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Everything posted by A.X.I.S.
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
A.X.I.S. replied to Lord Knight's topic in Archive
I followed this advice...why does it work so well!? -
Tager has astral tech traps and he can also combo into it, all he needs is spark bolt or a random CH.
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Even if the spark hits grounded they fly towards collider. I haven't tested it out so my words are like a single grain.
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Reading this made my head hurt. Gimmicks does not teach you how to play the character, which is why I said we are keeping gimmicks to a minimum. Oh and fyi I am not making the vid. Spirit Juice is making the vid.
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
A.X.I.S. replied to Lord Knight's topic in Archive
You do 720 because your random. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
A.X.I.S. replied to Lord Knight's topic in Archive
LK describe random. I am that whole reply to Luna made me die laughing. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
A.X.I.S. replied to Lord Knight's topic in Archive
Stick doesn't have input lag from what I noticed. I touched pad and moved around recently. It felt slow, it felt like all my movements was half assed, I wanted to die if I am ever forced to do it again. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
A.X.I.S. replied to Lord Knight's topic in Archive
I would suggest taking a break koopa, I didn't touch BB for almost a week and everything was better for me, I even got rid of bad habits from doing it. Playing the game too much will overload you. -
AAAAH I thought I fixed that. hold on let me edit that. Oh a interesting observation: 5A>5B>3C>5B>22D works. Must be the vertical hitbox increase on gadget finger. 5B adds damage. I hope this eliminates the tiny issue I had with connecting gadget at max 3C range on some characters.
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J.2C>2B>Collider works on Lambda too.
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Community Project: BBCS2 Character Tutorial Videos UPDATED MAY 2ND
A.X.I.S. replied to Spirit Juice's topic in Archive
Shit sucks I am a mod and seem like one of the most informative Tagers. (And posts way too much.) Leader for Tager is pretty much me. I am just gonna gather data, compile it, and send it to you as a giant pile of fire and passion. Accept my passion SJ!! Accept it!!! -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
A.X.I.S. replied to Lord Knight's topic in Archive
Hmm, I normally try not to rely on random, let alone use it much. I'll take note of this and work on it. -
The gap is huge enough for me the dash 5B with Ragna. Edit: I am gonna update this post with some bittles for Mu. Only because I like you guys. Sorry Dabbit and Kou but it must be done! Edit 2: Ouch you guys can forward dash 2A to punish that string but keep in mind if you can cross up. Shame you guys have hard time punishing bad moves. -_-
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Skye we have real life footage of Jago! we have him on camera man! Also Jago does not play match ups so once you figure him out you can have a party. Too bad you guys play Ara. It's not easy dealing with lasers when you HAVE to be in the air to do anything. FYI if Mu does any C poke as a blockstring just IB it and do whatever you want. I am confident if she tries 5C>6C in a blockstring you can IB 5C and do j.6A and she is hit, hell don't be surprised if you can dive on her before she can recover. You know what? 5C>6C? Try 2Cing it out of IB. Shame that you gotta yomi that 2C or you get hit. TL;DR IB her ground C pokes because she will be helpless at that point and has to commit. I IB ID'd 5C>3C.
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Jago is supposedly good online but he gets blown up at casuals and ranbats all the time. His netplay isn't strong enough. Jago lacks stein oki and footsies so its just a party for me.
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Gadget RC will be noted in the list but I will only mention how its a mix up tool nothing too in depth. for combo's SJ asked for between 5 to 10 combo's so I got a few for this: 5A>5B>3C 5A>5B>3C>2B>2C>Collider>2D 2B/6A>2C>Collider>Collider whiff>6B>2C>Collider>B/Egadget 2B/6A>2C>Collider>Collider whiff>6C>j.2C>2B>2C>Collider>B/Egadget Spark>2C>Collider>Collider Whiff>6B>2C>Collider>B/Egadget 360A/B>5B>Spark>5C>Collider>B/Egadget 4B+C>5C>6A>Collider>B/Egadget FC 6B>6C>Collider>j.C>j.2C>2B>236A>5C>6A>Collider>B/Egadget FC>2C>j.2C>2B>2C>Collider>j.C>j.2C>2B>236A>5C>6A>Collider>B/Egadget Collider>Collider whiff>MTW>TB>Gadget there 10 combo's. Come on guys we can discuss this! All our combo's are CS1 anyway.
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
A.X.I.S. replied to Lord Knight's topic in Archive
Hey LK what about my defense? What should I do to improve? Oh and is my Tager on point? I have been messing around a bit with him lately. -
Another thing to note is that some players don't want to be recorded. Oh and FYI Rachel is not that bad, I seen a vid of jin reacting to rachel's jump start up and blocking j.A. I wish I still had that link oh hoho. Good thing is she doesn't get crazy wind regeneration like she did in CT so you can wait it out. Too bad waiting it out means that your blocking perfectly and punishing when you get the chance, not too easy against someone like Rachel. I say so far the top tiers are fair this time a round.
