I guess I can do a write up since I played some CS tao.
Things you wanna do: Walk toward her and watch what she does. observe her habits, if she wants to come in then IB because 2A and 2C will probably get you hit, hell throwing out anything will get you hit, just be patient and IB because pressing buttons will get you hit.
I'd like to note that you can 360A through j.C, not sure about j.B though, she will just happily fall into it.
Things you don't wanna do: Jump, get hit, throwing out something with recovery.
why? because 6A/2D/6C for jumps, drive in general for throwing shit out, and getting hit because it hurts, gives you a headache, and putting you in the corner.
what you should do: punish her for something like her 6B which has a nice bit of recovery...you want to backdash that.
IB 360, it works if your yomi is tight, collider not so much they have to be in your airspace and tao is way to fast for that.
When you pressure her: Don't use 6A/5D/5C/2A/spark/anything fucking slow.
she can low profile you with the duck walk and your fucked for throwing it out, instead take advantage of that and make her afraid to use it, 360 her or overhead but keep in mind overheads on tao is pretty much a gimmick so don't rely on it.
What about spark? your not hitting a good tao with spark unless your using it to stuff a drive of a commited tao, in fact if you have spark tao won't wanna do anything until its gone or when your close.
your gonna IB alot.
TL:DR Watch what your doing your not spacing tao, she low profiles your shit, and spark is nearly useless, yomi helps a lot, rely on yomi.