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kid viper

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Everything posted by kid viper

  1. eh i don't really use the 2b relaunch :\ i just don't find it worth using for some reason
  2. why would you stop doing a combo just cause a person says you only know one combo. =_= anyways mainly the only characters you should end with jakou are Rachel, Tager, Hakumen, Arakune, and it was either Tao or Tsubaki, reason being you can do the relaunch on those characters that i do in the video i posted.
  3. that was the most bullshit thing that an FRKZ activation has ever done. too good lol :\
  4. you have to wait a little bit after you follow up the chain. most people think they can just rush that part of the combo but if you rush it you'll always be too low to continue of whiff.
  5. http://www.youtube.com/watch?v=PgBr1lW12Ok so i'm having issues with the vid size being small. if you fullscreen it and put it to 720p then the vid is perfectly fine.
  6. that's not a kara jayoku, that was a dashing jayoku. 6B has no horizontal movement to move hazama foward.
  7. it's pretty even but may lean a little towards tao Reason: crawl > 5a, tao 2a > bang 2a, more mobile, hard for bang to get her to stop running around. basically tao can just hit and run the whole time and if bang runs out of nails then good luck trying to approach her. also taunt loop for big damage/big meter so incase tao needs to get out of a tight situation she can counter assault.
  8. the 5th j.C has a little pop up effect when it hits.
  9. with the tager combo it's actually j.Cx5 but you only hit with the 5th j.C
  10. if ya'll don't know yet that combo is a tager specific combo. only his hitbox his big enough to do that.
  11. Nezu aka the best bang evar has qualified for the D-2 spot. http://www.tougeki.com/prelim?id=5255
  12. i don't trust the hitbox viewer. a lot of moves have bigger hitboxes than what is shown for sure.
  13. why so off topic in a video thread x_x
  14. this makes me want to do a video now lolol
  15. 5C deals more damage in general. It's prorates are really well and is your main combo starter for punishing if you don't have meter to jayoku.
  16. j.b has a lot more hitstun than you think.
  17. full screen puts hazama at an advantageous position, barely anyone can fight hazama fullscreen but maybe like 2 or 3
  18. 5a 5b did not start the combo. it was 6C CH > dashing Jayoku
  19. hazama can break 10k http://zoome.jp/sculpture/diary/9/
  20. that's pretty much what happened to me, hazama combos are really easy to me it's just the cold really affected me so my execution was really off
  21. the dropped combos in the finals was because they had to move the cabinets from upstairs to downstairs and prep up for the main event so noone was able to play that day. that + really cold main stage = dropping combos.
  22. http://www.vimeo.com/11627175 Finals vs Stunedge/Lord Knight
  23. unknown what block it was, team name is Team Kamen Rider
  24. .... you can cancel once you've moved foward. use a grab whiff or a j.a to stop your movement and bait an attack. that's why i said you have to react and not just impulse attack
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