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Guys try to keep gimmicks to a minimum. -_-
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Hokuto no Jersey thread: Fist-pump of the North Shore
A.X.I.S. replied to bbq sauce's topic in East Coast
Nigga I want to drop bad games but all I am good at is playing shitty games with shitty characters. -
Well guys SJ would like to do a tutorial for all the characters. Original link:http://www.dustloop.com/forums/showthread.php?11073-Community-Project-BBCS2-Character-Tutorial-Videos So lets talk about things we can put inside of it. 1) Introduction Welcome to the Voltech Battler or the Warlord of Science known as Iron Tager. He is big, massive, walks with a man skirt, and drives peons into the dirt for massive damage. if you like Big slow grapplers who likes to surprise people with the unexpected and steal wins then he is the perfect character for you! Character breakdown of play style, strengths, and weaknesses Tager is a grappler as stated before, your job is to get close and grab them without mercy but before that you must condition them to be scared of jumping out or for fear of being knocked down and put in the same situation again and thankfully Tager has the basic tools needed for doing this and to assist him he has his drive! Voltech battler which magnetizes his enemies to reel them into his range of pain. Breakdown of normals 5A: Tager does a short stab with his five fingers. +2 good for staggers and tick grabs. 2A: Tager thrust upward with his palm. +2 and makes for a good anti-air as well as tick grab setups. 6A: Tager swings horizontally with his left arm. Pulls opponents who are magnetized in as well as carry super armor when held. 5B: Tager does a shin kick with his left leg. Good for tick throws as usual and hits low allowing you to confirm into a combo. 2B: Tager ducks low and kicks you with both his legs. +5 on block use this for staggers and tick setups. 6B: Tager raises his left foot and stomps his foe. Its his primary overhead and has fatal counter properties. 5C: Tager does a horizontal chop with both arms. Used for poking mid range and usual combo filler. 2C: Tager swings both his arms vertically. Tager's anti-air and has quite a bit of hitstun, has FC properties. 3C: Tager crouches low and pushes both fist forward. Tager's sweep which combos into gadget finger, which will be explained soon. 6C: Tager bends over and with both arms smashed the ground. Tagers 2nd overhead used mostly for combo filler but doesn't get much use outside of that. J.A: Tager pokes you with the tips of his finger. Usually used for setting up tech traps or air to air combat. J.B: Tager with a clutches his hands and thrust them down onto his foes. primary air to ground and good combo filler/starter also stays active for quite a bit. j.C: Tager thrust his body head first forward. Good for moving around as it adds momentum for Tager. J.2C: Tager stops in mid-air and does a elbow drop, good for beating anti airs that are done hastely and breaks a primer. 5D: Tager punches his enemies with his big magnetic fist. Has good reach, wall bounce on counter hit and is +2 on block. 4D: Tager fires out a short burst of power from his fingers. Safe on block and has a good hitbox for punishing some approaches. 2D: Tager charges in head first into his enemies. Good for closing the gap but make sure it hits, otherwise you get punished. j.D: Tager does a magnetic clap in the air. Good air to ground and situational air to air and leads to massive damage on CH. Note: all Drive moves magnetize on hit meaning you can use drives as well as 6A and 360/720 to pull them in. Breakdown of special moves Changes from CS1 to CS2 2) Combos Basic combos Advanced combos Counter hit and Fatal Counter combos Character specific combos (if needed) (Keep in mind that the combo section is going to be 100% practical combos you would use in a tournament, not flashy, combo video material) 3) Strategy Mixups Pressure Okizeme Misc. tips/tricks
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Community Project: BBCS2 Character Tutorial Videos UPDATED MAY 2ND
A.X.I.S. replied to Spirit Juice's topic in Archive
Blade those things you just said are not for the characters but are just things people should learn in general. SJ I like this Idea...I like it a lot. I am gonna have to make a thread for this in my forum and collect data. I will also pull up the easiest combo's from the combo thread because lord knows it's a lot of combo's but only a few of them are necessary. -
Shardz I am disappointed. Man next ranbats I have to do better than proto to make second. Someone hospitalize Leo.
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Hokuto no Jersey thread: Fist-pump of the North Shore
A.X.I.S. replied to bbq sauce's topic in East Coast
Hi Jersey whats up. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
A.X.I.S. replied to Lord Knight's topic in Archive
Hmmm I prefer spark for my guard primer raping.