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A.X.I.S.

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Everything posted by A.X.I.S.

  1. Del expect me and Sanc around 4-5pm. Dad made me miss the bus so now Sanc has to wait alone in the cold. If anyone with a car is going can they drop me off halfway to home? it would save me a lot of complex bullshit.
  2. I am sure that without corner you only have spark to catch after a normal throw. Normal throw should be 1900 now. If they are in the corner you can do the normal throw combo stuff. 6A will not work the pull doesn't start early enough and won't make them fly in. Could be a interesting way to pull in a magnetized opponent for a meaty but I am doubtful of it. I won't be updating the thread until sunday.
  3. I don't walk I stand still and wait like a giant rock.
  4. Marvel 3 wasn't very fun to me. Rhino why are you so srs?
  5. AH is not a bad game SF players said so and SF players think they are all right.
  6. Place holder 4 ok I am done.
  7. Special move combos go here now. Sorry Ravage. (Spark Bolt) SB > AC > J.D > J.2C > 2B > 2C > AC > 4D 22D [2896] 34 heat SB > 5C > 6B > 2C > AC > J.D > J.2C > 2B > 2C > AC [3054] 40 heat (no ender) 50heat SB > 2C > ACx2 > MTW > GF [3722] (+15 heat before super, GF adds 5) 100heat SB > ACx2 > 6B > MTW > Terra > GF [4706] (+15 heat before MTW, GF adds 5) 100/50heat SB > 5C > 6B > 2C > ACx2 > MTW > Terra > GF [4572] (+23 heat before MTW, GF adds 5) [3767] for MTW > GF Bsledge combos 236B>5C>6A>2C>AC>ender 236B>5C>6A>3C>22D CH 236B>6A>2C>AC>ender (Atomic Collider) AC > j.C whiff > j.2C > GF [2202] AC > B Sledge > GF [2202] AC > Walk 6C > 5D [2252] AC > Walk 6C > j.D [2262] AC > 2D [2234] AC > AC whiff > MTW > TB (Magnetized only) [6117] AC > AC whiff > 6B > 2C > AC > B/Egadget [3043] AC > AC whiff > 6B > 2C > AC > j.C whiff > j.2C > B/Egadget [3043] AC > AC whiff > 6C > j.2C > 2B > 2C > AC > j.C whiff > j.2C [3298] (360A/B) [*]360B > A Sledge > GF (CA, BA, PL, HK, AR only) [*]360B > 2B > SB > 2C > AC > 4D whiff > GF [*]360B > 2B > 2C > AC > Ender (NO, TK, LI, LA, TG; Works on magnetized VK, TS, HZ) [*]360B > 2B > AC > Ender (RG, JI, MU, LI, MK only) [*]360B > 5B > 2B > AC > Ender (TS and HZ only) [*]360B > 6A > 2C > AC > Ender (RC only) [*]360A/B > 2B > GF (JI and TG only) [*]360A > 5C > RC 5C > AC > 4D whiff > GF (Magnetized RC only) [*]360A/B > 2B > AC > 4D whiff > 4D (Magnetized only) [*]360A/B > A Sledge > 5B > 4D [*]360A/B > *2B > 2C > AC > AC whiff > 6B > 2C > AC > 4D whiff > 4D (*2B not needed after 360B with TG, RC, VK) [*]360A/B > 2C > MTW > 2C > MTW (RC, VK, TG only) [*]360A/B > 2C > MTW > 2C > AC > SB > 5C > MTW > 5C > 4D (RC, VK, TG only) [*]360B > 2B > AC > AC whiff > 6B > 2C > AC > 5C > SB > MTW > TB (Magnetized RG, RC, TK, LI, BA, CA, HK, PL with opponent in corner only) [*]360B > 2B > 2C > AC > AC whiff > 6B > 2C > AC > SB > MTW > TB (Magnetized JI, NO, TG, LA, TS, HZ, MU, MK, VK only) [*]360B > 2B > AC > j.D whiff > j.2C > 2B > 2C > AC > SB > MTW > TB (Magnetized AR only) [*]360B > 2C > AC > AC whiff > 2C > AC > 5C > SB > MTW > TB Hammer combos Mag: 236A>5C>AC>AC whiff>6B>2C>AC>Ender 236A>(wait)5C>6A>AC>AC whiff>6B>2C>AC>Ender (The wait is to let them drop far enough so that 6A doesn't hook them over your head) Unmag: 236A>5C>AC Ender (Can you do a j.B pickup here? Not tested) 236A>5C>6A>AC>Ender And copying from a few pages back, the Hammer CH followps Extreme closeup: -> 236A CH, 6B > 2C > AC, stuff Close and magged:-> 236A CH, 2C > AC, Stuff Close and not magged:-> 236A CH 6C, j.2C, 2B > 2C > AC ender Medium:-> 236A CH 6A > AC, Stuff Far:-> 236A CH 6C > AC, stuff EXTREEEEEME:-> 236A CH, 236B > 5C > 6A > AC, ender (Sorry, no stuff here, proration goes to hell on Bsledge). ^notes.
