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A.X.I.S.

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Everything posted by A.X.I.S.

  1. I doubt we have CS1 5D but we may have something close to it. CS2 5D is actually good when your opponent is approaching or when your opponent wants to throw something out midscreen. Tetra what do you mean?
  2. I made freebees. Take em, use em, don't use em, die alone and wish you can use em but someone took em.
  3. Haida loop doesn't exist anymore.
  4. I have to investigate this and post that excerpt TT. Edit: I just checked it out and it seems they are just talking about what if's or whatever. Although if Bsledge did make them flip like it's dead spike I wouldn't even know how to use it. D:
  5. Jin, Hazama, and Noel updated.
  6. First download, fill out info. Contact me. Chat in Tager chat and be old grumpy man like Osuna.
  7. We can discuss changes. But why do that when mori tries to troll us in every loctest. Ok lets talk about things. 2B with mag leads to 3600. 3C is special cancelable and we love it. 360B got a proration nerf. 360A got a proration buff. 6A is said to have a buff in its pull. j.D may have a stronger pull. This isn't even the already confirmed info. Just stuff us big bro Tager's found in the jbbs. Ve come back to Tager and join my skype.
  8. 4D isn't special cancelable so nope. D:
  9. This has nothing to do with 3C's special cancel nor does it actually make it stronger.
  10. You can special cancel into command grab.
  11. Yeah it seems like a change, closer to a nerf to me. Note worthy buff's. In Jbbs they said. 3C>command grab works. Well not 100% sure. I'll post em in the loketest thread later.
  12. Yeah contribute more son.
  13. New general thread. CSX Tager is looking mad legit. Will post things from Jbbs soon. Changes list from TagerTime thanks bro. All known CSX Tager changes so far (since soniti hasnt updated the location test thread) Buffs Character combo rate increased. 2D has extremely little knockback 4D Now pulls about as much as 5D does in CS2 5D pull from magnetism lasts longer 5A - Attack level increased (?). 5A > 3C combos. No longer cancels into itself (maybe it links instead now, like Hakumen?) 5B - Attack level increased. 5B > 5C and 5B > 2C now both combo vs ground and air. Is now approx. neutral on block. Now jump cancelable 6A guardpoint ability strengthened 6B Now forces crouch 3C - Now emergency techable, but can now be special canceled. Air untechable time has also been greatly increased. 3C air hit combos into Magna Tech Wheel. For a magnetized opponent in the air, 3C>Collider works. B sledge hammer - Can now be held. The charged version does more damage and drags farther. But, now roughly neutral on block Spark bolt - Air untechable time greatly increased Atomic Collider Untechable time has been increased Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack Terra Break - Minimum damage increased to 1000 Forward throw knockaway distance decreased, now special cancelable so B sledge followup is possible Volt charge - Day 1 combo from sledge counter if an opponent hits the guard point yields 4000 damage New charged sledge hammer combos, involving 5d->5c and j.c->sledge In the corner, 3C > A sledge > hammer > 5C > ~ works Atomic Collider in corner > B sledge > hammer > 5C ~ works In the corner, 3C > A sledge can combo into 5B, 2B From 3C > A sledge > hammer, 3C also works When magnetized - A driver > 3C > collider > 4D whiff > gadget 3079 - B driver > 3C > collider > 4D whiff > gadget 4079 2C, 3C no longer take primer 6A Pull from magnetism slightly weakened Spark bolt - Amount of wallbounce on normal hit slightly decreased. P1 proration slightly weakened. Atomic Collider Repeat proration now more severe. Getting an air hit with sledge causes a spinning knockback (like deadspike), making it hard to follow up without a corner Welp lets compare CS2 to CSX shall we? Note SMP stands for same move proration 5A 210/80/84->460/80/86 5B 480/80/86->520/80/89 5C 910/100/92->1000/100/92 5D 1040/85/92->1100/85/92 2A 280/80/86->400/80/86 2B 600/85/89->650/85/92 2C 1020/90/92->1200/90/92 2D 1200/100/92->1200/100/92 *no change* 6A 600/80/89->800/80/89 6B 960/70/92->960/72/89 6C 1100/90/80 55% SMP->1500/90/80 *55% SMP* 3C 760/90/88->760/90/88 *10% SMP* 4D 800/75/80->800/60/80 j.A 250/100/82->500/90/86 j.B 700/90/89->700/90/89 *no change* j.C 1050/90/92->1050/90/92 *no change* J.2C 1100/90/92->1200/90/92 j.D 1080/100/92->1120/100/92 B+C 1900/90/55->1900/90/55 *no change* 4B+C 1200/90/55->1600/90/55 JB.C 1900/100/55->1900/100/55 *no change* CA 0/50/92->0/50/92 *no change* 360A 2700/82/48->2700/82/20 360B 3600/82/60->3700/82/20 AC 1600/100/80->100/80 *20% SMP* (I believe its 20% same move p1, looking suspicious to me.) Asledge 980/70/80->980/70/92 *45% SMP* Bsledge 1100/70/70->70/92 *45% SM* both sledges absorbs up to 1500 damage. Hammer 1200/100/85->100/85 *10% SMP?* Spark 1100/75/80->1100/65/80 gadget 100/100/60->100/100/60 *no change* Thats pretty much all of it except for MTW which now has 30% minimum damage.
