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TaoFTW

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Everything posted by TaoFTW

  1. TaoFTW randomly showed up and, somehow, managed to :3
  2. I lk it whn i wrt sntncs wtht vwls t mk ppl :3.
  3. Most of them are political; many of my classmates ended up going into graduate school to study law. Some of them are running for California senate.
  4. I graduated with my Philosophy degree way back at 2007 and minored in education. Good times...good times. I reminisce of the days when I had my rationality class, outside, while talking about drunken Descrates disillusioned dilemmas. I also remember the days when I would dream about my philosophy professor talking about, whether or not, animals are rational.
  5. YAY! A fellow philosophy brethren! :3
  6. http://dustloop.com/forums/showthread.php?t=8114 Tell your friends to join in on the hype. :3
  7. Whoa, that Pre-Reg looks good; I like it. I'll make a note of people who pre-reg to get priorities in getting byes for future ranbats. :3 Also, I just found out that I'm going to be busy up to my arse from now till end of June...hell, until EVO. I want to host tournaments, but time is not on my side now. D:
  8. Hold on. Tell me what cabs are available (JP button, Happ, American, Sanwa and games) and what's the setup gig?
  9. First post updated. Casuals are encouraged if, and only if, there are enough setups.
  10. BTW, what's the name of the place? Is it an office? An arcade? I would like to know what does this place do and why we need a venue fee. blahb albh blahb lahb
  11. I would put up a ghetto site. We have people, that are coming, who don't post on DL or MB.
  12. Mr. Dakanya...Do you have the site up for pre-reg? :o
  13. I did...until I decided to work a little more seriously. :3 Edit: This cat is awesome. http://www.youtube.com/watch?v=jeCmDWSrvLo
  14. Okay, I need to know what's happening in April. What's the venue? Where is it? Is it Pre-Reg only? What time will the venue be open? How much is it? And how soon does people need to know this info? >:3
  15. I have, finally, been working on the Tao forums after a two month - long - silence. Forgive me for any lack of updates. :<
  16. Sorry for being postless and not updating the forums with new Tao information. Long story short, I'm working my butt off and focused most of my attention to building my local tournament scene. TAUNT LOOP 101 I will leave you all with this tidbit; spacing is everything. The execution requirement is no different than Tao's CT taunt loops. But, be warned, the taunt loop timing varies for each character (at least during the first few loops). This is where you will need to make the transition from CT to CS Tao. In virtue of frame data, her command normals are the same, but some characters are more floaty while others are, simply, promiscuously huge. Therefore, the key to nailing taunt loops - apart from execution - is knowing how well you can space your drives to hit your opponent. For example, 5b -> 6a -> JC -> 2d~b -> taunt -> 214d Let's assume that your execution is 100% solid. If your combo becomes invalid or you wiff, then there's only one answer; incorrect spacing. There are four likely places that you are dropping your combo: 1) JC - Jump Cancel; the first problem that you may have is that you are either (1) jumping too high (2) jumping too low or (3) misjudge your jump timing. For the sake of argument, let's assume that your input timing is right on. a) Jumping Too High; if you jump too high, then you might delay your following drive input. What I mean to say is, "When you jump too high, you run the risk of lingering in the air too long. Be concise and direct. Use your best judgement and find out how high you need to be to, safely, hit confirm." b) Jumping Too Low; if you jump too low, then your drive will wiff entirely. Once again, use your best judgment and find out how you can hit confirm the drive. c) Input Timing; practice makes perfect. 2) 2d~b; there are a few situations that can happen when you drop your taunt combo: (1) the drive will become invalid, (2) the drive will push your opponent too high or (3) it'll wiff or (4) the B cancel won't come out. Once again, let's assume that you have solid execution. a) Invalid Drive; when your drive goes invalid, then that means you have not hit confirmed your drive attack. Make sure you hit confirm and then press the B cancel. b) Opponent Fly Sky High; this just means you're rushing your drive inputs. Take it easy and lay off the mashing. c) Wiff; Wiffing your drive input means that your execution needs work. Practice makes perfect. d) No B Cancel; Missing your B cancel means that your execution needs work. Practice makes perfect. 3) Taunt; the only way you will miss your taunt loop is NOT TAUNTING. If your taunt doesn't come out, then your execution needs work. But if you follow up a taunt from 6c, then you need to consider WHEN to input the taunt. If you do it too soon, as they bounce back, then you'll push them up too high to follow up the loop. If you do it too late, then they will recover. 4) 214d; apart from the drive attack, this is the most critical part to space a successful taunt loop. It can be the most easiest or painstakingly difficult input. Either way, the best tip is to practice your input timing. Apart from that, here's the things that can go wrong with this input: a) Staying in the Air; I can bet a $100 dollars that the reason why most Japanese players drop the taunt loop is cause they linger in the air for too long or too little...or incorrectly input the 214d. Tao needs to be, slightly, above their opponent so they can hit confirm their drive. But if they stay there too long, then their opponent will recover or the combo will blackbeat. That's all I could think up right now. I realized that taunt loop is a big concern for the Tao community, therefore, I will make an elaborate Taunt Loop section for everybody.
  17. You only won cause I didn't play in the tournament! >:3 <3 Gratz on the win. Looks like you mashed that 1a pretty hard.
  18. Why are you going to Panda Express when there's a mini-China town/k-town within a 1 mile radius.
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