  8. (5A) 5A > 5B/2B > 3C> GF 5A > 5B/2B > 3C > 5B > 4D 5A > 5B/2B > 3C > 2B > 2C > AC > Ender 5A > 5B > SB > 5C/2C > AC 5A > 5B/2B > 3C > 5C > 6A > AC > 2D (RC/TG only) 5A > 5B/2B > 2C > AC > AC whiff > 2B > 6B > 2C > B/Egadget (2A) air CH 2A > 5C/2C > AC > Ender air CH 2A > 5C/2C > AC > 6C > j.2C > 5B > 4D (Near but Facing Away from Corner) air CH 2A > 5C/2C > AC > AC whiff > 2B/6B > 2C > AC > j.C whiff > j.2C > GF/2D air CH 2A > 5C/2C > AC > AC whiff > MTW > TB > 5C/2C > AC (Can add 5C/2C>AC at the end with proper timing on TB) (5C) 5C > 3C > GF 5C > 6A > 2C > AC > B/Egadget 5C > 6A > 3C > 2B > 2C > AC > B/Egadget 5C > 6A > 3C > 5C > 6A > AC > B/Egadget (RC/TG only) 5C > 6A > 2C > AC > AC whiff > 2B/6B > 2C > AC > B/Egadget (Magnetized only) (CH 5C) CH 5C > 2D CH 5C > SB > 5C/2C > AC > B/Egadget CH 5C > 6C > AC> B/Egadget CH 5C > 6C > AC> j.C whiff > j.B > 5C > AC > B/Egadget/2D (BA, RG, JI [Hard], LI, TG, RC, AR, HK only) CH 5C > 6C > AC> Walk B Sledge > 2B© > AC > B/Egadget/2D (LI, NO, TS[Hard] only) air CH 5C > AC > B/Egadget air CH 5C > B Sledge > 5C/2C > AC > B/Egadget air CH 5C > delay 6A > AC > B/Egadget air CH 5C > AC > AC whiff > 2B/6B > 2C > AC > B/Egadget (Magnetized Only) (Crouching Opponent) 5A > 5B > 5C > A Sledge > 2A > 2B > 3C > GF 2A > 5C > 6A > A Sledgex2 > 5A > 5B > 3C > GF 2A > 2B > 5B > 5C > A Sledge > 2A > 2B > 3C 2A > 5C > 6A > A Sledge > 2A > 2C > AC 6B > 6C > AC > E/Bgadget 2D Combos CH 2D>5C>spark bolt>5C/2C>AC>AC whiff>6B>2C>AC>ender 2D>RC 6A>2C>AC>AC whiff>6B>2C>AC>ender (Bgadget gives exactly 4,000 damage) 2D>RC 6A>2C>AC>AC>AC>MTW for exactly 5,000 damage ^for the 2D RC combo's you do not need meter if you land it on the last active frames on CH 2D>RC 6C>j.2C>2B>2C>AC>AC whiff>6B>2C>AC corner ender. ^Gives 100 or so less damage than the above, but more heat. (Normal Throw) B+C > SB > AC > Ender B+C > SB > 6B > 2C > AC > 4D whiff > GF B+C > 2D > 2B > 2C > AC > AC whiff > 6B > 2C > AC (Corner) B+C > AC > AC whiff > 6B > 2C > AC > 4D > 22D (Back Throw) 4B+C > j.2C > 2B > 2C > AC > Ender (RG, NO, TK, TG, AR, BA, LA, HZ, MU, PL, JI, VK only) 4B+C > 6B > 2C > AC > Ender (JI, TS, PL, VK [walk a step after throw] only) 4B+C > *5C > 6A > 2C > AC > Ender (*5C only for LI, MK, HK) 4B+C > j.2C > 5C > 6A > 2C > AC > Ender (RC only) 4B+C > 6C > j.2C > 4D (Corner) 4B+C > 5C > 2D (Corner) 4B+C > j.2C > 5C > 2D (Corner, RC Only) 4B+C > AC > AC whiff > 6B > 2C > AC > 4D whiff > *GF (Magnetized Only; *Can replace with Ender) 4B+C > 2C > AC > AC whiff > *(6B)2C > AC > 4D whiff > 4D (*6B not needed with VK, RC, AR, BA, TG) (Air Throw) j.B+C > j.2C > 2B > 2C > AC > Ender j.B+C > j.C > 5C > 6A > AC > Ender j.B+C > 2C > AC > AC whiff > 6B > 2C > AC > 4D whiff > GF j.B+C > j.C > 2C > AC > AC whiff > 6B> AC > 4D whiff > GF (Fatal Counter) (Non-Magnetized Fatal Combos) ***NOTE: for 360A/360B combos use 4D whiff>gadget if you used 360A as the starter. FC 6B>5Dxx236A,2A>5C>6A>2Cxx623C,J.D,J2C,2B>2Cxx623C, SB,MTW,22D FC 2C > 5C > 6B > AC > step fwd > j.C > j.2C > 2B > A Sledge > 5C > 6A > AC > Choice of: B/EGadget [3872] 6C > 5D [3807] 6C > Spark > MTW > TB > GF [5340] SB > MTW > TB > GF [5302] [*]FC 2C > 6B > 2C > AC > step fwd > j.C > j.2C > 2B > A Sledge > 5C > 6A > AC > Choice of: [*]B/EGadget [3906] [*]6C > 5D [3841] [*]6C > Spark > MTW > TB > GF [5374] [*]SB > MTW > TB > GF [5336] [*]FC 2C > 6B > 2C > AC > step fwd > 6B > A Sledge > 5C > 6B > 2C > AC > Choice of: [*]B/EGadget [4003] [*]B Sledge > 4D [3928] [*]6C > 5D [3941] [*]B Sledge > Hammer [3941] [*]SB > 2C > AC [4001] [*]6C > SB > MTW >TB > GF [5433] (Must start combo with back to corner) [*]FC 2C > 5C > 6B > 2C > AC > step fwd > 6B > A Sledge > 5C > 6C > j.2C > 2B > 2C > AC > SB > MTW > TB > GF [5592] (Must start combo with back to corner) [*]FC 2C > 5C > 6B > 2C > AC > step fwd > 6B > A Sledge > 5C > 6B > 2C > AC > Choice of: [*]B/EGadget [4071] [*]B Sledge > 4D [3994] [*]B Sledge > Hammer [4006] [*]6C > 5D [4006] [*]SB > 2C > AC [4061] [*]6C > SB > MTW > TB > GF [5538] (Must start combo with back to corner) (Magnetized Fatal Combos) [*]FC 2C > step fwd > 5C > 6B > 2C > AC > AC whiff > 6B > A Sledge > 5C > 6A > 2C > AC > Choice of: [*]B/EGadget [4022] [*]6C > SB > 2C > AC [*]6C > SB > MTW > TB > GF (Works on all characters except MK) [*]FC 2C > step fwd > 5C > 6B > 2C > AC > j.D > j.2C > 2B > A Sledge > 5C > 6A > 2C > AC > Choice of: [*]4D > GF [4035] [*]SB > 2C > AC [4052] [*]SB > MTW > TB > GF [5505] (Works on all characters except MK) [*]FC 2C > 5C > 6B > 2C > AC > AC whiff > 6B > A Sledge > 5C > 6B > 2C > AC > Choice of: [*]B/EGadget [4071] [*]B Sledge > 4D [3994] [*]B Sledge > Hammer [4006] [*]6C > 5D [4006] [*]SB > 2C > AC [4061] [*]6C > SB > MTW > TB > GF [5538] (RG, HZ, TB, LI Only) [*]FC 2C > step fwd > 6B > 2C > AC > j.D > j.2C > 2B > A Sledge > 5C > 6A > 2C > AC > Choice of: [*]B/EGadget [4006] [*]6C > SB > 2C > AC [*]6C > Spark > MTW > TB > GF [5470] (MK Only) Note: As of CS2 the damage values to these combo's are wrong, will update when CS2 hits console.
