kid viper
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Everything posted by kid viper
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be sure that your tk hirentotsu is not coming out as super jump hirentotsu. had that issue before realizing my mistake. basically when you do tk hirentotsu if you see any shadow on haz then it came out as a super jump. to ensure it doesn't come out as one input 2147/2148 really slow.
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don't try and play it off when you used ragna and marcus used litchi lol. i lost to hsien at sbo ok cool. you lost to jan at sbo quals two years in a row. you even went as far as "quitting" competitive fighting games after losing. also marcell did not beat me in casuals lol. it's really funny how much hate you have for houston dude. even when there's big tournaments when people from out of state come down, we cheer for ya'll. there's no "austin" or "houston" at that point, only Texas, yet you still talk shit. we try to have conversations with you, you become two-faced and act all friendly to us. that's the sole reason we don't travel up to austin, we don't want to deal with all the behind the back shit talking.
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http://www.youtube.com/watch?v=t93YU31Cm7s#t=1m34s kensou don't even play cs2 also the last time i remember going to an austin tournament was the team tournament for cs1 where me and kensou played ragna/jin (when we were maining hazama/bang) and taking first...
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what's this? tager's doing a b sledge? lemme just.... -Gold burst, yay free 50% meter and knock him away full screen again. -3c, yay free 50% meter and strong damage and he still gets knocked away. oh shit, i already threw a chain out... lemme just... -cancel into 214d~b, yay free counter hit! -cancel into jayoku, yay free trade and i still get the 50% meter!
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you can do level 2 zaneiga midscreen on everyone. the only tricky part is doing 66c on certain characters.
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maximum damage off it meterless is following it up with lvl 2 zaneiga. there's a shit ton of confirm time on the ch so you hvae the time to do it
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if you want exact values off ch tk hirentotsu it's 4701 with 81 meter. if you end with jakou > 3c > mizuchi it's 6k with 30 meter left. combo is ch tk hirentotsu > 214D~C lvl 2 > standard relaunch combo
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my bad lol. forgot i was talking about tk hirentotsu and not just hirentotsu as a whole. fixed it.
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6c oki to beat certain reversals on wakeup, also works as an OS in corner vs rolls. everyone still says hirentotsu is useless outside of combos but it's a triple purpose move: 1) combo ender 2) anti throw - if you bait a throw with this you get a free 4.5k and 50+ meter, you're also almost always guaranteed corner oki as well 3) guard break - they gave it primer breaking for a reason... when you expose people for OS throw tech and make them have to react to throws, this becomes a VERY dangerous OS especially when you have them on the verge of guard break. either way you're still getting damage and 50+ meter.
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that's cause he's my older brother. lol. during bbct SBO when i had to play him the ongoing joke was that i was, lol all the jp players kept calling me his younger brother
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KONAN WINS SBO 2nd is takahashi (r-1) noel top 4 is dora bang and r-2 noel top 6 is doritosu and yoshiki top 8 is galileo and senshou
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you stated his FAST normals are heavy advantage. +1 or +2 is NOT heavy advantage. his strongest advantage is only off 6b or lvl 2 ressenga. both of which are 25f and 44f startup respectively. makoto 6b and hazama 6a are two completely different overheads with 2 different uses. you don't use hazama 6a to frame trap. hazama 6a is not even special cancellable nor can it be gatlinged into anything. that move only serves for one purpose. why the hell would you frame trap with 6a at MAX RANGE when you can just 5B or 5C arguments still stand.
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-what quick moves have "extremely large frame advantages" -6a not safe and you're not using this move to frame trap, 3c > jabaki gets no heavy payout unless in corner, 214d only off of 5c ch or 3c ch, of which only 3c is confirmable. not understanding some of the stuff you're saying :\
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good shit dusty (:
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a present that pachi just linked me that y'all will all enjoy. http://www.nicovideo.jp/watch/sm14607994
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@celsius : pz actually relocated to westheimer and kirkwood one block down. it's in the same complex as the sports authority and specs, across the street from the lowes shopping center
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6B is +3, breaks a primer, and can be used as a 50-50 off of 5b/ 2b/ 2a > 2b / 2b > 5b / 5b > 2b. on ch you can combo from it, if you have meter you get 6-7k iirc (more than 6a). it's only 3f slower than 6a. sounds like a great normal to me
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yes thursdays is usually the best day to for competition. lastblade, me, and the others are normally always there on thursdays edit: i'll be there today if anyone is planning on going
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@celsius just letting you know planet zero does have BBCS2 on arcade. you should come check it out!
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you just do a dashing 6c right when you land.
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the timing still feels the same, you still gotta know how to execute it.