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setrajonas

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Everything posted by setrajonas

  1. Yea, I'm still definitely down for iora's Friday night myself, so we should try and organize for that at least
  2. Can't go this time unfortunately.
  3. i can bring a ps3 + monitor for arcana
  4. Pretty sure you mean this https://www.youtube.com/watch?v=9tqVv6qzN6o
  5. I'll be streaming more frequently from http://www.twitch.tv/agrojag
  6. So are you one of those people that think fireball spamming should be banned from street fighter, or Morridoom from Mvc3? There are a lot of good reasons to ban this infinite that don't rely on an entirely subjective lens of how "bad" something looks to other people, I feel that discussion should center around those arguments instead.
  7. Not that I care about this issue either way, but "This makes the game look bad" is never a good argument for getting rid of something, especially in a genre with a history like fgs, surprised to see you of all people saying this.
  8. I'm assuming teams won't be random this time around?
  9. as long as it's not otakon weekend I'm good.
  10. Yea, we pretty much do all the big E events, so we'll be at SJ.
  11. iora: regarding clarice, I was told that you should rely more on j.A to stuff her air normals, and also to get above her and use j.E.
  12. let's go justin
  13. I'm definitely down for that if other people are.
  14. Miscellaneous stuff: 63214X EFC 66 5C 2C 4C (probably not optimal, I'm pretty sure I've seen something better) (using Wind) ch 4C 5[E] 2369B EFC NH9/HC9 into air combo. If not using Wind, you'll have to burn EFC and 1 bar to make this work, ie 5[E] EFC 236B HC9 etc You can apply the same principles to a ch 5E/5[E] starter or ch thunder clash dp on a side note, if you're using wind and you land a raw 2e/2[e] or 28x starter into meterless combo and it takes them into the corner, you can end with j.E j.236C 2D (land) 66 4C for optimal knockdown eg 2e j.7 NH9 (j.ABC)x2 j.AB j.1C j.E j.236C 2D (land) 66 4C. This doesn't work with the EF versions of those combos obviously since they'll be able to tech before they reach the ground. if using Thunder and you're in the same situation as above (raw 2e/2[e]/28x starter into meterless combo, takes them into the corner), you also have the option of ending with j.E j.236C j.214214E j.E j.236C for excellent damage and knockdown. this can be a little tricky because depending on your height, you might have to do the second j.E after the second lightning bolt instead of the third or else you'll end up falling too far below them to end it. with any arcana, generic combo extender at the end of an air combo is j.E j.236C 3HC j.1C j.E [j.236C]. If you're close enough to the ground (eg from a 236C~236B ground starter), you can actually do 3HC delay j.1C (land) 4C, you'll have to time the j.1C manually to catch them as low to the ground as possible though, it's tricky. generic raw 2e EFC combo for that matter is 2E EFC j.7 NH9 j.AB j.1C j.BA djc j.B j.1C j.E j.236C. If using wind, you can add another rep to that. antiair 5B/5C 236C HC5/EFC NH5 j.C (land) 66 2B 5C 4C. a little tougher than most of her confirms, but looks pretty swag and gets you optimal knockdown. you may have to delay the 236C quite a bit if they're too high up, they need to be about shoulder level. you can also do this as an extension to an air to air j.236B starter eg j.B j.236B HC6 j.C (land) 66 5C etc tk j.236C HC5 j.A (land) 5B 236A into air combo. instant overhead, nets 9-10k and knockdown.
  15. I'll probably be there, but leaving early.
  16. She's pretty versatile in terms of Arcana selection like ssuusshhii said, but I go back and forth between Wind and Thunder depending on my mood and the matchup. The wind nerfs obviously affect her, but it's still such a strong arcana it doesn't really matter. It's practically worth it just for pushblock, and now it has the eclipse which is pure buff. Lightning isn't the best for combo potential or anything, but the options you get off of a 5[e] clash are nuts. You can still make use of the lightning super too, off of raw 2e/2[e] or 28x starters, which gets you excellent damage and maintains knockdown.
  17. I haven't seen this written down anywhere but on the jp wiki, but you can kara cancel the first hit of (doll released)[speaking of which, is there a agreed on notation for doll stored/released liese normals?]2C into the call back super or elfriede standby/activate. You just do 2c(1) -> 214e~ab or 2c(1) -> 236e~ac. Tremendously useful for obvious reasons.
  18. I'm going to xanadu, possibly with jimmy.
  19. Yea, Robert and Coma said they were planning on bringing it at least.
  20. Anyone have any plans for this Saturday? Was thinking of heading down to Xanadu.
  21. what time do you have work on Sunday? tsb is more or less an all day thing, so odds are low we're coming back the same day unless you really have to.
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