combo's from here: http://blazblue.byethost13.com/bbcs/characters/tager/bbcs_tager_combo.html
credit goes to zetaboards for translating these from the jp wiki.
thanks leo for the info.
also it would be awesome if someone tested out these combo's on the cast to determine if its character specific or any other conditions.
SOMEONE PLEASE TEST THESE COMBO'S! SEE IF THEY ARE CHARACTER SPECIFIC OR WHATEVER! I KNOW YOU OWN THE GAME! SOMEBODY CONTRIBUTE DAMMIT!
2B / 6A Combo
Damage bases on 2B, 6A combos does about 200 points more damage.
2B / 6A > 2C > 623C > JC (whiff) > JB > 5C > 623C > JC (whiff) > lowest J2C > 22D[3417 / 33]
^ Not magnetized, walk forward a bit after the first 623C.
Works on: Arakune, Tager, Bang, Rachel, Hakumen, Ragna, Jin, Taokaka.
2B / 6A > 2C > 623C > 236B > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3411 / 37
^ Not magnetized, walk forward a bit after the first 623C & 236B
Works on: Ragna Noel, Taokaka, Litchi, Tsubaki, Tager
2B / 6A > 2C > 623C > 6C > 623C > JC (whiff) > lowest J2C > 22D [3268 / 30]
^ Not magnetized, walk forward a bit after both 623C.
Works on: Taokaka, Tager, Ragna, Jin, Noel, Lambda, Rachel, Hazama, Hakumen, Tsubaki, Arakune, Litchi
2B / 6A > 2C > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D[3452 / 33]
^ Magnetized.
2B / 6A > 2C > 623C > JD (whiff) > lowest J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3614 / 38]
^ Magnetized.
2B / 6A > 2C > 623C > 623C (whiff) > 6C > J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D[3659 / 42]
^ Magnetized.
6C Combo
6C > J2C > 2B > 2C > 623C > JC (whiff) > JB > 5C > 623C > JC (whiff) > lowest J2C > 22D[3651 / 42]
^ Not magnetized,
Works on: Arakune, Tager, Bang, Rachel, Hakumen, Ragna, Jin, Taokaka.
6C > J2C > 2B > 2C > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3676 / 42]
^ Magnetized.
6C Counter Hit Combo
6C CH > JC > 5C > 623C > JC (whiff) > JB > 5C > 623C > JC (whiff) > lowest J2C > 22D [3656 / 38]
^ Not magnetized, delay jump cancel after 6C, then do jump C right before landing.
6C CH > JC > 5C > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3685 / 39]
^ Magnetized , delay jump cancel after 6C, then do jump C right before landing.
6C CH > JC > 5C > 623C > JD (whiff) > lowest J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3818 / 43]
^ Magnetized, delay jump cancel after 6C, then do jump C right before landing.
5C Counter Hit Combo
5C CH > 6C > 623C > JC (whiff) > JB > 5C > 623C > JC (whiff) > lowest J2C > 22D
[3313 / 35]
^ Not magnetized.
5C CH > 6C > 623C > JD (whiff) > lowest J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D
[3470 / 39]
^ Magnetized.
5C CH > 6A > 2C > 623C > JC (whiff) > JB > 5C > 623C > JC (whiff) > lowest J2C > 22D
[3576 / 38]
^ Not magnetized, also work with 5C air hit.
5C CH > 6A > 2C > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D
[3606 / 38]
^ Magnetized.
5C CH > 6A > 2C > 623C > JD (whiff) > lowest J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D
[3738 / 42]
^ Magnetized.
J2C Combo
J2C > RC > J2C > 2B > 2C > 623C > JD (whiff) > J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D [4256 / 34]
^ 50% Heat Gauge, magnetized.
J2C > RC > J2C > 2B > 2C > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D[4121 / 34]
^ 50% Heat Gauge, magnetized.
J2C > RC > J2C > 2B > 2C > 623C > 6C > 623C > JC (whiff) > lowest J2C > 22D[3965 / 31]
^ 50% Heat Gauge.
5D Counter Hit Combo
5D CH > 623C > 623C (whiff) > 6C > J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3616 / 39]
5D CH > 5C > 623C > JD (whiff) > lowest J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3675 / 39]
^ Distance specific.
5D CH > 5C > 6A > 623C > JD (whiff) > lowest J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D[3647 / 42]
^ Distance specific.
5D CH > 5C > 6A > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3523 / 38]
^ Distance specific.
360A Combo
360A > 2B > 623C > JC (whiff) > J2C > 22D [3781 / 25]
^ Works on Tager
360A > 5B > 41236D > 2C > 623C
[3693 / 29]
^ doesn't work on Hazama, Tsubaki [Mike Z edit]
360A > 5B > 41236D > 236236B > 236236B > 2C > 623C
[4700 / 17 before supers, 11 after]
^ 100% Heat Gauge.
360A > 22D
[2700 / 11]
^ Works on Tager & Bang & Makoto without magnetism, and everyone else except Arakune when Magnetized. [Mike Z edit]
360B Combo
360B > 5B > 41236D > 2C > 623C[4517 / 33]
360B > 5B > 41236D > 236236B > 236236B [5664 / ?? before supers, 11 after]
360B > 236A > 22D
[3878 / 19]
^ Doesn't work on Arakune
360B > slightly walk forward 2B > 623C > lowest J2C > 22D -- INVALID, techable after 623C, but for that much:
[4466 / 25]
^ Works on:bang, Tager, Noel, Lambda and Ragna.
