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Reioumu

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Everything posted by Reioumu

  1. Any as bad as me?
  2. Honestly, I wouldn't be surprised either lol It's probably going to be one of the top 2, but you never know when something crazy will happen.
  3. This sounds about right, though I haven't seen vids of Satoshi in awhile, mostly Nezu becoming greater and greater. Satoshi is one of the most solid Bangs though. Definitely more solid than Nezu, though doesn't go for the hard combos like Nezu.
  4. didn't see this posted yet http://amiamimelon.blog105.fc2.com/blog-category-12.html blog post on tsubaki BBCS2
  5. Yes, the EVO one was for food too lol. Bastard left me to OCV people
  6. Yo, mine's Reioumu, lets go!!!
  7. What are you talking about? He's already about getting seals and doing 6-8k damage combos :V
  8. You guys should play ST, it will force you to learn how to do that motion quickly and perfectly. That or just stop being scruuuuuuubs
  9. If they put parry loop back in (100% sure they wont.) I would laugh so hard.
  10. You don't have a source that says Makoto's j.CC was removed. Only changes that have been said are 5B and PC changes. And apparently someone mentioned that CH j.B has a long untech time, though it's currently untechable until they hit the ground. That could be a change, but this is just mere speculation from the translations people have made.
  11. LK just showed this to me... It's the gayest shit ever, but it's litchi specific when you do 5A 2AA. Litchi can IB the first 2A and jump out before the 2nd one comes out. WTF!? You can still do 5A 2A 5B, but she is in the air for 5B. They even gave her the shortest jump startup :/
  12. O lawd! forgive, for I has sinned! 2 dollahs shall go in thou box of salt, but I expect pizza in return
  13. Zeth should hopefully have BB results. 1. I love Megurine Luka ♥ (LI) 2. ??? (BA) 3. MEGPOID is the love of my life ♥ (BA) 4. Matt Coma (LI) 5. Zeth (BA) 5. ??? and I don't know the rest Bangs and Litchi galore
  14. Uh, she got one HUGE buff which was the fact that 5B was buffed in speed AND it's jump cancellable on hit + block.
  15. Her 2A is godlike though. You gotta mess with it. She can reset her blockstrings with 2B since there isn't a lot of recovery on it. Watch out for staggers like a staggered 5CC, which is VERY dangerous if you get hit on CH.
  16. 5B will be faster. Watch out. Makoto's new 5B will be like Bang's current 5B, maybe better? And this will help people learn the matchup for now until the patch comes out in a few months, so there is still plenty of time. We're gonna need new first posts/topics anyway when the patch hits for the matchups.
  17. I'm probably the guy here in the Bang boards who knows these pair of boobs the best since I actually play her <_<. Makoto has answers to 2D. Even though she lacks a low, she can just do 214A~D to make you whiff and punish with a fatal counter. That or she can parry it. Her only fast low is 2B, which can be used after 5A, 2A, or 5B. So most of the time, you should be blocking high during blockstrings. After 214AC, she has a high-low mixup. No matter what the high hit is MORE dangerous. If you get hit by the low, they just sweep you into oki, but they can get an ok-ish combo with RC. Parry loop pressure. I've told the Makoto boards about this over and over again, but no one uses it (other than me it seems :/) d.2A 2B 6A PC. even if you IB this, you cannot punish with 5A. they can use 6B out of that d.2A if you're expecting them to use 2B so that's a high/low mixup right there. Even if you barrier, you will not escape the pressure. What you can do is something like IB backdash, but they can always do multiple 2As, use 5B instead of 2B to make 5B 6A airtight and the such. You probably won't have to deal with this because Makotos just want to scrub it out most of the time, but this is her strongest pressure. Watch out for tick-throws. They can knock you into the corner where they can deal massive damage. 2A -> throw, 2B -> throw, 2AAA -> throw etc. Just be ready to break throws. 236A blockstring reset, get ready to block more :/. You can mash this though and the orb won't come out. So if you think they'll use it, mash that 5A.
  18. Half true, I thought the game wouldn't be there through Matt, I posted in Ah3 topic that Paik wouldn't be there and that ah3 probably wouldn't be there, but I was wrong since Jeff had it. So yeeeah, I'm just gonna stop posting on stuff like that.
  19. Good shit BB netplayers for coming out, but if you're going to run a tournament Zeth, don't just do the stupid "I'll go down the list" seeding. Especially when you have friends who like to register together, then they end up facing each other first round because of it. It's not random, the last person to register has a 0% chance of facing everyone except for the person who previously registered which is 100%, etc etc. Next time, ask some of the people on the laptops, or use dice/etc to randomly seed brackets.
  20. eh, I think no wallbounce isn't THAT bad.
  21. lol Furinkazan 3C FC 632146D 2B 9-dash j.4C (keep doing j.4C loops until you get 11 hits) 9-dash j.4C j.D 2-dash 2B 623B 5D 9-dash j.4C 6-dash j.D 1-dash j.236C 2363214C 236236D - 7650 damage Fun way to activate into Furinkazan. Without Ashura it does 7100 damage
  22. I like Bang's changes. I wonder how things will work out. And Makoto 5B BUFF OFJSDIOJSODFIASFJGSIODFJSIOJGIODFJOISFJSIOJGIOSDJFIOASJDF~!!!!!
  23. I have it. I'll bring it to Xanadu on Saturday.
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