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Everything posted by A.X.I.S.
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Ask questions here!
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*Note* - When browsing the CHARACTER forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -> Site Rules. Information If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for CHARACTER. Also refrain from using move names and abbreviations. Please refrain from going off topic in this thread. This thread is for posting of combos only. Only the most optimal combos will be listed in this thread. Collapsed: Notation Used: Notations in red are for prefixes only. Notations in blue are for suffixes only. [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] > Gatling/cancel the previous move into the following move. , Link the previous move into the following move. |> After landing. j Jump sj Super Jump h Hop hc Hop Cancel ad Air Dash iad Instant Air Dash jc Jump Cancel sjc Super Jump Cancel dc Dash Cancel OMC One More! Cancel AoA~C All Out Attack into C ender AoA~D All Out Attack into D ender CH Counter Hit FC Fatal Counter [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] c. The attack must be used as close to the opponent as possible. f. The attack must be used as far away from the opponent as possible. [sS] Side Swap combo [CO] Crouching Opponent [AA] Anti-air or Air-to-Air [RP] Roll Punish [sD] Shadow Only Combo [N%] Player SP % required before combo start. [N/N%] Damage/SP Gain % [/table] [/table] Challenge Mode Combos Collapsed: ] [b: Mission #01 - Mission #02 - Mission #03 - Mission #04 - Mission #05 - Mission #06 - Mission #07 - Mission #08 - Mission #09 - Mission #10 - Mission #11 - Mission #12 - Mission #13 - Mission #14 - Mission #15 - Mission #16 - Mission #17 - Mission #18 - Mission #19 - Mission #20 - Mission #21 - Mission #22 - Mission #23 - Mission #24 - Mission #25 - Mission #26 - Mission #27 - Mission #28 - Mission #29 - Mission #30 - Mid-screen: Normal Starters FC j.C > 5C > 2C > 5B > Sweep > 236B > 5A > 2B > 236B > 5AAA > j.214B > 236236AB > 236C > 236A/B/AB Skill Starter FC 214C/D > 236B > 5AAA > j.214A > 236A/B/AB System Starter - SP Skill Starter - Near-Corner: Normal Starters - Skill Starter - System Starter - SP Skill Starter - Corner: Normal Starters - Skill Starter - System Starter - SP Skill Starter -
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*Note* - When browsing the CHARACTER forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -> Site Rules. If you'd like to contribute, please feel free to do so! Just link the video along with the time that CHARACTER appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it. Listings are going new to old, and with the CHARACTER players name on the left side always. Please refrain from going off topic in this thread. This thread is for posting of videos only. Notable Players Nakiri/Shadow YMST [??th Dan] PSN: ??? Twitter: @Pekuche7 Misc Videos Collapsed: Tutorial Videos: - Collapsed: Combo Videos: - Match Videos Vs. [11/28/2013] Mitafu (Aigis) VS ??? (Kanji) [11/28/2013] Mitafu (Aigis) VS Nakiri (Kanji) Vs. - Vs. [11/28/2013] STD (Chie) VS Nakiri (Kanji) [11/30/2013] Nakiri (Kanji) VS Chie (Azuo) Vs. [11/28/2013] ??? (Kanji) VS Tokutaken (Elizabeth) Vs. JUNPEI [11/28/2013] Kakeji (Kanji) VS Pet (Junpei) Vs. :ballKA: - Vs. - Vs. [11/30/2013] No Card Yellow Palette Kanji VS Maliwan (Mitsuru) [11/30/2013] Red/Grey Kanji VS Mitsuru Vs. [11/29/2013] White/Black Kanji VS Default Naoto Vs. [11/28/2013] Kakeji (Shadow Kanji) VS Unknown (Shadow Labrys) Vs. SHO [11/28/2013] Nakiri (Kanji) VS Random (Sho) Vs. - Vs. - Vs. [11/30/2013] Nagisa (Kanji) vs Blue/Blonde Narukami Vs. YUKARI - Vs. -
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I can confirm it happened. Kanji ended the combo with 236236A > 236C > 236A I believe.
