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A.X.I.S.

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Everything posted by A.X.I.S.

  1. Done, I will looking through these combos. @ Osuna: You don't have to input 623C or any special move, just abbreviate it. Not because I don't like it but because I normally have edit it for consistency. Edit: TT...a few of these are life changing. Tager players should seriously download this.
  2. Tager was amazingly troll this time around, hell I trolled so much I forgot how to win with just solid play since I can troll at some point and steal the win anyways. Curious! If I made a skype chat for Tager players who would show up and talk about stuff. You can ask me anything...that isn't personal.
  3. I think the switch is pretty dumb, 360A would do too much as a punish tool. It's like half assed reversal to 4k.
  4. Well here's the issue. Air untech time implies they are hit in the air I believe. 3C doesn't launch high enough for that...well theoretically if they are magnetized it may work...still sounds sketchy. I hope you are right, this has it's benefits.
  5. I see what they are doing with 360A then. Also how do you know 3C>collider works? 3C doesn't normally launch high enough for that to work.
  6. No, joketest 1 said you can't do 360B>stuff>collider 360A has poor untech time so you can't that combo anyways.
  7. 5B>5C comboing gives us a reason to stagger our pokes. The 5A change makes it easier to confirm too.
  8. 5B jump cancelable ugh it's a trade off it really is. 5B jump cancel means we lost 5B>delay 720, we now have to do VTC cancel for it but its nice having a move even on block and lets us jump cancel. it opens up our options a bit: 1. You can go low with 2B. 2. You can stagger with 5A. 3. You can jump and reply pressure. 3C Special cancel, air untechable time up. The hell is this? This one is silly so now we have a gimmicky way to make people respect 3C when we have a spark and we can 360 them even after they IB (assuming they make it special cancelable for 360s as well. spark bolt has more untechable time. WOWIE WOW WE CAN CONFIRM SPARK BOLT WITH ONE HAND AND BLIND FOLDED THIS IS WOWIE WOW WOW A CARNIVAL change. Atomic collider having more untech time makes our combos much easier to do, j.C>j.B and J.C>j.D are easier to do, it also means we may be able to do j.C>j.B on the entire cast and this may be our new standard combo with no mag. Atomic collider having harsh repeat prorate makes no sense, ok I guess they want our damage to be worse, makes us rely more on grabs... B sledge having more recovery. I don't even know man I don't know. 3C emergency tech is interesting since it is half assed oki if we decide not to gadget, I guess they did this to force us to go to gadget immediately. We lost combo options off of this though. FYI I knew about these when they were announced, I just now decided to post my thoughts.
  9. I wanted to bring this up so I will. This is from fighting leo. At certain ranges if Ragna is not magnetized you cannot 360 after 2C>6C as it will CH you without him getting grabbed. The range is pretty far from what I assume. I used 5A in the video because most Ragna's would see the 2C get IB'd and rethink their plan. You can in fact 5B/2B them if I recall after this but one thing for sure you must not poke them unless you see them not going for more gattlings. I learned this the hard way as you saw. If Ragna jumps to continue applying pressure then it's your chance to punish since Ragna is throwing himself at risk. Another thing double jumping for Ragna is asking to get 2C'd. I didn't do it to Leo because he will wait last second and ID me (He has done this on previous occasions.) but it will usually work on anyone else. I think I did some good posting that vid.
  10. Those were... -shakes head- ... -Shakes head- I seriously don't remember. I do know that was the first time I fought his Ragna in CS2 and it was the same as before, like nothing changed outside of the fact he doesn't do herp a combo on me anymore. Like I was...what the hell was I thinking? How did I beat him in winners finals when I was playing half assed. I still don't know. I am taking everything you guys are saying to heart and next time I fight Leo I will actually not hesitate on pounding his head in. Also you guys may notice this but my IB'ing was really really off in the video. I was trying to IB IAD j.C and I got hit. I try to IB every 5C>2C or whatever and it normal blocks, it was working fine before but when we started recording I couldn't. Hell my IB 720's came out as collider and he wasn't jumping. Shit made me real sad. I think when I did whiff 5B when he was in the air it was me not confirming that he jumped or something. I seriously don't remember why I had 5B's whiffing and the more I think about the more stupid I feel.
  11. It's not Loctest its: Joke test the sequel! Now with a less cruel punchline.
  12. I only experienced problems with Noel when it comes to combo's now. Also he did the standard hammer loop outside of 2C>2C>hj.C>j.C That's pretty standard. Another thing dash 5C only connects on the last 2-3 active frames of 22C and it is tight on fast falling characters or those with weird hit boxes.
  13. I actually tried to IB 720 but whenever I tried it came out as AC and I got blown up for it, so I decided to discard such a phenomenal idea and rapid everything. Even then I made a large list of mistakes but it was all in good fun, I'll just shrug it off and try not to make such a large list of failures next time.
  14. I am gonna add these later. The heat gain and damage values are nice.
  15. Epic bed hair... I...W-well my afternoon has been made.
  16. If you do it the way Tagertime does it I will just short hand it. Better to just abbreviate the special moves and follow ups if you are gonna do it. Also if you can record it. I will love you forever and ever.
  17. It actually doesn't I actually tested it. The strength of 5C>GF is that you don't see it coming. 6B has advantage at least it feels like it does since it has so much hit stun on it. I mean I can go on a giant wall of text of this but I am not good at making long statements, seriously I am terrible at it.
  18. I am gonna take a shot of brandy every time someone says something dumb or discusses dumb things. If this keeps up you won't have a sober/living mod.
  19. What the fuck Ve. Everyone gets brain farts. This is one of them. Also I love PNW can you guys come to my house so we can have parties?
  20. On CH 2D you only need to be a bit away from your opponent for the 6A to connect. If you feel that they are a bit far when 6A connects you can hold 6A down for a frame or 2 longer than usual and delay the 2C to make sure it connects. Of course you only have to do this on CH.
  21. Take your time, tomorrow I am gonna work on the video thread some.
  22. I'll get to that in a sec, I'll be sure to remove them. Also I can help a bit since I have to update the video thread with names anyways.
  23. Don't forget that 236A/B>236A both leave a gap big enough for DP without mashing. They need to fix that...or do something with it.
  24. Hmm the 2B>2C on litchi worked but its sketchy as hell. the 6B FC section I haven't went into because I just copy and pasted tagertime's info. If you PM me that would actually be amazing and appreciated. Also 2B>2C is said to work on Tao but the freaking 2C whiffs which is funny because in the vid 2B>2C worked on Tao.
  25. I never had 5C whiff after a air guard break regardless of screen and even then if I feel it's not gonna connect then I just use 6C.
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