads. but for now it remains empty. What is a ender A.X.I.S.?Its the attacks you use to end your combo which are: walk 6C > 5D walk 6C > J.D 2D (walk 2D works as well, there is a difference.) 22D whiff 2D 4D whiff > 4D 4D whiff > GF Elbow > GF Elbow > 5B > 4D Elbow > 5B > 5C > 5D Elbow > 5B > J.A > J.B > J.D 22D whiff > 22D Any combo that ends with Egadget can be replaced with 2D. NOTE: For ender's since the combos with mag are a bit different don't be discouraged, you still have the old ways to do enders but you have a few new choices too. For most combos the enders work the same but thanks to the new magnetic pull on 2D it became even better. Axis why use 2D instead of 5D? 2D moves your position and pushes your opponent closer to the corner and when you are doing corner combos with your opponent you should use 2D instead of gadget since you get knock down which is better than gadget. Note for CSX only: The active frames on 2D are so long that immediate emergency tech sends your opponent flying toward you allowing you to do even more fun things to them. How do you do 623C whiff>623C? it won't work for the life of me and sometimes when I do I can't combo! first off to collider whiff your opponent has to be magnetized, next after you hit them with collider you input it during colliders recovery and hit C...keep in mind when you do collider whiffs you only need to tap the collider because the magnetism has such a strong pull. How come I can't do 623C>gadget>6C? This only works if you use a move that puts your opponent into OTG state like 3C and j.2C if you did not do one of those moves then you cannot use gadget after. gadget 6C is simple as well, just tap gadget and just hold 6 and press C, should red beat. How do you do a standing 360? what you want to do to pull off a standing 360 is to spin the stick 270 degrees, not as hard as you think...think of it like this: if your holding back and you want to do a 360 then you start from 4 to 1 to 2 to 3 to 6 to 9 fast...remember to hit the button so your jump is canceled by the move coming out...or you can spin the whole 360, either way blazblue's buffering system will let it come out. I can't combo after 360A/B what am I doing wrong?! Buffer your inputs at the end of the move so it comes out immediately. What does Egadget mean? E gadget is J.C whiff latest J.2C(Elbowdrop) to 22D(Gadget finger). This combo isn't working on xx character! why!? hit boxes my friend, every character has a different hit box and thanks to CS Tager has even more character specifics and some combo's won't work unless magnetized like certain combo's with 6A in it. J.C>J.B and J.D>J.2C is not working! it comes out too late or not at all! you have to do the J.C/J.D at the first possible frame you can or they will whiff, also j.D>j.2C works only on magnetized victims. special thanks to leo and maho for this one. How do you get j.2C>5B>5C>A sledge combos? This is new and also a bit strange but have no fear I went to the lab and figured it out. You do the sledge when the opponent begins his decent after getting hit by the 5C, if you do it right they will fall into the A sledge active frames and get hit. Now you can do corner combos hazzah! Axis why do less damaging combos like AC>4D whiff>3C>AC whiff j.2C? Positioning. Sometimes you want your opponent in a certain spot or you just want to swap from being in the corner with your opponent. You sacrifice a bit of damage but positioning is important, almost as important as magnetism. Some combos are short so you can still do something with little magnetism time left. Make note of how long you got left and take advantage of it, don't lose momentum because you didn't know mag wore off. (guilty of this too.) correct me if you would see any problems. trying to make this the best guide possible. also any suggested changes will work. Notes: Back throws sends opponent straight up allowing you to combo with 5C/2C etc etc into collider while normal throw sends people sailing through the air. Gadget gives 5 heat so it is always good to tack on at the end of a combo. 360A leaves your opponent a closer to you now. Special move Key: AC=Atomic Collider ACx2=AC>AC whiff SB=Spark Bolt MTW=Magna Tech Wheel TB=Terra Break (follow up to Magna Tech Wheel.) GF=Gadget Finger Note: *=You can follow up with 5B>5C>SB>6C>(j.2C>3C)>MTW or 5B>5C>SB>6C>j.2C>3C>GF
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This is for CSX combo's only! Hello vets and newcomers this thread was made for the specific purpose of talking about, creating, and learning combos. BnB(bread n butter): Basic combos that you should learn starting out. Heavy damage: Highest damage potential off a good starter. Hit confirms: Landing a random hit and making the most out of it. What is a combo? In Blazblue combos are any sequence of attacks that is colored red so a basic idea for CS is: 5A>5B>3C. this combo will "red beat" whereas something that combo's blue is not a real combo. Another general rule for a combo is: Purple grabs are not in combos because they are easy to tech and blue beat, normal grabs are green and are harder to break. Purple grabs are useful for tech traps...well they used to be. Do not post tech traps in this thread, we have a different thread for that. Now with that out of the way let this thread spread its combos. also I will make a FAQ(frequently asked questions) so the new players won't feel lost. When you add a combos to this thread add heat gain and damage as well, In this game the heat gain is nuts and we optimize heat gain and damage way more than before.
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Jin is still beast, just not as effective.
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YOU FUCKING CUNT!
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Ah that was a nice shower, Blak will grab me around 2. Skye around 8. I played CSX...I am secret boss.
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Can you do this with a 2B starter? 2B>5B>all of that stuff.
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Blak is doing it.
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Fucking Mort...
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I don't color. I can avi it though.
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I will hook you up Dev. Have no fear I may just have the thing.
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Does it have to be christmas...seems HDN doesn't give fucks about christmas.
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Sorry Dev, I couldn't find one like that...I think I can ask to find someone for it...let me try.
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As much as I like tits I don't know if I can do that. I will try...just for you.
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Dev-kun<3 What is it that you want!
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Nigga nigga. @ John: Do not deny your feelings.
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I had another sausage sandwich and you know what John. Your life was changed, the moment I opened my life. It was changed when I walked into your home and gave your mom the best greeting ever it changed your life again and your moms life. The only thing I can do to change your life even more if I brought your family the best chicken ever. Not only would your life change but you would prostitute yourself to me. That scares me.
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My voice changed lives.
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Happy Bday Leonil, We can always hook up extend in a different room...occupy Del's room. Someone bring a monitor...and a prostitute.
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This won't happen...sorry bro.
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Oh god I don't have the heart to touch your guide and edit things. It's so good! So...GOOD! Ok for Voltech charge a few of us might have called it "VC" and for gadget finger we have called it "gadget" and "GF". Such a good guide.
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PileDriving Bison Up In This Bitch- The NEWEST NEW ENGLAND THREAD
A.X.I.S. replied to Zoob's topic in East Coast
I watched those...I approve of this. -
Says the guy who presses 4C/J.C until I die. Besides Tager combos are not that long.
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He's a BB char now! @ Dev: Best gamer Tag for the Circus.