360B > slightly walk forward 2B > 2C > 623C
[4556 / 29]
^ Works Tager (no need to walk), Noel, and Ragna. Work on all characters in the corner.
360B > 2B > 2C > 623C > 41236D > 236236B > 236236B > 2C > 623C
[6165 / 34 before super, 11 after]
^ Corner combo
2D Counter Hit Combo
2D CH > 5C > 41236D > 2C > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D[4101 / 44] with 2C
[4082 / 47] with 5C > 6A
2D CH > 5C > 41236D > 2C > 623C > JD (whiff) > lowest J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D
[4226 / 48]
2C Combo
2C > 623C > 623C (whiff) > 6C > J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D [4052]
^ Magnetized.
2C > 623C > 623C (whiff) > 6B > 236236B > 236236B [6550]
^ Magnetized, 100% Heat Gauge
2C > 623C > 623C (whiff) > 236236B > 236236B > 2C > 623C > 41236D > 2C > 623C [6962]
^ Magnetized, 100% Heat Gauge
2C Combo
2C > 623C > 623C (whiff) > 6C > J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D
[4052 / 39]
^ Magnetized.
2C > 623C > 623C (whiff) > 6B > 236236B > 236236B
[6550 / 15 before supers] - Might be able to follow with 2C > AC for 11 bonus heat but I wasn't able to.
^ Magnetized, 100% Heat Gauge
2C > 623C > 623C (whiff) > 236236B > 236236B > 2C > 623C > 41236D > 2C > 623C
[6962 / 12 before supers, 28 after]
[6871 / 12 before supers, 11 after] If you stop at 2C > 623C
^ Magnetized, 100% Heat Gauge
2C Fatal Counter Combo Note: Didn't actually retest any past the first one (which is the good one) since none of these are "new", I believe.
2C FC > J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 2B > 236A > 5C > 6A > 623C > JC (whiff) > lowest J2C > 22D
[4297 / 53]
^ Center: Other than Hakumen, Bang and Rachel, Works on all characters in the corner.
2C FC > 5C > 6B > 2C > 623C > > JC (whiff) > lowest J2C > 2B > 236A > 5C > 6A > 623C > JC (whiff) > lowest J2C > 22D
^ Done close to opponent in the corner.
2C FC > J2C > 2B > 2C > 623C > JC (whiff) > JB > 236A > 5C > 6A > 623C > JC (whiff) > lowest J2C > 22D [4150]
^ Center: Other than Hakumen, Bang and Rachel, Works on all characters in the corner.
2C FC > 5C > 6B > 2C > 623C > JC (whiff) > JB > 236A > 5C > 6A > 623C > JC (whiff) > lowest J2C > 22D
^ Done close to opponent in the corner.
2C FC > J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 2B > 236A > 5C > 6C > J2C > 5B > 4D
^ Back to the wall, situational.
2C FC > 5C > 6B > 2C > 623C > JD (whiff) > lowest J2C > 2B > 236A > 5C > 6A > 2C > 623C > JC (whiff) > lowest J2C > 22D [4479]
^ Magnetized.
Jump B Combo
JB > 5A > 5B > 3C > 22D
[1023 / 8]
JB > 2B > 2C > 623C > JC (whiff) > JB > 5C > 623C > JC (whiff) > lowest J2C > 22D
[2876 / 36]
^ Not Magnetized, character specific.
JB > 2B > 2C > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D
[2900 / 36]
^ Magnetized.
Air Throw Combo
Air Throw > 5C > 623C > 623C (whiff) > 6B > 2C > 623C > 236B > 22D[3884 / 38]
^ Magnetized, works on Arakune, Taokaka, Rachel and Hakumen
Air Throw > JC > 5C > 623C > 623C (whiff) > 6B > 2C > 623C > 236B > 22D[3953 / 45]
^ Magnetized, works on all characters.
Air Throw > 2B > 2C > 623C > JC (whiff) > J2C > 22D [3332 / 25]
^ Works on all characters.
Air Throw > J2C > 2B > 2C > 623C > JC (whiff) > J2C > 22D [3504 / 30]
Air Throw > JC > 5C > 623C > JC (whiff) > J2C > 22D [3456 / 26]
Air Throw > 5C > 6B > 2C > 623C > JC (whiff) > J2C > 22D corner only and magnetized.
[3543 /31]
Jump D Air Counter Hit Combo
JD air CH > 623C > 623C (whiff) > 236236B > 236236B > 5C > 41236D > 2C > 623C [7030 / 12 before super, 20 after]
623C Combo
623C > 623C (whiff) > 6C > J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3298 / 39]
^ Magnetized.
41236D Combo
41236D > 5C > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D [3012 / 35]
41236D > 5C > 6A > 623C > 623C (whiff) > 2C > 623C > JC (whiff) > J2C > 22D
[2937 / 32] - Remove 6A. Techable after 2nd 623C otherwise. Just don't use this.
^ Works on Bang & Arakune.
4D Counter Hit Combo
4D CH > 5C > 623C > 623C (whiff) > 6B > 2C > 623C > JC (whiff) > lowest J2C > 22D
[2712 / 34]
^ Mid screen combo.
Sledge Hammer Follow Up Counter Hit Combo
(236A/236B->) 236A CH > 623C > 623C (whiff) > 6C > J2C > 2B > 2C > 623C > JC (whiff) > lowest J2C > 22D
[4001 / 38]