Jump to content
Dustloop Forums

A.X.I.S.

Moderators
  • Posts

    6,991
  • Joined

  • Last visited

Everything posted by A.X.I.S.

  1. If I get my copy of P4A on xbox then I will join your ranbat.
  2. Yeah forgive twitter grammar 140 characters are too short for proper use of it. For you first question: http://www.youtube.com/watch?feature=player_detailpage&v=wduiDrsFTxA#t=6s Use this and you get a free command grab or a 5AA air confirm depending on how fast you are. The air dash variation is very nice and I really wanted to use it on Danke but he didn't do it. D: About gimmick reliant Yosukes: Gimmicky Yosukes rely on making you feel like you have to hit them in odd places and that's how they get their hits. Don't mess with tricky areas that you aren't sure about, let them fly around for a bit and look for a pattern. Yosuke is easiest to deal with when he is running toward you or trying to run away. That's why in videos Yosuke players are playing footsies with Kanji. The gameplan against Labrys: Your priority is to not let her have red Axe period! This has and always will be a primary rule. Her normals are slow and have long reach. Don't forget 5B may have 11F startup but it's a projectile and does not extend Kanji's hitbox, abuse it whenever you can! j.B can be beaten in 2 ways both are reliable: If she is doing a low hitting j.B then DP it when you see it. If it's high hitting then IB and jab. She loses if you IB a high hitting j.B, this applies to S.Lab as well. If she likes to stay in the air and turtle then use 236CD. The only thing you really want to look for and punish outside of j.B in this match up is DP. Also guillotine is safe on block but the push back lets you use 5C to hit her for following up with another normal. About dealing with patience: Don't DP if they like to jump around unless they are doing something reactable. I prefer to move around if they jump cancel stuff unless its that jump back air turn backdash trick. About successful B+D: I got killed because of mash after DP so many times, the safest thing you can do is block. Yes I tried everything and there is always a guessing game with it and it's not in your favor at all.
  3. If you land a midscreen 214214C then always use j.214AB if you have the meter. Easy to do any tacks on a nice bit of damage.
  4. Frosty Faustings was amazing I enjoyed it greatly. I love traveling and I want to travel more!
  5. Kanji does well against Akihiko, Labrys, Yu, Yosuke, and Aigis. You just gotta be aware of what they can and can't do. Edit: I am gonna do a huge edit on the first post when I rest from Frosty Faustings, expect it done tomorrow.
  6. You only use the optimal 5A combos that knocks down for yes the knockdown. For air confirm you have no reason not to go for it, the corner carry on 5AA>Air combo is amazing. Sometimes it is good to use auto combo for the meter there are also times you don't need the meter. Primarily when you have 100/150 meter anyway.
  7. Aww that is a sad.
  8. GG's ShadowrRedZero your Yukiko is amazingly strong.
  9. You didn't link the stream. D:
  10. No you were I just missed it sorry.
  11. That doesn't fix his core issue which is landing a hit in the first place. The combo damage buff makes it more rewarding for hitting people though which is good.
  12. The only tech trap I know is this one: After a 5C hit or any big move your opponent has a tendancy to tech back, you can actually 5D their back tech. Now the trap is while you are pressing 5D you do j.214B/AB and pounce on them. This is the only one I know and I seldom use it.
  13. I did recall Mike Z mentioning that you can do >v<^>v<^ and it will make a 720 come out but it's impossible for a human to do. Anyway that isn't the point of the vid. Um I was told that hitboxes hold inputs themselves. That was at Youmacon and I am too tired to recall specifics. (not helping at all D:)
  14. I hope this helps you. http://www.youtube.com/watch?v=CaZIHAmmOR0
  15. No as in Playing Kanji and beating all the Liz.
  16. Um...I can probably OCV it. I just think a team of 3 Kanji's are bad just like a team of 3 Chie's Mitsuru's and...the whole 1 character team is just bad... Edit: well not entirely...It just urks me that someone thought 3 Kanji's would be a good idea.
  17. ^ Seriously a Team of 3 Kanji's are just....why would you do that!?
  18. Damn this is rare...PSN netplay was kinda fun tonight. GG's to everyone I played.
  19. Ok gonna order it in a little while.
  20. So guys I am really close to getting P4U on xbox. Should I do it or shoudn't I?
  21. Scottie Yosh posted the Tager combo bible in Tager skype not too long ago. I won't be able to to put this in the thread for a few days since I am still settling in and I am not doing this on christmas. If you guys wanna do it before me feel free to. Link: http://www.nicovideo.jp/watch/sm19639871
  22. It's pretty much guess work from my experience. You do have enough time to go for non CH since you don't press 5C immediately on CH.
  23. I should be there.
  24. I should show you the first episode of jojo's. There are like so many screen caps and like 2 super scumbag moments....well the episode is a scumbag montage.
×
×
  • Create New...