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zand

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Everything posted by zand

  1. It's not a lot of work deleting 100+ posts, it's as simple as 1 -> copy-pasting to a new thread and deleting this one, or simply splitting this thread with the mod thread split option
  2. this is plain wrong. Considering dolphin FRC pressure can be defeated by IBing and 6Ping half the time and is generally not worth it as flashing guard bars make overhead kiss worthless (generally uncomboable on counterhit), and even then if someone is blocking may really doesn't have a super great mixup outside of OHK~ That being said, and the fact that dolphin FRC's are at the heart of every single combo that she has makes your statement so wrong that you should probably edit it so people don't accidentally listen to that horrible advice before reading this post!
  3. this is plain wrong. Considering dolphin FRC pressure can be defeated by IBing and 6Ping half the time and is generally not worth it as flashing guard bars make overhead kiss worthless (generally uncomboable on counterhit), and even then if someone is blocking may really doesn't have a super great mixup outside of OHK~ That being said, and the fact that dolphin FRC's are at the heart of every single combo that she has makes your statement so wrong that you should probably edit it so people don't accidentally listen to that horrible advice before reading this post!
  4. against venom just realize that your kick beats his 2D, but loses to far S and 2S (iirc), and that this fight can be pretty uphill for a few reasons like his 2S and far s being a huge bitch for may, and his ability to 6P any dolphin or aerial move with complete ease. but she has such good damage that she can still win this
  5. against venom just realize that your kick beats his 2D, but loses to far S and 2S (iirc), and that this fight can be pretty uphill for a few reasons like his 2S and far s being a huge bitch for may, and his ability to 6P any dolphin or aerial move with complete ease. but she has such good damage that she can still win this
  6. Don't count out a slayer that knows how to use his pokes right. Slayer 5H is incredibly good :I Ky can completely devastate may IMO. Yes, you can 6P his VT and there are some other wierd things you can do but in reality i think she has a huge disadvantage here
  7. Don't count out a slayer that knows how to use his pokes right. Slayer 5H is incredibly good :I Ky can completely devastate may IMO. Yes, you can 6P his VT and there are some other wierd things you can do but in reality i think she has a huge disadvantage here
  8. if in range, i like jump s h, land, d.upper FRC into anything
  9. if in range, i like jump s h, land, d.upper FRC into anything
  10. 5H is also a great poke, don't count it out! Use it like you use Jam's 2S (as stuffing something early~) Dolphin across and upper are absolute shit for pokes. I think all characters save for Testament can 6P them. If you're just learning GG, I'd get the basics down with a better character and come back to May and still see if you want to play her.
  11. 5H is also a great poke, don't count it out! Use it like you use Jam's 2S (as stuffing something early~) Dolphin across and upper are absolute shit for pokes. I think all characters save for Testament can 6P them. If you're just learning GG, I'd get the basics down with a better character and come back to May and still see if you want to play her.
  12. You should add some shit about Option Selects, you briefly mentioned backwards option selecting but you didn't talk about forward option selecting. I'd explain the difference between blue/yellow bursts, give a brief primer on frames to make them easier to understand, different types of invuln (strike/throw/above foot/above knee, etc), jump installing, taunts/respects f fffffffffffffffffffffffffffffffffff
  13. You should add some shit about Option Selects, you briefly mentioned backwards option selecting but you didn't talk about forward option selecting. I'd explain the difference between blue/yellow bursts, give a brief primer on frames to make them easier to understand, different types of invuln (strike/throw/above foot/above knee, etc), jump installing, taunts/respects f fffffffffffffffffffffffffffffffffff
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