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hahaha yep that link doesn't work most times anymore. It seems like j.2C is closer to its CT counter part.
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I just wanna let you guys know Kagura's 5A is really good at anti-airing and j.A is really good as a air to air. Seriously you eat those two moves and you are in serious danger so do the usual and always try to cross up j.B direct jump in's are a no. You can beat some of his stance follow ups with delay backdash and growler so its not so bad if he stance rush on you.
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5D is about 21F so its really fast for a standing overhead, also hits really far. (probably about as far as 6D)
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[CP] Hakumen VS Kokonoe: Don't Help Me, Professor Kokonoe!
A.X.I.S. replied to mAc Chaos's topic in Hakumen Matchups
Jump more more against what? j.C? Hotaru? Agito? Air grab? Sorry I don't wanna die. -
[CP] Hakumen VS Kokonoe: Don't Help Me, Professor Kokonoe!
A.X.I.S. replied to mAc Chaos's topic in Hakumen Matchups
Wut? Lets talk a few things shall we? Lets talk about how when I try to 2A Haku-men he 2A's me and I lose. Lets talk about how when I whiff a move with range I die. Lets talk about how agito makes 6A a bad idea with the match up. Lets talk about how I can't properly zone Hakumen because lol passive meter gain, counters, and it being cut makes it sad. How about how my lightning oki midscreen is pointless because lol counter. How about how her hitbox is not so messed up because all your hitconfirms work on her just fine. I mean I can't stress this enough. This match up is not good for Kokonoe. Hakumen pressure is safe against teleport, he can punish fireball without a single care. Zoning is lol bad, and counters blow up her oki stuff. Once you get in she can't buttons, Hakumen pressure is so good against her. -
Gravitons are not broke.
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Anyone wanna time stamp the combos?
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Hmm that's good to know. Forward dashing spark bolt. Hahaha hilarious.
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I spent about an hour with CP Hakumen. What is so hard to adjust to? All his stuff feels easier than EX lol.
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You know if you change the notation to how I have it in the combo thread I can easily copy paste it to that thread.
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[CP] Transition between CSEX to Chronophantasma
A.X.I.S. replied to FatedSoulBlake's topic in BlazBlue Gameplay
Easy transition for me. I had no issues so far. -
I saw Mu OD lasers last night, Lasers just shot out more, the guy didn't summon more steins so I was confused.
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FYI Tager could never 4A Jin D DP, it only works for his C DP. His air ex ice is no longer 3 blades but 1 big blade that hits multiple times. (5 I think) Sledge through it, his recovery is still really bad after he throws it out.
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I fought a Mu today and her lasers actually look much slower than before. I think if you hit her when she does big lasers they go away too.
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http://youtu.be/NAhjiyzH4Nw 50% health. whoops had the throw combo in the video twice lol.
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Sorry I took so long getting this baby stuff out. Pinnacle was being bad D: http://www.youtube.com/watch?v=sSmUzwBR6JE&feature=youtu.be
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I'm gonna make OD combo video guys. First vid is 70% health OD stuff coming soon. edit: 100% health lolol its like 70% anyway for us. notes: for 70% OD if your combo starter is a B or C normal or something with high P1 you can add a 5C before the 4D for some of these combos. These are baby confirms for OD that gives you almost all the mag you can get. Gonna edit footage now guys. Fatal I've been practicing: FC j.2C > 5C > 6C > Bsledge > 5C > 6A > Asledge > 5C > 6A > AC > 2D Forgot to mention damage: Around 4900 and 30ish meter gain will get exact numbers when I wake up.
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You can delay your next move after the colider but holy these combos have silly delays and strange walks.
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GF is +3 and doing Forward dash on it is pretty bad. Forward dash doesn't have invul, it can be canceled into a jump at any time to give him a jump with momentum on it. Your write up was really really nice. Seems like you fought a decent Azrael.
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I am gonna spend time practicing and adding them to the thread.