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Reioumu

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Everything posted by Reioumu

  1. I was talking from Arcade -> Current code, not PS2 -> Current Code
  2. mmm... Vanguard Pancakes
  3. best thread is obviously the maryland thread.
  4. if only the maryland thread could have it's own custom icon of troll
  5. Old thread was cleaned, etc etc. 2AAAAAAAAAAAAAA Also Current Code is out. Discuss the like here official current code site: http://e56.info/mbaaring/ Current games are Melty Blood Melty Blood: Re Act Melty Blood: Act Cadenza (A,B,B2 versions) Melty Blood: Actress Again (Arcade, PS2, and Current Code versions) Current code adds Ryougi Shiki, Seifuku Akiha, Neco Arc, and Neco Arc Chaos to the roster.
  6. and stop eating those hot pockets. They only make you regret it later while you're sitting on the toilet making a mess.
  7. Someone say Race!? Lets go ROBERT LUCIOUS
  8. OH NO! PAGE 2!!! Watch out world
  9. Why are we so godlike?
  10. Sign me up for Melty/BB as Rei - MD NECXI get hype!
  11. I've discovered a new oki BnB any starter into OTG d.2B 623B d.5C 6D tk.623B (yes has to be air version for more damage, while still maintaining amazing oki) 1~3 seals, 1866 damage (2AA 5B 2B 2C starter) to 3371 (j.4B 5B 2B 6C j.D OR 5B 2B 2C starters) You get 3 seals with a 2D j.D starter. The combo is fairly easy as well for the best oki options for decent damage. It's not the same as doing max damage combos for like 500 more damage but yeeah, oki is REALLY nice. If you want a safe bumper setup, you only do the normal bbct jump install at the end for more oki advantage. It lets you set a bumper and still have oki Also works when you do air combo to j.623B then 5B 623B, or 5D j.B j.623B 5B 623B d.5C 6D 9623B
  12. Empire combo, I was thinking about saving it for a combo video, but it's so funny I gotta share it. Against jumping opponent j.4C j.623B RC 632146D 4-dash 2D 9-dash j.4C land 8-dash j.4C land 9-dash j.4C land 8-dash j.4C land 9-dash j.4C 9-dash j.4C j.D 2-dash 2B 623B 5D 9-dash j.4C 6-dash j.D 2-dash 5C 2C 6-dash 236236D - 7180, requires 100 meter to start. You build 51 meter from the combo. edit: found one doing 17 more damage!1!!11 j.4C j.623B RC 632146D 8-dash j.4C land 9-dash j.4C land 8-dash j.4C land 9-dash j.4C land 8-dash j.4C land 9-dash j.4C 9-dash j.4C j.D 2-dash 2B 623B 5D 9-dash j.4C 6-dash j.D 2-dash 5C 2C 6-dash 236236D - 7197, requires 100 meter to start. You build 50 meter from the combo
  13. you don't need CH in FRKZ. Also you can do 7 reps on Rachel. I posted up about it awhile ago I can finally hit 9 j.4Cs in a loop about 50% of the time now air hit 9x j.4C j.D 2B 623B daifunka = 7491 damage Yeah, I'm using lazy notation... I'm thinking about making another FRKZ thread going in-depth to how it works and tricks for doing the combos and really gay blockstrings. Also for normal combos midscreen airthrow d.3C RC d.5B 623B d.2B j.623B 5B 2B j.4C j.C - 4349 damage 50% tension
  14. I would have bodied BB if I entered . Bracket was fraaaaaaaaaay
  15. Nezu is a god lol. I want him to win SBO so badly, but he's gonna have to wade through all of the litchis and other Bangs. 5A 6C should work without CH, I know the j.4C loop works without CH, but CH allows you to reset the height to get more reps.
  16. This is normal, was known forever ago around January I thought.
  17. Arakune still has a lot of bullshit, so yeah I think he can make top 3. Well, Ragna is still very solid character with a lot of tools. Not many ways to deal with zoning though other than to approach slowly.
  18. I'm XBL: Reioumu East coast, and I preferably only want to play people with 4-bar connections since the combos are impossible to do otherwise
  19. This has been known since December 2009. the reason you don't see it that often is because people would rather command grab for untechable grab.
  20. She should be beating just about everyone seeing as she's one of the top tiers. Watch videos or something.
  21. yeah do 2D 9-dash j.D 7 times. does 4.2k and you get a good laugh out of it. Also more FRKZ stuff: 5A 5B 2B 2C 6-dash 2B 9-dash j.4C land 8-dash j.4C land 9-dash j.4C then 9-dash j.4C j.D 2-dash 2B 623B 2363214C 236236D. I believe this combo does over 5k off of 5A lol. My memory is a little fuzzy.
  22. But yeah, this matchup is still pretty tough. It's hard to catch Arakune in general still and curse is just so dangerous. Also Uh... Arakune can wait on your wakeups and just block, if ANY bug is near you on wakeup, you get CH'd. Just be careful when you Ashura. It's fine if they're in the air, because they're most likely to use a dive or j.B
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