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A.X.I.S.

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Everything posted by A.X.I.S.

  1. Yes. Akizuki was so close it hurts.
  2. Hazama updated...prepare to rage.
  3. Wait a couple of moments before doing 6A so they have to neutral tech or roll or they end up rising up normally. That setup only works when your opponent is scared Manta.
  4. OH that makes sense. Just watch out for IB, they can IB the 3C, dash in and hit/grab you to avoid the bombs.
  5. The ability to make a really good guess and blocking correctly.
  6. Nah I mean if I confirm a barrier I either 6A>4D for extended mag or I use 360A. You have to confirm the tech to use 6A like that, I learned that the hard way.
  7. Nice update, Akira yomi is so beautiful. Noel, Arakune, Ragna, Jin, Makoto, Mu, Valk, Tager, and Litchi have been updated.
  8. I use it to pull back in with 6A if they barrier or I 360A.
  9. Its the exact same on everyone, if you feel you are dropping it on bang then just practice on him. I had difficulty on murakumo's and thats what I did. Now I can't get the hammer loop to work on Hazama lol. Second J.c keeps whiffing or the hammer misses, its as if he is built to troll loli.
  10. Its weird, in the hitbox data both 360s looked like they had the same range...if you guys want I'll post the zip so in case there was a mistake somewhere.
  11. I go even with myself in everything.
  12. Sending Imaginary players to places that he can exist to expose people who play the game? Nah nigga you ain't a warrior.
  13. When I fought Tager and did he CH'd me out of the swallow moons recovery. You are better off playing keep away.
  14. Astaroth do I have to beat more since into you? Just be smart, control your space, don't let someone run up and press buttons, and be really active and let them know you're not gonna block if you don't want to. Oh Late congrats Astaroth, I am very proud of you.
  15. FYI 2C is not really yomi as its a "I hope this hits you" move. Be careful using swallow moon, I had Tagers 2C it on reaction, hell I punish it on reaction.
  16. It would be better to just stay back and confirm the tech roll IMO.
  17. Actually Acing to toss them around is legit if you know what you are doing, I used it to pull people who was trying to run away from me into the corner and went for my usual mix up, assuming they did a air normal that has huge recovery. I mean all these changes have its good, all I look at now are the good. Playing CS2 Tager is pretty easy, just pretend that when he magnetizes someone that he doesn't have any use for D's outside of 2D and you are good. note: 4D and 5D are situational, J.D is so so sad now.
  18. So the 22C won't whiff if you are too close.
  19. Why did I just now discover this. Fucking gold. Whats up Jersey, I came from the land of the mitten to see whats up.
  20. They should rework Tager's normals and special moves to be more appropriate for a grappler.
  21. They are legit as they red beat. Are they optimal? nope. Are they cool? yes. Will you use em in a real match? only if you are winning and you can't drop it.
  22. If she is Magnetized and not exactly at max range you can actually 360A/720 6B>6C. The issue is that she can still pretty much zone Tager for free and he doesn't have a solid answer for it.
  23. None of those combos are really legit damage wise. 3:50 was a Tager combo video hype trick. Let Tager get hit by the astral then cut to a scene when Tager won. Its just fun to do. Holy hell that Tager combo video was the best one I have seen...ever!
  24. Um any stagger that leaves a 3 frame gap at least or something she has to dash into to continue pressure. Since Noel doesn't have real blockstrings she can stagger pokes to make them into mini frame traps. Problem is because she doesn't have real pressure Tager can 360A through them. Noel's answer for this is 2D but Tager will probably not 360 at that time. A blocked 2D normally gets her 360'D.
  25. I talk to cirno everyday. Onehitcombo chat. IRC name que...well most the time its que.
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