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A.X.I.S.

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Everything posted by A.X.I.S.

  1. GG's to PSN Netplay, laggy as usual.
  2. Aigis 2B has all the range you need. Or you can use persona normals or your guns.
  3. Well his nickname is "Scumbag Miller" He plays Yosuke for crying out loud.
  4. Touche. I forgot how good it really was, then again I had some annoying experiences with jump cancels so I saw less value in than I should have.
  5. It's not too strong by itself but he has super armor on it still.
  6. Changed first post...boom now it is like how the rest of dustloop should look.
  7. 6A jump cancel? I thought they removed it during loctesting. I never seen the jump cancel used either.
  8. I'm not sure if I can go. I'll see what I can do.
  9. I want to see how that is going to work! I hope Azrael is voiced by Crispin Freeman.
  10. 5A>6B is a really free jump out/Mash. I used 6A>6B so it's harder to mash on and it lands the last active frames. But that was back when I played Plat which is a long time ago.
  11. NOOOOOOOOOOOOOOOOOOOOOOOO the game is still alive don't stop! I finally beat tloccpu Mitsuru! I just downloaded him! dammit Gli!
  12. And finished updating the thread for now. I have a headache now.
  13. Currently updating the thread. I wanna let you guys know that if the Tager player is unknown I won't type out "unknown Tager anymore" but just vs that character. I am doing it to save characters. (funny because character limit was increased before I knew I wouldn't have to do it) Tager player name is first regardless if he is on 1P side or not. I am just giving you the heads up because from here on out that's what I am gonna do.
  14. I saw something like that too. Tager in OD should be really damaging, only thing I don't like about that combo was that it used a RC...5100 off B driver is maddening still. I need to update the video thread lol.
  15. This actually makes certain things make sense. Tager would do way too much if he was able to do 360A/B > 5B/3C > spark > MTW His starters has really good p1 and although some combos may be weaker other combos are a lot stronger. If the Tager players just Take advantage of CT more he will always do really good damage. I wanna see CT combos just to make sure but it looks like Tager's reward from magnetized jabs are way better than the grabs. It pleases me.
  16. Well I think CH swords will still hurt. Luna mode Gravity doing 960 damage and having a p2 of 99 is freaking scary. That means she can do a lot of damage if she uses CT in a combo. I wanna see this. Also Someone said Tager's combo rate is 60%, he also received proration buffs all over the place and some nerf's in other places. 2C took a p2 nerf but 6A got a P1 buff. 4D got a p1 buff as well. Game is crazy.
  17. CT has 100P2 of course it's going to hurt that turns almost every combo into a 3-4k combo.
  18. Little do people know that Nu's insane damage comes from normals not swords. I am expecting her to hit hard just not CT levels. I am kinda looking for CS2 Lambda damage.
  19. These proration changes are interesting. After looking at them in more detail the proration values are really cool!
  20. This reminds me of CS1 Hakumen mugen sandbaggery.
  21. I also heard he got a combo rate buff so his combos hurt more. Doing 3k off a magnetized 5A is cool. Got a link to the proration changes?
  22. I think you may be right, the way the explained was similar to CT but it wasn't. Landing a hit and based on the attack gives you a certain amount of time to do your combo was what was said but even then it bugs me. AC probably has shortened untech time along with the bounce and I honestly still want to see more things from Tager.
  23. Midscreen: AC > 2D AC > GF AC > Spark > MTW Corner: AC > 6C > J.D > 5C > 4D > stuff The untech time of AC is the same but the bounce is so high that they tech before hitting the ground. I remember in a loctest vid they tried to use AC > j.D whiff > 5B and it blue beat, he just missed doing elbow. Probably does not work now since the game has a time based combo system like CT.
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