  14. Combo rate buff for Tager only increases damage off certain confirms it seems. Don't expect our damage go past 4k without heat. I am dead serious. Especially with the other changes we got like spark wall bounce which means spark>2C may not work midscreen. Hell spark>walk forward 5C>collider might be the norm. Don't get hype yet, the game has a winter release date. ANYTHING CAN HAPPEN.
  15. To everyone Osuna. I bank on CSE being a disc because it's way too much stuff they are throwing in. Especially since I heard something like a revised CT story being tossed in. Probable for it to be a patch but I don't think we are gonna be lucky this time around.
  16. LOL let me tell you something bro, you came in here without reading the thread and posted in the wrong place and then said some shit I wouldn't even let slide unless it's general discussion. You then proceed to try to call me off on my "attitude" while being hostile as hell. So I ask you this: If I am mad then why are you mad? In fact while you were there how come you didn't shout for people to play? At gatherings you don't sit there and wait forpeople, you call someone out, sounds to me like you are covering your tracks bro. Also if you call me a nigga in the wrong thread again then we are gonna have a problem. Now on to an explaination about the whole voltech charge sledge thing. It has several issues with it making it a gimmick. First it is weak to mash so if you see voltech you can actually mash A instead to beat it. Another issue is that you can't VTC autoguard on reaction since it's auto guard becomes active late in it. Another problem is that you can get grabbed out of voltech, that and people don't have to get close to Tager when he does it. Is it great at trolling new players? Hell yes. Is it great at high level play? Sadly no. In fact a lot of things Tager is getting is things he should have had in previous games or something that would be good if they didn't nerf him down somewhere else. The correct thread you was looking for was actually The Scientific science thread.
  17. First off you posed in the wrong thread. Secondly these changes are not even real buffs. Just things we should have gotten. thirdly aren't you that guy who didn't play LK in casuals because lol it wouldn't count unless it's recorded?
  18. Rachel, Tager, Tao, and Lambda. Updated. Jin and Noel section have their names as the youtube links.
  19. Tager is science we are a factory, we produce more scientific ways to spread trolling science. Osuna needs that mod size avi. I should make him one but I don't know his tastes. Edit: My skype ID is Axisthebeast, add me so I can add you the party and not wait for your requests.
  20. Normally if you are going for Sledge>RC MTW it would be for the unburstable kill. Also shout outs to terra break minimum damage doing 1000 instead of 700. This makes terrabreak a even bigger investment. A slight buff.
  21. Stfu Chao you will have it when we hit 200 pages.
  22. 3C normally forces emergency tech for OTG so don't be surprised if it doesn't work, then again who knows it just might. Also I made the skype chat already. Just let me know if you want in.
  23. Without mag don't do 3C if you can avoid it. Just do 5B>5C>6A>stuff.
  24. TagerTime should be feeling himself now, that combo route is pretty nice. Of course it means we have something new to learn. Also sadly 3C>collider whiff>2C>collider working but 3C>collider whiff>5C>collider not working is a bit depressing, of course they tested it on Jin.
  25. That sounds amazing, new combo route get.
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