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A.X.I.S.

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Everything posted by A.X.I.S.

  1. have you ever read anything in XBL general?
  2. Mike I'd also like the point out when they are magnetized and they get caught in a air throw they have to think. tech and eat a 720/360, tech and eat a collider, or don't tech and eat that 1700 damage into more magnetized gimmicks. also 6A works wonders as a meaty, you don't know how many people ate this, shit works because it has so many active frames that jumping will get you hit or your forced to bloc in the air, backdashing gets you hit and mashing something thats not a 1F reversal will get you hit...all for damage! all for damage. also I messed with it and at point blank (why are you doing 6A point blank yadayada.) will sucked them in magnetized and you get a air hit into 3.5k I believe. 6A is such a good meaty when done right, hell anything with a ton of active frames is a big middle finger to people without a crouch walk (tao) or a DP.
  3. can we do the previously proposed idea of moving BB video discusion and posting threads to gameplay and nuking BBG?
  4. Papa juice...I died a little inside laughing at that. @ St1ckBug: you forgot 1 important detail. dumb nigga's are stupid but internet nigga's are downright retarded.
  5. BO's posts are the funniest shit in this thread. also the system is setup to prevent nigga's from getting shinny pixels.
  6. yo troy for the 3 on 3 tourney your up first. gotta fight a haku-men with the GT terumi the hero. I think.

  7. badge system sounds solid. it would seperate all the contributors from all the people who doesn't contribute and it can be easily set up in a way where some random shrub can't get them without being consistent with it. also yes I agree with banning blade from gameplay forums, every time I see him post a shit storm appears. lastly no rep system...for god sakes no.
  8. http://www.youtube.com/watch?v=gkq7a6n50CU secret footage of me vs mu. lolo its ALOT I have to say as far as your play but I'll leave it short and sweet, 5C>6C never combo's except on counter hit and FC so don't do it, don't autopilot sledge, don't hop around like a frog, and do safer stuff IE A sledge is not safe! I cannot stress it enough! don't do it, don't fucking do it! for all of the children never A sledge unless you have 50 heat. if you have 50 heat and your sledging RC 2B, always RC 2B because even if they IB its still air tight, once you condition them to block low then you can do whatever you want after A/Bsledge., also stop 5Ding so much, when people are magnetized 4D is safer and can't be low profiled. ONE LAST THING, stop doing silly RC's...I understand you drop combo's its a tourney environment so its bound to happen especially if its your first but the silly RC's aren't a good idea unless you know what your looking for...I saw you do many silly RC's. -_-
  9. yeah I'm down for this too, maybe this will make dustloop shine like it did before BB came out.
  10. so when are you guys gonna finish this? I need something to laugh at when I decide to get baked.
  11. j.D pulls them closer allowing some combo's to be less spacing specific. its flashy compared to j.C whiff's. one more thing! if they are magnetized collider whiff is easier to do and can net as much damage as a j.D whiff.
  12. added more FC's guys. check it out, I'll have the numbers in a little later.
  13. fight better opponents, practice footsies, know what to punish and when to punish...and frame trap the fuck out of people. I just don't have the energy to go into vivid detail on the match ups...and frankly your friends need some critique too.
  14. this isn't the general discussion guys. another thing, player rank and psr has nothing to do with skill level. I have a 206 psr and my rank in the leader boards are near the bottom, does it mean I'm good? no. does it mean I'm bad? no. anyways if you guys have your op magnetized during a FC you have no excuse for not breaking 4k regardless of execution. FC 2C>5C>collider>collider whiff>5B>5C>6A>2C>collider>B/Egadget ends with 4.1k FC 2C>5C>5B>5C>6A>2C>collider>collider whiff>6B>2C>collider>B/Egadget should lead into 4k too. possibilities are endless guys. I also messed around and figured out on the J.D whiff>j.2C can get 200 more damage if you do J.D whiff>j.2C>2B>236A>5C>6A>2C>collider>B/Egadget. you still get magnetism but you get a bit more damage for what its worth. man I am just a wellspring of stuff everyone should know^^ -desperate to get thread back on topic.
  15. when I play mac he probably won't tech the throw, I usually try to go for a second airthrow but then he decides to tech into a collider pssshaw. anyways if mac wants to play me he can pm me on here, I am afk on this xbox.
  16. kyle! that match was laggy...also thanks for the sequel to Axis is free. I needed a updated version of that.
  17. if he doesn't want to tech then just magnetize him, if he already has mag then wait until his character is starting to get up and hit him low, it will reset him. 2D should only be used to get corner, pretty much positioning, lately I've been doing B sledge walk when they have mag so I can punish tech rolls and hit them with meaties on their wake up...6A is my personal favorite because its hard to get around for those who don't have a DP or tao...fucking hate tao. heat is all good and what not but your job is to present a threat that makes him feel like he has to tech, like air throws.
  18. don't use 5C>6A, 6A sucks in combo's. 5C>collider is better and you can get 6B>2C>623C>B/Egadget easier.
  19. I'm planning on getting in peaceful jays stream this time around. there is one thing that bugged me with your matches...you had a very very sloppy approach at certain times.
  20. kyle rapes me, i know how to deal with kyle but its harder than it needs to be, its about making him scared...and he doesn't afraid of anything. I'll probably play kyle some more later. another thing mike z agrees with the rest of us with that trap. its some serious gay shit. explains why pachi made it air barrier in loctest...its like the clap but not.

  21. I wonder how bad the same move proration is for collider. it should hit tagers damage a bit but not by much I hope.
  22. my fucking god you guys are still talking about this? for fucks sake this is all you need to know. if he's in the air then your options are: backdash 2C collider 2A block use to your descretion. B sledge gadget does not work on arakune because of his janky air hitbox. if your cursed then block low and react to overheads and teleports...he uses the teleport to cross you up with the C bug which will do 8k to you if you don't block it right. his jump cancelable moves on ground are: 5A>6B, 6A, and 5C, the only one thats a thread here is 6A which also gatlings into a low 2B or 6B both you should be expecting. you have a good deal of time to react to the j.c, after you block the j.c expect a teleport or more ara shenanigans. seriously! must we continue this? anyways my view on this match up is this: you don't play the match up shit just happens and you roll with it.
  23. it means 2C is 11F now. meaning its a bigger trap. go easy on him guys, he's using a translator.
  24. force roman cancels, everyone has 40-60% combo's. barrier AKA faultless is tied to your tension gauge. characters are unusual...more freaky than most fighting games.

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