  9. FAQ goes here. this will be filled with a few things when I go through the threads. but for now it remains empty. What is a ender A.X.I.S.? Its the attacks you use to end your combo which are: walk 6C > 5D walk 6C > J.D 2D 4D whiff > 4D 4D whiff > GF Bsledge > GF Elbow > GF Any combo that ends with B/Egadget can be replaced with 2D. Axis why use 2D instead of 5D? 2D moves your position and pushes your opponent closer to the corner and when you are doing corner combos with your opponent you should use 2D instead of gadget since you get knock down which is better than gadget. How do you do 623C>whiff 623C? it won't work for the life of me! and sometimes when I do I can't combo! first off to collider whiff your opponent has to be magnetized, next after you hit with collider you input it during colliders recovery and hit C...keep in mind when you do collider whiffs you only need to tap the collider because the magnetism has such a strong pull. How do you do a standing 360? what you want to do to pull off a standing 360 is to spin the stick 270 degrees, not as hard as you think...think of it like this: if your holding back and you want to do a 360 then you start from 4 to 1 to 2 to 3 to 6 to 9 fast...remember to hit the button so your jump is canceled by the move coming out...or you can spin the whole 360, either way blazblue's buffering system will let it come out. I can't combo after 360A/B what am I doing wrong?! Buffer your inputs at the end of the move so it comes out immediately. What does Bgadget Egadget mean? B gadget means B sledge to gadget and E gadget means elbow drop to gadget. This combo isn't working on xx character! why!? hit boxes my friend, every character has a different hit box and thanks to CS Tager has even more character specifics and some combo's won't work unless magnetized like certain combo's with 6A in it. J.C>J.B and J.D>J.2C is not working! it comes out too late or not at all! you have to do the J.C/J.D at the first possible frame you can or they will whiff, also j.D>j.2C works only on magnetized victims. special thanks to leo and maho for this one. correct me if you would see any problems. trying to make this the best guide possible. also any suggested changes will work. Notes: Back throws sends opponent straight up allowing you to combo with 5C/2C etc etc into collider while normal throw sends people sailing through the air. Gadget gives 5 heats...abuse this. 360A leaves your opponent a closer to you now. Special move Key: AC=Atomic Collider SB=Spark Bolt MTW=Magna Tech Wheel TB=Terra Break (follow up to Magna Tech Wheel.) GF=Gadget Finger
  10. This is for CS2 combo's only which are pretty much CS1 combo's for the most part. Hello vets and newcomers this thread was made for the specific purpose of talking about, creating, and learning combo's... soon I'm gonna have the zettaboards combo's listed here in order they are gonna be like this. BnB(bread n butter): for the stuff you should learn ASAP. Heavy damage: the combo's you do to net the most damage. Hit confirms: if you get a random hit and you want to still combo then this will be for you. What is a combo? In Blazblue combo's are any sequence of attacks that is colored red so a basic idea for CS is: 5A>5B>3C. this combo will "red beat" whereas something that combo's blue is not a real combo. another general rule for a combo is: purple grabs...purple grabs in your combo doesn't make it legit, normally a grab will come up green when you do it but say someone is in hit or block stun and you grab them. well they are gonna break that and you lost that combo...exceptions are tech traps. now with that out of the way let this thread spread its combo's. also I will make a FAQ(frequently asked questions) so the new players won't feel lost. also please note when you add a combo post the damage and meter gain too, some combo's are there for meter gain even though all our combo's gives us good meter. This is a more detailed combo list from TagerTime a bro amongst bros. http://www.mediafire.com/?939a4qooh4amnrn
  11. I love you Lumin...when Sev gave me this avatar my heart opened then a bunch of fluffy magic came out. I got corrupted by magic girl power. MUST USE HEARTS...POWER...LOVE...HATE....HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATEEEEEEEEEEEEEEEEEEEEE. Ok I am back. I am gonna sleep this off.
  12. Jin is broken he freezes people and mixes them up for free and do unblockable resets that lead into 4-5k.
  13. Gimmicks are something you should not always go for. Like B/E gadget and any other ender its all about positioning. 4D whiff>4D is interesting too. Also the 360B combo's are amazing, we can hit everyone with walk>2B collider so a hitbox change might have occurred. Best thing to happen: 360B>5B>2B>Collider. works on Haz and Tsu...this was needed, thank you ASW. A little tired right now so don't expect that thread to pop up for a while.
  14. A must see!! http://www.youtube.com/watch?v=wABPraComTs Tomorrow I will make the CSII combo thread and place this vid here. I'll have a change list set up too. I am gonna right down these combo's. Not sure what the moonrunes suppose to mean but some of these combo's are just so...so amazing. I am gonna change pants.
  15. Because LYR is a intolerable fag and Katz is not.
  16. I AM DOING THIS BECAUSE I LOVE YOU TOTALLY BECAUSE THERE ISN'T A GUY IN A SKYPE CHANNEL THAT WANTS TO CUDDLE YOU AND LET YOU PLUG HIM IN HIS ASS!!!
  17. Yes I am. I can ask my bro probably. Even then I am about a hour away from my cousins house if I have to walk.
  18. I don't know if I wanna hop on BB for netplay today...ugh. Also new avatar. Get eye raped bitches.
  19. Ve they don't even get started, they just get blown up. They also love holding steins unless they made it so you can't hold them anymore. Tager vs Mu actually looks way easier but then again I haven't seen any really solid Mu's.
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