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Everything posted by Kirbeh
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Most of your meter should be for RCs when you OPPS THEY DIDN'T FALL FOR IT RAPIDDDDD. Higher ups (probably) won't fall for j.236236D gimmicks... still works a lot interesting enough
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Bang's gimmicks are stronger than Noel's... That's all I can say at this point... Need to play 10Stars more
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Made some more clips! AH Setup: http://www.youtube.com/watch?v=BuALbyjEVKM&feature=channel_page Blockstrings: http://www.youtube.com/watch?v=075z5_8qnhU&feature=channel_page Again, and comments or suggestions are appreciated.
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The general punish is CH 5C, then 5D 6C 214A
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Alright
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66C is pretty nice after 2C if: 1: The opponent is showing respect 2: Cannot really reversal 3: The opponent is not using their barrier On opponents that know about 66c 2c 66c 2c you can use that as an opportunity to use throw, 2D, or bait as part of your mixup. Btw, are there other Noel things that people want to have demonstrated or explained? I could make more videos.
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http://www.youtube.com/watch?v=GI8h_Z-59oE&feature=channel_page I wish I could make this look better... but it will have to do for now.
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In this match up, you need to be careful. VS Ragna Ragna has many long range normals in is arsenal of moves. As Noel, your normals only go so far as a full rush down character, Ragna's 6A can put an end to your jump-in days, and if the Ragna can read your drives, he can basically DP out of them for free. That is why in this match up you really need to either: A: Kill him before he kills you B: Take your time and whittle him away A: If you are good enough, you can take Ragna out with a couple of loops in no time off of two or three good reads using 3C or 2D. Ragna has very little health and you could kill him in two and a half good Noel combos to be perfectly honest. B: But unfortunately, this is route B for me at this time against decent Ragnas. Even though Ragna has long reaching normals that can trump your rushdown attempts, a couple of Noel have extremely strong hitboxes, primary 6A and 6C. 6A can put a full stop to Ragna's jump ins, even against Ragna's j.C a well timed 6A can CH him and you can follow up with a combo. 6C can CH Ragna when he is closer to being on top of your head and you can follow up with 6C loops in to Drive combos. After you get in on him, you definitely want to stay on him. Ragna has long normals, but they are slower than yours, so you'll generally want out be looking out for reversals. With punishing DPs, you'll then want to be looking out for wake-up throws. A couple things to pay attention to: Ragna cannot punish 3C unless he IBs If Ragna uses HF's follow up, you can CH with 5C If your 2D attempt is blocked, 4D or 214A immediately If your 2D attempt hits while Ragna is standing, and it is not CH, 4D or 214A immediately. You... should not be getting hit by Ragna 5C's... Rush down smart. Take it easy with staggers, as he can DP through. Its not a hard match up once you get some experience with hit.
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Ooops I meant 6C And yeah, thats Litchi's 623D... and it cockblocks hard.
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Hm, a couple of points... If you are going to jump in, please barrier when Litchi has her staff... If you are going to stagger, please look out when Litchi has her staff... Do not use 5B in block strings on a crouching Litchi... Do not start block strings with 6C on a crouching Litchi... I dislike this match up....
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http://www.youtube.com/watch?v=Vot325lmOgU&eurl=http%3A%2F%2Fwww.youtube.com%2Fuser%2FKirbehMKII&feature=player_profilepage This one is good too
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Jin chart ::SCRUB:: :ACKSHUN -> Jump back -> ICE CARZ -> SLASHY :Fireballs, ice car and, slashy rinse, repeat... :Is he near? DP! THEN ICE CAR!!!! Grabs... :5D, fireballs, chain grabs, ice car, "why are you over ther- DISTORTION DRIVE!" :Zoning, Ice car combos only, anti zone D.Drives :Zoning, Fireballs, Ice car combos, huge invalid combos, DD combos :::PRO::: Where were they on this gauge lol?
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lol swag surfin'
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I try to counter torpedoes with j.B
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BEHOLD! OPTIC BLAST! Yeah, small holes get you GAIGANTEEEEK'd. Its a pain...
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j.a > etc after 5C will created longer blockstings id he does not use his barrier
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I wish I had an optic blast... BEHOLD
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Yeah, rushing down is pretty dangerous against Hakumen as he has several options to stuff your attempts. Staying chill is the best thing you can do.
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Btw, how the hell did he buffer that 720 at the end....
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Tager match ups are pretty difficult for Noels but you just need your whits about you. I like using [in somehow] 5A 5B 5C j.a j.a j.b 5B 5B 5C 236236D if I can't get a 3C or grab in. Or 5A 5B 5C j.a j.a j.b 5B 5B 6B 3C 22C etc Its easy to combo because he is exbawkz hueg but... Don't mess up your combos... Tagers are basically turning their sticks while you combo like a jack-in-a-box, one mistake and you eat shit :/
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I would not mind translating it a bit, as long as it is short and some what specific parts right now. I am a bit busy to translate it all right now...
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The MANGO JAM of course PRINGLES!